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Evaluating Student Learning: Preparing to Report: Unit 11 Probability This unit provides an opportunity to report on the Statistics and Probability strand. Master 11.4: Unit Summary: Probability provides a comprehensive format for recording and summarizing evidence collected. Here is an example of a completed summary chart for this Unit: Key: 1 = Not Yet Adequate 2 = Adequate 3 = Proficient 4 = Excellent Strand: Statistics and Probability Reasoning; Applying concepts Accuracy of procedures Problem solving Communication Overall Ongoing Observations 3 2 2 3 2/3 3 Strategies Toolkit (Lesson 5) 3 Work samples or portfolios; conferences 3 3 2 3 3 Show What You Know 3 3 3 3 3 Unit Test 3 2 2 3 2/3 Unit Problem At the Pet Store! 3 2 3 3 3 Achievement Level for reporting 3 Recording How to Report Ongoing Observations Use Master 11.2 Ongoing Observations: Probability to determine the most consistent level achieved in each category. Enter it in the chart. Choose to summarize by achievement category, or simply to enter an overall level. Observations from late in the unit should be most heavily weighted. Strategies Toolkit (problem solving) Use PM 1: Inquiry Process Check List with the Strategies Toolkit (Lesson 5). Transfer results to the summary form. Teachers may choose to enter a level in the Problem solving column and/or Communication. Portfolios or collections of work samples; conferences, or interviews Use Master 11.1 Unit Rubric: Probability to guide evaluation of collections of work and information gathered in conferences. Teachers may choose to focus particular attention on the Assessment Focus questions. Work from late in the unit should be most heavily weighted. Show What You Know Master 11.1 Unit Rubric: Probability may be helpful in determining levels of achievement. #2 and 6 provide evidence of Reasoning; Applying concepts; #3 and 6 provide evidence of Accuracy of procedures; #1, 3, 4, and 5 provide evidence of Problem solving; #4, 5, and 6 provide evidence of Communication. Unit Test Master 11.1 Unit Rubric: Probability may be helpful in determining levels of achievement. Part A provides evidence of Reasoning; Applying concepts; Part B provides evidence of Accuracy of procedures; Part C provides evidence of Problem solving; all parts provide evidence of Communication. Unit performance task Use Master 11.3 Performance Assessment Rubric: At the Pet Store!. The Unit Problem offers a snapshot of students’ achievement. In particular, it shows their ability to synthesize and apply what they have learned. Student Self-Assessment Note students’ perceptions of their own progress. This may take the form of an oral or written comment, or a self-rating. Comments Analyze the pattern of achievement to identify strengths and needs. In some cases, specific actions may need to be planned to support the learner. Learning Skills Ongoing Records PM 4: Learning Skills Check List PM 10: Summary Class Records: Strands PM 11: Summary Class Records: Achievement Categories PM 12: Summary Record: Individual Use to record and report throughout a reporting period, rather than for each unit and/or strand. Use to record and report evaluations of student achievement over several clusters, a reporting period, or a school year. These can also be used in place of the Unit Summary. 26 The right to reproduce or modify this page is restricted to purchasing schools. This page may have been modified from its original. Copyright © 2005 Pearson Education Canada Inc. Name Master 11.1 Date Unit Rubric: Probability Not Yet Adequate Adequate Proficient Excellent limited understanding; may be unable to: – use concepts and language of probability to describe events (e.g., best/worst; more/equally/less likely) – explain and justify the results of probability experiments – demonstrate that results of an experiment are not affected by such factors as age, skill, experience some understanding; partially able to: – use concepts and language of probability to describe events (e.g., best/worst; more/equally/less likely) – explain and justify the results of probability experiments – demonstrate that results of an experiment are not affected by such factors as age, skill, experience shows understanding; able to: – use concepts and language of probability to describe events (e.g., best/worst; more/equally/less likely) – explain and justify the results of probability experiments – demonstrate that results of an experiment are not affected by such factors as age, skill, experience thorough understanding; in various contexts, able to: – use concepts and language of probability to describe events (e.g., best/worst; more/equally/less likely) – explain and justify the results of probability experiments – demonstrate that results of an experiment are not affected by such factors as age, skill, experience limited accuracy; often makes major errors/omissions in: – listing possible outcomes – predicting outcomes – using fractions to describe probability partially accurate; makes frequent minor errors/ omissions in: – listing possible outcomes – predicting outcomes – using fractions to describe probability generally accurate; makes few errors/ omissions in: – listing possible outcomes – predicting outcomes – using fractions to describe probability accurate; rarely makes errors/omissions in: – listing possible outcomes – predicting outcomes – using fractions to describe probability may be unable to use appropriate strategies to conduct experiments and solve problems involving probability with limited help, uses some appropriate strategies, with partial success, to conduct simple experiments and solve problems involving probability successfully uses appropriate strategies to conduct experiments and solve problems involving probability successfully uses appropriate, often innovative, strategies to conduct experiments and solve problems involving probability; may introduce some complexity into the experiment • explains reasoning and procedures clearly using appropriate vocabulary (e.g., certain, outcome, probable, experiment) unable to explain reasoning and procedures clearly partially explains reasoning and procedures explains reasoning and procedures clearly explains reasoning and procedures clearly, precisely, and confidently • presents work clearly (including recording experimental results) work is often unclear presents work with some clarity presents work clearly presents work clearly and precisely Reasoning; Applying concepts • shows understanding of probability by appropriately: – using concepts and language of probability to describe events and predictions (e.g., best/worst; more/equally/less likely) – explaining the results of probability experiments – demonstrating that results of an experiment are not affected by such factors as age, skill, and experience Accuracy of procedures • accurately: – lists all possible outcomes of an experiment (single event) – makes reasonable predictions about the likelihood of events – uses fractions to describe probability Problem-solving strategies • conducts experiments to solve problems involving the probability of single events and predicts the results Communication The right to reproduce or modify this page is restricted to purchasing schools. This page may have been modified from its original. Copyright © 2005 Pearson Education Canada Inc. 27 Name Master 11.2 Date Ongoing Observations: Probability The behaviours described under each heading are examples; they are not intended to be an exhaustive list of all that might be observed. More detailed descriptions are provided in each lesson under Assessment for Learning. STUDENT ACHIEVEMENT: Probability * Student Reasoning; Applying concepts Uses concepts and language of probability to describe events Explains results of probability experiments Demonstrates that results of an experiment are due to chance Accuracy of procedures Lists all possible outcomes of an experiment Makes reasonable predictions Uses fractions correctly to describe probability Problem solving Successfully uses appropriate strategies to conduct experiments and solve problems involving probability (single event) Communication Explains procedures and reasoning clearly Records results clearly * Use locally or provincially approved levels, symbols, or numeric ratings. 28 The right to reproduce or modify this page is restricted to purchasing schools. This page may have been modified from its original. Copyright © 2005 Pearson Education Canada Inc. Name Master 11.3 Date Unit Problem: At the Pet Store! Not Yet Adequate Adequate Proficient Excellent shows little understanding; may be unable to analyze or explain: – differences between predicted probabilities and actual events – procedures used to determine probabilities and calculate the number of each kind of fish shows partial understanding; offers some reasonable analysis and explanation of: – differences between predicted probabilities and actual events – procedures used to determine probabilities and calculate the number of each kind of fish shows understanding by offering reasonable analyses and explanation of: – differences between predicted probabilities and actual events – procedures used to determine probabilities and calculate the number of each kind of fish shows thorough understanding by giving in-depth and insightful analyses and explanations of: – differences between predicted probabilities and actual events – procedures used to determine probabilities and calculate the number of each kind of fish limited accuracy; major errors or omissions in determining: – the number of fish of each colour – the number of fish/cubes of each colour that are needed to match given probabilities – the number of fish of each type needed to match the probabilities chosen somewhat accurate; frequent minor errors/ omissions in determining: – the number of fish of each colour – the number of fish/cubes of each colour that are needed to match given probabilities – the number of fish of each type needed to match the probabilities chosen generally accurate; few errors/ omissions in determining: – the number of fish of each colour – the number of fish/cubes of each colour that are needed to match given probabilities – the number of fish of each type needed to match the probabilities chosen accurate; rarely makes errors/omissions in determining: – the number of fish of each colour – the number of fish/cubes of each colour that are needed to match given probabilities – the number of fish of each type needed to match the probabilities chosen may be unable to choose and use appropriate strategies to: – solve problems involving probability – use probabilities to design the composition of a fish tank with limited help, uses some appropriate strategies, with partial success, to: – solve problems involving probability – use probabilities to design the composition of a fish tank successfully uses appropriate strategies to: – solve problems involving probability – use probabilities to design the composition of a fish tank successfully uses appropriate, and often innovative, strategies to: – solve problems involving probability – use probabilities to design the composition of a fish tank (may introduce some complexity) • explains reasoning and procedures clearly, including appropriate terminology (e.g., more/equally/less likely; outcome) unable to explain reasoning and procedures clearly partially explains reasoning and procedures explains reasoning and procedures clearly explains reasoning and procedures clearly, precisely, and confidently • records data and presents work clearly work is presented with little clarity work is presented with some clarity presents work clearly presents work clearly and precisely Reasoning; Applying concepts • shows understanding by analyzing and explaining: – differences between predicted probabilities and actual events – procedures used to determine probabilities and calculate the number of each kind of fish Accuracy of procedures • accurately determines: – the number of fish of each colour, given the probability fractions and total number (Part 1) – the number of fish (cubes) needed to represent the listed probabilities (expressed in fractions) (Part 2) – the number of fish of each type needed to match the probabilities chosen (Part 3) Problem-solving strategies • chooses and carries out appropriate strategies, including using tables and diagrams, to: – solve problems involving probability – use probabilities to design the composition of a fish tank Communication The right to reproduce or modify this page is restricted to purchasing schools. This page may 29 have been modified from its original. Copyright © 2005 Pearson Education Canada Inc. Name Master 11.4 Date Unit Summary: Probability Review assessment records to determine the most consistent achievement levels for the assessments conducted. Some cells may be blank. Overall achievement levels may be recorded in each row, rather than identifying levels for each achievement category. Most Consistent Level of Achievement* Strand: Statistics and Probability Reasoning; Applying concepts Accuracy of procedures Problem solving Communication Overall Ongoing Observations Strategies Toolkit (Lesson 5) Work samples or portfolios; conferences Show What You Know Unit Test Unit Problem At the Pet Store! Achievement Level for reporting *Use locally or provincially approved levels, symbols, or numeric ratings. Self-Assessment: Comments: (Strengths, Needs, Next Steps) 30 The right to reproduce or modify this page is restricted to purchasing schools. This page may have been modified from its original. Copyright © 2005 Pearson Education Canada Inc. Name Master 11.5 Date To Parents and Adults at Home … Your child’s class is starting a mathematics unit on probability. As adults, we use ideas of probability in everyday life when we estimate the likelihood of risks and predict future events. Many decisions, from carrying an umbrella to buying extra life insurance, are based on our understanding of probability. In this unit, your child will: Use the language of probability. Conduct experiments and predict results. Use fractions to describe probability. Use probability to pose and solve problems. Probability concepts can be practised at home as well as at school. Here are some suggestions for activities you can do at home: Listen to weather forecasts with your child. Use words such as likely, unlikely, probable, and improbable to talk about the next day’s weather. Compare the actual weather to the forecast weather. Help your child understand that meteorologists use past weather patterns to tell us what is probable, rather than certain, in the future. Play board and card games with your child. Compare games that depend on chance (for example, snakes and ladders) with games that depend on skill (for example, chess). Look for games that combine chance and skill. Talk with your child about superstitions. For instance, you might help your child realize that wishing hard or having a “lucky number” does not influence the cards you are dealt in a game. The right to reproduce or modify this page is restricted to purchasing schools. This page may 31 have been modified from its original. Copyright © 2005 Pearson Education Canada Inc. Name Master 11.6 32 Date Blank Spinners The right to reproduce or modify this page is restricted to purchasing schools. This page may have been modified from its original. Copyright © 2005 Pearson Education Canada Inc. Name Master 11.7 Date Additional Activity 1: Match My Meaning! Work with a partner. Carefully cut apart these cards. certain will definitely happen impossible cannot happen possible could happen probable is likely to happen improbable is unlikely to happen Place all the cards face down. Take turns flipping over 2 cards. If the cards match (word and meaning), keep them and take another turn. The winner is the player who collects the most cards. Play 5 rounds. The grand winner is the player who wins the most rounds. Take It Further: Write about a situation that can be described using the words on the cards. The right to reproduce or modify this page is restricted to purchasing schools. This page may have been modified from its original. Copyright © 2005 Pearson Education Canada Inc. 33 Name Master 11.8 Date Additional Activity 2: Animal Draw Work with a partner. Look at the animal names listed here. What fraction of the list are cats? Insects? Birds? Fish? Cougar Lion Tiger Panther Beetle Fly Mosquito Ladybug Crow Eagle Salmon Tuna Cut apart the animal names and place them in a bag. You will pull out an animal name without looking, then replace it in the bag. Make a prediction. In 30 tries, about how many times do you expect to draw a cat? An insect? A fish? A bird? Shake up the bag. Reach in and pull out a name without looking. Record your result and replace the name. Make 30 draws in all. Did your actual draws match your prediction? Explain. Take It Further: Find as many different equivalent fractions as possible to express the probability of drawing an insect. 34 The right to reproduce or modify this page is restricted to purchasing schools. This page may have been modified from its original. Copyright © 2005 Pearson Education Canada Inc. Name Master 11.9 Date Additional Activity 3: Fold Your Tents! Work with a partner. You will need 20 matching squares of paper about 2 cm by 2 cm and a tray. Fold each piece of paper in half to make a small “tent.” Stand all your tents on a tray. Each tent should have the fold facing up. Shake the tray so that all the tents fall off and land on the floor. What fraction of the tents have landed fold up? What fraction landed lying on one side? What fraction landed standing on one end? Repeat the experiment 4 more times. Record your results each time. Based on your results, predict what fraction of the tents will land fold up after your next toss. Toss the tents once more. Count the tents that landed fold up. Did your actual results match your prediction? Explain. Take It Further: Predict the fraction of the tents that will land fold up after the 10th and 20th tosses. The right to reproduce or modify this page is restricted to purchasing schools. This page may 35 have been modified from its original. Copyright © 2005 Pearson Education Canada Inc. Name Master 11.10 Date Additional Activity 4: Robot Roundup Imagine you are in charge of a robot factory. Each robot needs 2 arms, 2 wheels, and a box-shaped body. Both arms must be the same colour. Both wheels must be the same colour. For each component, you have the colour choices shown here: Arms: Wheels: Body: yellow or blue green or purple red or black or grey List the outcomes to find out how many different robots you can make. Draw and colour one of the robots. If you picked the components without looking, what are the chances you would create a grey robot with blue arms and purple wheels? Take It Further: Add another component (for example, a control panel in gold or silver) and work out how many different robots can now be produced. 36 The right to reproduce or modify this page is restricted to purchasing schools. This page may have been modified from its original. Copyright © 2005 Pearson Education Canada Inc. Name Master 11.11a Date Step-by-Step 1 Lesson 1, Question 6 Step 1 Yellow is more likely, so there are more __________ sectors than red. Red is more likely, so there are more ___________ sectors than blue. Look at the first spinner on Master 11b. It has 8 sectors. How many sectors will you colour yellow? ____ red? ____ blue? ____ Colour the spinner. Is there a different way to colour the spinner? Explain. _______________________________________________________ Step 2 Blue and green are equally likely. They cover _______ sectors. Yellow is more likely. It covers _______ sectors. Look at the second spinner on Master 11b. It has 5 sectors. How many sectors will you colour blue? ___ green? ___ yellow? ___ Colour the spinner. Is there a different way to colour the spinner? Explain. _______________________________________________________ Step 3 Yellow is certain. Are there any blue sectors? _____ Are there any red sectors? _____ Look at the third spinner on Master 11b. It has 10 sectors. Yellow covers _____ of the sectors. Colour the spinner. Is there a different way to colour the spinner? Explain. _______________________________________________________ The right to reproduce or modify this page is restricted to purchasing schools. This page may have been modified from its original. Copyright © 2005 Pearson Education Canada Inc. 37 Name Master 11.11b 38 Date Spinners for Lesson 1, Question 6 The right to reproduce or modify this page is restricted to purchasing schools. This page may have been modified from its original. Copyright © 2005 Pearson Education Canada Inc. Name Master 11.12 Date Step-by-Step 2 Lesson 2, Question 4 Vicki scores a point if the pointers land on the same colour. Alastair scores a point if the pointers land on different colours. Make the spinners identical for each case. Step 1 Vicki will win if the spinners are mostly one colour. Choose 2 colours. Colour the spinners so that Vicki is more likely to win. Step 2 Alastair will win if each spinner has 4 different colours. Choose 4 colours. Colour the spinners so that Alastair is more likely to win. Step 3 The game is fair if the pointers are equally likely to land on the same colour or a different colour. Choose 2 colours. Colour the spinners so that Vicki and Alastair have equal chances of winning. The right to reproduce or modify this page is restricted to purchasing schools. This page may 39 have been modified from its original. Copyright © 2005 Pearson Education Canada Inc. Name Master 11.13 Date Step-by-Step 3 Lesson 3, Question 2 Step 1 What are the possible outcomes when Dave tosses a coin? _________________ or _________________ Step 2 Dave tosses heads 12 times out of 20. So, Dave got tails 20 – _______ = _______ times Step 3 What fraction of the tosses were heads? What fraction of the tosses were tails? Step 4 20 20 How many times would you expect Dave to get heads in 20 tosses? _____ What fraction of the tosses would be heads? _____ How do Dave’s results compare with what you expected? _______________________________________________________ _______________________________________________________ 40 The right to reproduce or modify this page is restricted to purchasing schools. This page may have been modified from its original. Copyright © 2005 Pearson Education Canada Inc. Name Master 11.14 Date Step-by-Step 4 Lesson 4, Question 2 Step 1 What are the possible outcomes of tossing 3 coins? Complete this table. First Coin Second Coin Third Coin Heads Heads Heads Heads Heads Tails Heads Tails Heads Tails Tails Tails Tails Tails Tails Step 2 How many different outcomes are possible? ________ Step 3 If a game is fair, each player has an equal chance of winning. How can we divide the number of possible outcomes into 2 equal parts? _______________________________________________________ Step 4 Look at the table in Step 1. How many outcomes include at least 2 heads? ________ How many outcomes include at least 2 tails?________ Make up a fair game with 3 coins. Player A gets a point if ____________________________________. Player B gets a point if ____________________________________. How do you know this game is fair? _______________________________________________________ The right to reproduce or modify this page is restricted to purchasing schools. This page may have been modified from its original. Copyright © 2005 Pearson Education Canada Inc. 41 Name Master 11.15a Date Unit Test: Unit 11 Probability Part A 1. Use the words likely, unlikely, probable, improbable, impossible, or certain to describe each event. a) The sun will rise tomorrow. ______________________ b) You will dig to the centre of the Earth. ______________________ c) You will win a gold medal at the Olympics. ______________________ d) You will sleep tonight. ______________________ 2. Eric has red, green, yellow, and blue marbles. He wants to give Andrea 2 marbles. What possible colour combinations can he give her? 3. Colour this spinner so that green is more likely than blue and blue is more likely than red. 42 The right to reproduce or modify this page is restricted to purchasing schools. This page may have been modified from its original. Copyright © 2005 Pearson Education Canada Inc. Name Master 11.15b Date Unit Test continued Part B 4. Ruby will use this spinner to choose a flavour of ice cream. e) What is the probability that Ruby will choose strawberry ice cream? __________________________________________________________ f) Which flavours have equal chances of being chosen? __________________________________________________________ g) Just for fun, Ruby spun the spinner 40 times. Here are her results: Chocolate 8, Vanilla 10, Strawberry 17, Butterscotch 5 Are these results what you would expect? Explain. __________________________________________________________ __________________________________________________________ __________________________________________________________ __________________________________________________________ __________________________________________________________ __________________________________________________________ __________________________________________________________ __________________________________________________________ __________________________________________________________ __________________________________________________________ __________________________________________________________ __________________________________________________________ The right to reproduce or modify this page is restricted to purchasing schools. This page may have been modified from its original. Copyright © 2005 Pearson Education Canada Inc. 43 Name Master 11.15c Date Unit Test continued Part C 5. Design a fair game of chance for 2 players. Use a 2-colour counter and a number cube. Each player should have a different way of scoring a point. Explain how you know your game is fair. _________________________________________________________________ _________________________________________________________________ _________________________________________________________________ _________________________________________________________________ _________________________________________________________________ _________________________________________________________________ _________________________________________________________________ _________________________________________________________________ 44 The right to reproduce or modify this page is restricted to purchasing schools. This page may have been modified from its original. Copyright © 2005 Pearson Education Canada Inc. Name Master 11.16 Date Sample Answers Unit Test – Master 11.15 Part A 1. a) Certain b) Impossible c) Improbable or unlikely d) Likely or probable 2. Red/green, red/yellow, red/blue, green/yellow, green/blue, yellow/blue 3. Students should colour the spinner so that green covers the greatest area (for example, 4 ). 8 The blue area is smaller than green but larger than red (for example, 3 ). 8 Red covers the smallest area (for example, 1 ). 8 Part B 4. a) 3 8 b) Chocolate and vanilla c) These results are what I would expect. They are close to the predicted probabilities, even though they don’t match them exactly. My predicted probabilities were: chocolate and vanilla should each be about 2 of 40, or 10. 8 Strawberry should be about 3 8 of 40, or 15. Butterscotch should be about 1 of 40, or 5. 8 Part C 5. Players take turns tossing the counter and rolling the number cube. Player A scores a point if the counter is red and the number cube shows an even number. Player B scores a point if the counter is white and the number cube shows an odd number. I know this game is fair because there is an equal number of ways for each player to score. The right to reproduce or modify this page is restricted to purchasing schools. This page may 45 have been modified from its original. Copyright © 2005 Pearson Education Canada Inc. Extra Practice Masters 11.17–11.19 Go to the CD-ROM to access editable versions of these Extra Practice Masters. 46 The right to reproduce or modify this page is restricted to purchasing schools. This page may have been modified from its original. Copyright © 2005 Pearson Education Canada Inc.