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CPS 570 (Artificial Intelligence at Duke): Introduction
CPS 570 (Artificial Intelligence at Duke): Introduction

... five: therers nothing to tell she us3ed me then got tired of me said i wasnt her type anymore i was possesive and controlling AOLiza: perhaps i already know you were possesive and controlling. five: i was huh you nuts i gave her all the room she wanted never told nhewre what to do or where to go ...
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Marshall, J.

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lecture01 - University of Virginia
lecture01 - University of Virginia

... History of AI Read the complete story in text • Alan Turing (1950) did much to define the problems and techniques • John McCarthy helped coordinate the players (1956) • Alan Newell and Herbert Simon (1956) did much to demonstrate first solutions • Marvin Minsky (student of von Neumann) built a neur ...
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Human-Computer Interaction Institute

The Human-Computer Interaction Institute (HCII) is a department within the School of Computer Science at Carnegie Mellon University (CMU) in Pittsburgh, Pennsylvania. It is considered one of the leading centers of human-computer interaction research,and was named one of the top ten most innovative schools in information technology by Computer World in 2008. For the past three decades, the institute has been the predominant publishing force at leading HCI venues, most notably ACM CHI, where it regularly contributes more than 10% of the papers. Research at the institute aims to understand and create technology that harmonizes with and improves human capabilities by integrating aspects of computer science, design, social science, and learning science.HCII offers Human Computer Interaction (HCI) as an additional major for undergraduates, as well as a master's degree and PhDs in HCI. Students from various academic backgrounds come together from around the world to participate in this program. Students hold undergraduate degrees in psychology, design, and computer science, as well as many others. Students enter the program at various stages in their academic and professional careers. HCII research and educational programs span a full cycle of knowledge creation. The cycle includes research on how people work, play, and communicate within groups, organizations, and social structures. It includes the design, creation, and evaluation of technologies and tools to support human and social activities.
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