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Surviving the AI Hype – Fundamental concepts to understand
Surviving the AI Hype – Fundamental concepts to understand

... intelligence of a computer holding a conversation with a human. The human cannot see the computer and interacts with it through an interface (at that time by typing on a keyboard with a screen). In the test, there is a person who asks questions and either another person or a computer program respond ...
What is AI? - Abdullah Alsheddy
What is AI? - Abdullah Alsheddy

-67 PS SELECTION OF EFFICIENT EVALUATION FUNCTION FOR
-67 PS SELECTION OF EFFICIENT EVALUATION FUNCTION FOR

... individuals of the population (candidate solutions) that are more appropriate (fit) than other will survive (parent) and reproduce (by recombination and mutation) to generate a new individuals (offspring). The offspring will evaluate their fitness and compete for survival. There are many types of ev ...
Practical applications of Philosophy in Artificial Intelligence Karim
Practical applications of Philosophy in Artificial Intelligence Karim

... the same way that the child does not know how to get food. So it might begin by doing any number of things. Perhaps it would turn on its flashlight. This would not help it reach it’s goal so would try something different. Maybe it starts driving towards the goal. The robot would observe that it is a ...
Simple Pictures That State-of-the-Art AI Still Can`t
Simple Pictures That State-of-the-Art AI Still Can`t

document
document

Slides
Slides

... the available theories do not explain (or engender) anything resembling human-level general intelligence ...
Transpositions and Move Groups in Monte Carlo Tree Search
Transpositions and Move Groups in Monte Carlo Tree Search

... In order to quantify the effect of the modifications to UCT, we performed a number of experiments using artificial game trees and computer Go. A. Artificial Game Trees Due to the notoriously large size of computer Go game trees, it is impractical to calculate the correctness of any given search algo ...
gameth1, October 4, 2001 - latest version
gameth1, October 4, 2001 - latest version

... may take care of coalition formation: they simply called this concept solution.4 However, neither does its application give an answer which coalition will form nor does it determine the payoffs which the individual players get in the course of the game. It is fair to mention that even more than fift ...
Rationality authority for provable rational behavior
Rationality authority for provable rational behavior

... absolutely smart. However, in reality all players may act in non-rational ways and may fail to understand and find their best actions. In particular, participants in social interactions, such as lotteries and auctions, cannot be expected to always find by themselves the “best-reply” to any situation. ...
Monte-Carlo Evaluations in Ms. Pac-Man
Monte-Carlo Evaluations in Ms. Pac-Man

... in which directions Ms. Pac-Man is able to move in the current game state. Due to the scheduling of the screen captures it is possible that Ms. Pac-Man will not be able to move in the desired direction the program sends it, because Ms. Pac-Man might have moved in the time between the screen capture ...
Generalized Discrete Preference Games
Generalized Discrete Preference Games

... from the truthful profile (in which agents’ opinion coincides with their belief) to an equilibrium in which the majority has been subverted. Still discrete preference games have evident limitations. In order to overcome them, we significantly generalize the model; this is our main conceptual contrib ...
What is Cognitive Science?
What is Cognitive Science?

... Turing machine that can simulate any Turing machine. Such a machine is called a Universal Turing Machine Church-Turing Thesis: In essence, “A Universal Turing Machine can compute any non-NP-hard problem.” ...
Honors Thesis Proposal
Honors Thesis Proposal

... yet unclear realm which promises us intelligent robot mates in the near future? It is simply a field comprised of different approaches that are used to make computers more intelligent. Artificial Intelligence techniques range widely from well-understood searches and logical relationship representati ...
Report - Suraj @ LUMS
Report - Suraj @ LUMS

... unbeatable at higher levels, why? Do your gaming abilities get worse at higher levels? No. The computer gets more intelligent! What other examples of AI are there? How many people have heard of expert ...
4-up pdf - Computer Sciences Department
4-up pdf - Computer Sciences Department

... change but the agent does Time is an important factor in dynamic environments since perceptions can become "stale" ...
DownloadDownload publication - HHL Leipzig Graduate School of
DownloadDownload publication - HHL Leipzig Graduate School of

... Similarly, if we consider a knowledge system for '1 where, at some state T, it is common knowledge that only strategies of '2 will be taken, it seems quite natural for Ivy to insist at T that '2 is the relevant game, and that she need not worry about the “extra” moves included in '1. Again, it does ...
ppt
ppt

Notes on the IBM Watson Computer System, used on
Notes on the IBM Watson Computer System, used on

... Search Engines Are Not Enough Evidence profiles aggregate evidence by combining related feature scores. Example: Chile shares its longest land border with this country. ...
Research Paper
Research Paper

... of the two subjects is the computer. The Interrogator may communicate only by some sort of terminal application and interacts by asking questions of both subjects. The restriction of only being able to use a text-based communication prevents bias from listening to a computer-generated voice, or by b ...
information independence and common
information independence and common

Verifiable Equilibria in Boolean Games
Verifiable Equilibria in Boolean Games

... for every player i 2 N we have ⇥i = then we say that G is a game of complete information. Thus, in a game of complete information, every player can see every variable. We say that an outcome is a Nash equilibrium in a Boolean game of incomplete information if it is a Nash equilibrium in the underlyi ...
Multiple Criteria Games Theory and Applications
Multiple Criteria Games Theory and Applications

... analyzed in detail in this paper. In particular, such scalarizing functions must be parameterized in such a way as to enable an easy scanning and selection of game equilibria, independently of convexity properties. A specific property of equilibria in multiple criteria games is that there might be n ...
Reactiveness and Navigation in Computer Games: Different Needs
Reactiveness and Navigation in Computer Games: Different Needs

Defining Artificial Intelligence
Defining Artificial Intelligence

... Artificial intelligence is a subject taught as a subject in computer science and engineering discipline. It primarily limits itself to the processing of data through computers. The definitions used to define artificial intelligence have also been modified time to time according to the need of either ...
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Artificial intelligence in video games

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