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Wings
Wings

... A common response to our analogy between artificial intelligence and artificial flight is to ask what will be the Kitty Hawk of Al and when will ¡t happen. Our reply follows that of Herbert Simon: ¡t has already happened. Computers regularly perform intelligent tasks and have done so for many years. ...
Artificial Intelligence CSC 361
Artificial Intelligence CSC 361

Is the search for computer-based artificial intelligence an
Is the search for computer-based artificial intelligence an

... have suffered life-threatening injuries have artificial limbs or body parts due to research in this field (Perkowitz 86). In a future society, saving humans from drowning, minimizing automobile accidents, and assisting the elderly will all be the job of the artificial agents it may house. Machines c ...
Case-Based Plan Recognition in Computer Games
Case-Based Plan Recognition in Computer Games

... behaviour. The accuracy rises again above 60 cases but at that stage the prediction rate has fallen to 3%. This evaluation shows that CBPR can produce predictions with reasonable accuracy in real time. In order to determine the actual ‘best’ size for the plan library we would need to have some idea ...
Module Descriptor 2012/13 School of Computer Science and Statistics.
Module Descriptor 2012/13 School of Computer Science and Statistics.

... that implement solutions for such problems Be able to represent agent-environment interaction as Markov decision processess and design algorithms for learning optimal action policies for such processes. Have practical experience in Implementing and evaluating agentbased systems that learn through in ...
HumansAndComputers F..
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... Do you think it is possible for computers to become more intelligent than people? Why might it be relatively easy for computers to become masters at chess while struggling with human vision and language? ...
First Grade Math Centers
First Grade Math Centers

... cards in his or her hand. The dealer puts the rest of the cards facedown in a stack. Players take turns. For each turn, a player looks for any number in his or her hand that comes immediately before or after any faceup numbers on the playing surface. The player puts the card on top of the faceup num ...
Introduction - Cornell Computer Science
Introduction - Cornell Computer Science

... Answer: Yes, minimize time for meal preparation. ...
CS 4700: Foundations of Artificial Intelligence
CS 4700: Foundations of Artificial Intelligence

... Answer: Yes, minimize time for meal preparation. Planning and scheduling algorithms will do so. Works quite well even though but we have no idea of how a human brain actually creates such sequences. I.e., we viewed the task of generating the sequence of actions as an information processing task opti ...
Man vs. Machine Poker Challenge
Man vs. Machine Poker Challenge

CUR 412: Game Theory and its Applications
CUR 412: Game Theory and its Applications

... Now, suppose this game is infinitely repeated, with discount factor δ < 1. In each period, a firm can choose to: • Collude, in which case the firm chooses to produce half of the monopolist’s quantity in (b), or • Def ect, in which case the firm maximizes its own profits, given the other firm’s quant ...
Calibrated Learning and Correlated Equilibrium
Calibrated Learning and Correlated Equilibrium

... of Kreps 1991a.. Learning is modeled as recurrent updating. Players choose a best reply on the basis of their forecasts of their opponents’ future choices. Forecasts are described as a function of previous plays in the repeated game. Much attention has focused on developing forecast rules by which a ...
Artificial Intelligence CSC 361
Artificial Intelligence CSC 361

Introduction - Stanford Logic Group
Introduction - Stanford Logic Group

... essential. However, real intelligence also requires the ability to use theories once they are formed. This is the domain of general systems (universal systems or, sometimes, declarative systems); and interest in this problem dates to the beginning of the field. ...
Introduction: What is AI?
Introduction: What is AI?

... • Agents use percepts of environment to produce actions: agent function • Rational agents act to maximize performance • Specify task environment with – Performance measure, action, environment, sensors ...
Approximate Solutions For Partially Observable Stochastic Games
Approximate Solutions For Partially Observable Stochastic Games

... and so it relays the radio call because otherwise it believes that robot 2 will never respond to the emergency. This policy has a cost of 1.0. A third possibility is for each robot to calculate the policy for both of these POMDPs and then randomize over them in proportion to the likelihood that each ...
Lecture 5: Mixed strategies and expected payoffs
Lecture 5: Mixed strategies and expected payoffs

An introduction to RoboCup and Soccer Simulation 2D
An introduction to RoboCup and Soccer Simulation 2D

... It provides a standard problem for the evaluation of various theories, algorithms and architectures. It abstracts from hardware issues and focuses on subjects such as skill learning, coordination techniques, and opponent modeling. It is much easier (and cheaper) to test a simulation team against dif ...
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Null, nullifying, or dummifying players: The difference between the

... In this paper, the di¤erence between the Shapley value, the ES-value, and the ED-value is pinpointed to one axiom. A player is said to be dummifying if his presence in a coalition prevents cooperation. That is, the worth generated by a coalition containing him is just the sum of worths generated by ...
Comparing the Notions of Optimality in Strategic Games and Soft... Krzysztof R. Apt F. Rossi and K. B. Venable
Comparing the Notions of Optimality in Strategic Games and Soft... Krzysztof R. Apt F. Rossi and K. B. Venable

... soft constraints. This allows us to gain new insights into these notions which hopefully will lead to further crossfertilization between these areas. Game theory, notably strategic games, captures the idea of an interaction between agents (players) by equipping each agent with a payoff function on t ...
ARTIFICIAL INTELLIGENCE IN CANADA
ARTIFICIAL INTELLIGENCE IN CANADA

... through robotics (i.e., floor cleaning, mowing lawns etc.), transporting people and goods with unmanned vehicles, sending space unmanned smart shuttles, developing robotic arms, predict market values in stock exchanges, making homes safer, help elderly and disabled using robotic servants and so on5 ...
Beyond Nash Equilibrium: Solution Concepts for the 21st Century
Beyond Nash Equilibrium: Solution Concepts for the 21st Century

... A plays acrossA , B plays downB (not unique). But if A is not aware that B can play downB , A will play downA . Beyond Nash Equilibrium – p. 23/35 ...
Man vs. Machine Poker Challenge
Man vs. Machine Poker Challenge

On The Intersection Of Human-Computer
On The Intersection Of Human-Computer

... development of a single child. The data was then analysed to understand more about language acquisition [15]. This can be used for research, but it could also be applied to inform the lives of people, e.g. in regards to their personal health and their finances. ...
The MIT Artificial Intelligence Lab
The MIT Artificial Intelligence Lab

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Artificial intelligence in video games

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