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Behavioral conformity in games with many players
Behavioral conformity in games with many players

... {1, 2, . . . , C} be a finite set of crowding types.3 We assume that Ω is given by C × [0, 1]F for some finite integer F  1.4 We will typically denote an attribute by ω = (c, t) where c ∈ C and t ∈ [0, 1]F . We use the metric on Ω whereby the distance between two attributes ω = (c, t) and ω = (c ...
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... ARTIFICIAL INTELLIGENCE SUBJECT CODE: 2180703 SEMESTER: 8 Type of course: Regular Prerequisite: Data Structures, Mathematics Rationale: With the usage of Internet and World Wide Web increasing day by day, the field of AI and its techniques are being used in many areas which directly affect human lif ...
Annals of Mathematics and Artificial Intelligence
Annals of Mathematics and Artificial Intelligence

... well-refereed conference proceedings of the highest caliber within this increasingly important field. All papers will be subjected to peer refereeing at the standard of the major scientific journals. The intended scope of the Annals is to represent a wide range of topics of concern to the scholars a ...
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How do you like your equilibrium selection problems? Hard, or very

... a unique equilibrium of G, and implicitly a natural path-following algorithm for finding it. As an equilibrium selection theory, homotopy methods are attractive since the starting game G0 can be considered as representing some kind of “prior belief” about the behaviour of the other player(s). Howeve ...
32Edutainment - The Computer Science Department
32Edutainment - The Computer Science Department

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Imagine-self perspective-taking promotes Nash choices in - E-SGH

... Economics (SGH). In particular first year and second year students participated in the experiment. During first year of studies at Warsaw School of Economics students do not choose any particular profile of studies (in order to complete a bachelor’s degree third-year students major in one of the tau ...
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Extensive Games with Imperfect Information

... perfect information, the notion of subgame perfect equilibrium was introduced. Subgame Perfect Nash Equilibrium. The strategy profile s∗ in an extensive game with perfect information is a subgame perfect Nash equilibrium if, for every player i, every history h after which it is player i’s turn to mo ...
Music Composition using Artificial Intelligence
Music Composition using Artificial Intelligence

... through the use of deterministic rules in music and the creativity of the composer. The convergence of the pitch and duration makes sure that the patterns do not interfere with each other. By representing pitch and duration of music composition as two different entities, the authors develop a new me ...
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(GBA) Maria Bolster - Tennis Coach Ireland

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Finished Paper - Villanova Computer Science

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automated music composition: an expert systems

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Evidential Reasoning Under Uncertainty

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The Equation Game

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What is Artificial Intelligence?

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Developing regulations concerning artificial intelligence
Developing regulations concerning artificial intelligence

... systems to have the same complex thinking methods as seen in humans. Furthermore, the term artificial intelligence was first introduced in 1956. Ever since then, scientists have continued to create models to further develop artificial intelligence. These include projects such as the Turing Test and ...
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The Distribution of Optimal Strategies in Symmetric Zero-sum

... and the weights of the edges are the payoffs from choosing the corresponding actions. In this paper we show that, for every set of actions S, the probability that a symmetric zerosum game admits an optimal strategy with support S is 2−(n−1) if S has odd cardinality and 0 otherwise, where n is the to ...
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Exploring Customers` Preferences for Online Games

... games. To explore the relative importance of the attributes, the study uses conjoint analysis. It finds that the most influential attribute is human-and-human interactivity. This finding supports the current phenomenon that, as the online games allow players to enjoy conversations with other players ...
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Artificial intelligence in video games

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