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Artificial Intelligence (AI)
Artificial Intelligence (AI)

... – Humans are considerably better at inferring things – Computer require tremendous input of data to accomplish this same task, and even then, will inevitably fall short at some point ...
Computation, Machine Learning and Artificial Intelligence
Computation, Machine Learning and Artificial Intelligence

... prominent. The field of AI emerged not long after the invention of the digital computer. Its general objective, at least in certain areas of application, is to replace human decision-making with decision-making based on computing. Interest in AI has waned at times, when the high expectations that ha ...
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m1-intro - Slide 1 - Artificial Intelligence: A Modern Approach

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Modified-NUS-M1-intro - Department of Computer Science

... • Operational test for intelligent behavior: the Imitation Game ...
Intelligent Behavior in Humans and Machines
Intelligent Behavior in Humans and Machines

... including Herbert Simon and Allen Newell, generally viewed as two of the field’s co-founders, viewed themselves as cognitive psychologists who used AI systems to model the mechanisms that underlie human thought. This view did not dominate the field, but it was acknowledged and respected even by thos ...
Artificial Intelligence
Artificial Intelligence

... Dynamic Analysis and Replanning Tool (DART) – Used during the 1991 Persian Gulf crisis to assist in managing military resources (over 50,000 people, vehicles, and cargo ...
Artificial Intelligence
Artificial Intelligence

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슬라이드 1 - PBworks

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Blue Sky Ideas in Artificial Intelligence Education from the EAAI

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Artificial Intelligence.pptx
Artificial Intelligence.pptx

... Artificial Intelligence, or AI for short, is a combination of computer science, physiology, and philosophy. AI is a broad topic, consisting of different fields, from machine vision to expert systems. The element that the fields of AI have in common is the creation of machines that can "think". One o ...
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CPS 270 (Artificial Intelligence at Duke): Introduction

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Applied Machine Learning for Engineering and Design
Applied Machine Learning for Engineering and Design

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Cognitive Psychology
Cognitive Psychology

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Intelligent Learning Agents for Music-Based Interaction
Intelligent Learning Agents for Music-Based Interaction

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From: AAAI Technical Report S-9 -0 . Compilation copyright © 199

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AI Systems
AI Systems

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The Fields of Artificial Intelligence
The Fields of Artificial Intelligence

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EAAI: Educational Advances in Artificial Intelligence
EAAI: Educational Advances in Artificial Intelligence

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SIGCSE11-EAAI-panel - Gettysburg College Computer Science
SIGCSE11-EAAI-panel - Gettysburg College Computer Science

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Introduction to Artificial Intelligence
Introduction to Artificial Intelligence

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(ISE5010) Decision Support Modeling for Courier and Freight
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... In the 1990s, the increasing availability of Web content, including products on the Web, led to recommender systems. These propose, rank, or otherwise present selected items that they predict will interest the user.  Most frameworks for recommender systems learn user profiles from explicit or impli ...
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Human-Computer Interaction Institute

The Human-Computer Interaction Institute (HCII) is a department within the School of Computer Science at Carnegie Mellon University (CMU) in Pittsburgh, Pennsylvania. It is considered one of the leading centers of human-computer interaction research,and was named one of the top ten most innovative schools in information technology by Computer World in 2008. For the past three decades, the institute has been the predominant publishing force at leading HCI venues, most notably ACM CHI, where it regularly contributes more than 10% of the papers. Research at the institute aims to understand and create technology that harmonizes with and improves human capabilities by integrating aspects of computer science, design, social science, and learning science.HCII offers Human Computer Interaction (HCI) as an additional major for undergraduates, as well as a master's degree and PhDs in HCI. Students from various academic backgrounds come together from around the world to participate in this program. Students hold undergraduate degrees in psychology, design, and computer science, as well as many others. Students enter the program at various stages in their academic and professional careers. HCII research and educational programs span a full cycle of knowledge creation. The cycle includes research on how people work, play, and communicate within groups, organizations, and social structures. It includes the design, creation, and evaluation of technologies and tools to support human and social activities.
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