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Main Points ▶ Music recording is foremost about the music; technology is not the end; it is the means to the end. ▶ Close miking places a mic relatively close to each sound source or group of sound sources in an ensemble. ▶ Because close miking involves miking most of the instruments in an ensemble, it means that the three-to-one rule, or an appropriate variation of it, should be observed to avoid phasing problems. ▶ Distant miking places a microphone(s) from about three feet to several feet from the sound source. It picks up a fuller range and balance of an instrument, or a group of instruments, and captures more of the studio acoustics for a more open and blended sound. ▶ Generally, the three distant stereo arrays are coincident, near-coincident, and spaced miking. ▶ Coincident miking, also called X-Y miking, employs two matched directional microphones mounted on a vertical axis—with one mic diaphragm directly over the other— and angled apart to aim approximately toward the left and right sides of the sound source. ▶ Near-coincident miking angles two directional microphones, spaced horizontally a few inches apart. ▶ Spaced miking employs two matched microphones—unior omnidirectional—several feet apart, perpendicular to the sound source and symmetrical to each other along a centerline. ▶ There are a number of stereo microphone arrays, including the Blumlein technique, the ORTF method, the OSS or Jecklin disk, and the Decca Tree. ▶ Accent miking, also known as off-miking, is used to pick up instruments in an ensemble when they solo. ▶ Ambience miking, used along with distant miking, attempts to reproduce the aural experience that audiences receive in a live venue by recording in an acoustically suitable studio or concert hall. ▶ The closer a mic is to a sound source, the drier, more detailed, and, more intimate, and, if proximity effect is a factor, bassier the sound. The farther a mic is from a sound source, the more diffused, open, less intimate, and ambient the sound. ▶ Regardless of a directional microphone’s pickup pattern: the higher the frequency, the more directional the sound wave and therefore the mic pickup; the lower the frequency, the more omnidirectional the sound wave and the mic pickup. ▶ Although close miking may employ a number of microphones, more is not always better. Each additional mic adds a little more noise to the system, even in digital recording, and means another input to keep track of and control, to say nothing of possible phasing problems. ▶ With most moving-coil mics, the farther from the sound source they are placed, the more reduced the high frequency response. ▶ Generally, large-diaphragm microphones are more suitable in reproducing low-frequency instruments; small-diaphragm mics are more suitable in reproducing high-frequency instruments. ▶ Do not confuse perspective with loudness. Loudness aside, in considering mic-to-source distance, it is hearing more or less of the ambience that helps create perspective. ▶ In recording drums, tuning the drum set is critical if the individual elements are to sound good together. ▶ Although the drum set consists of several different-sounding instruments, it must be miked so that they sound good individually and blend as a unit. ▶ Because most of an acoustic guitar’s sound radiates from the front of the instrument, centering a microphone off the middle of the sound hole should, theoretically, provide a balanced sound. But if a mic is too close to the hole, sound is bassy or boomy. If it is moved closer to the bridge, detail is lost. If it is moved closer to the neck, presence is reduced. If it is moved farther away, intimacy is affected. ▶ Because the dynamic range of bowed string instruments is not wide, sound must be reinforced by using several instruments, multiple miking, or both, depending on the size of the sound required. ▶ The piano offers almost unlimited possibilities for sound shaping. More than with many other instruments, the character of the piano sound is dependent on the quality of the piano itself. ▶ Because most woodwinds are not powerful instruments, the tendency is to close-mike them. Due to their sound radiation, however, this results in an uneven pickup. They should be miked far enough away so that the pickup sounds blended and natural. ▶ The loudness and the dynamic range of brass instruments require care in microphone placement and careful attention in adjusting levels at the console. ▶ Some electric instruments, such as the bass and the guitar, can be recorded by miking their amplifi er loudspeaker; by direct insertion (D.I.), or plugging the instrument into the console; or by a combination of both. ▶ An alternative to using amplifi ers for an electric guitar or bass is modeling technology that simulates the sounds of various makes and models of speaker cabinets. ▶ A variety of software programs make it possible to manipulate and record the sound of traditional acoustic and electric instruments in the virtual domain. ▶ Recording a vocalist is a test for any microphone because the mic must be able to handle the nuances of the singer’s timbre and dynamics as well as any popping, sibilance, and breathing sounds. Mic selection and placement depend on voice quality, style of music, and microphone presence. ▶ Recording music digitally requires the highest-quality microphones because unwanted noise and other quiet sounds that are masked in analog recording may be audible in the digital format. ▶ Because digital recording often reproduces sounds not audible in analog, the mics used for digital recording must be of very high quality, generate very low self-noise, be carefully handled, and be kept in clean, temperature- and humidity-controlled environments. ▶ Generally, there are two approaches to handling a music recording for surround sound: direct/ambient surroundsound miking, using conventional techniques during recording and applying the surround-sound imaging during the mix; and the direct surround-sound approach, miking for surround sound during recording and feeding the signals directly to the surround-sound channels. ▶ Among the arrangements used for direct/ambient surroundsound miking are the Decca Tree surround, Delos VR (virtual reality), DMP (Digital Music Products), NHK (Japanese Broadcasting Corporation), fi ve-channel surround using a binaural head, double middle-side (M-S), multichannel microphone array (MMA), and Woszcyk surround microphone techniques.