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INT-201: Computer Network and Communication System Module1: Introduction อ.ดร. ภัทร ลีลาพฤทธิ์ Computer Networking: A Top Down Approach , 4th edition. Jim Kurose, Keith Ross Addison-Wesley, July 2007. Dr. Pattara Leelaprute Computer Engineering Department Kasetsart University [email protected] http://www.cpe.ku.ac.th/~pattara/int201 Introduction 1-1 Outline Introduction to Computer Operating System What is Internet? Network structure The Network Core Introduction 1-2 Definition of Computer Devices for performing computations at high speeds with great accuracy A machine that can be programmed to manipulate symbols Physical components are known as “Hardware” Introduction 1-3 Where to find Computer? Home Business School Where else? Hospital, automobiles, aircraft, electronic appliance, mobile phone, etc… Introduction 1-4 Computer Systems Hardware (HW) Actual physical machines (equipment) that make up the computer (e.g. monitor, keyboard) Software (SW) Programs written for a specific application are often called software (e.g. Window XP, Linux, Microsoft word) Introduction 1-5 Computer Categories Personal Computer Desktop Computer Notebook PDA – Personal Digital Assistant Supercomputer Mainframe High Computation Power Server Workstation Introduction 1-6 Server & Workstation Introduction 1-7 Computer Components Input Devices Output Devices Computing & Processing Unit Introduction 1-8 Computer Components (details) Input Devices CPU Secondary Memory (DVD, FDD, HDD) Main Memory Output Devices HD *CPU= Central Processing Unit Introduction 1-9 Computer Components (pictures) Hard disc CPU Introduction 1-10 Computer Memory Can be divided into 2 Categories RAM (Random Access Memory) ROM (Read Only Memory) Memory in Computer Main Memory Secondary Memory Introduction 1-11 Main Memory VS Secondary Memory Main Memory Much Secondary Memory faster More expensive Volatile (Temporary) Slower Less expensive Permanent Introduction 1-12 1. Main Memory Memory Cell -> Byte -> bit 1 Byte = 8 bits Introduction 1-13 2. Secondary Memory Floppy disk Hard disk CD-ROM, CD-R, CD-RW DVD-ROM, DVD-R, DVD-RW Blu-ray disc Etc… Introduction 1-14 Data Representation Data in computer is represented in “bit” bit = binary digit • 0 or 1 Byte = 8 bits 1 byte can represent many kids of data • 1 byte = 011000012 • the above 1 byte means, 97 or “a” in ASCII code • ASCII =American Standard Code for Information Interchange. • the meaning of 1 byte depends on the program • Photos, Voice, Video, etc 1 Kbyte = 210 = 1024 bytes (KB) 1 Mbyte = 220 = 1,048,576 bytes (MB) 1 Gbyte = 230 = 1,073,741,824 bytes (GB) 1 Tbyte = 240 = 1,099,511,627,776 bytes (TB) Introduction 1-15 ASCII code 8bit code for character representation (7 bits plus parity) 0-127 represents the letter of alphabet, numbers and symbols Introduction 1-16 Binary and Decimal How to convert binary to decimal? 1 0 0 1 1 2 2 5 5 1 10 1 0 0 1 1 1 0 0 1 1 = ? = ?2x103 + 5x102 + 5x101 + 1x100 2 = 1x24 + 0x23 + 0x22 + 1x21 + 1x20 2 = 24 + 21 + 1 = 16+2+1 = 19 How to convert decimal to binary ? Introduction 1-17 Boolean Expression And Or Not 0 0 1 1 and and and and 0 1 0 1 0 0 1 1 or or or or = = = = 0 1 0 1 = = = = 0 0 0 1 0 1 1 1 not 0 = 1 not 1 = 0 Introduction 1-18 Type of Application Local application Program, such as a word processor, that is stored on the hard disk of the computer. The application runs only on that computer. Network application Program that is designed to run over a network, such as the Internet. A network application has two components, one that runs on the local computer and one that runs on a remote computer. ex., Email Introduction 1-19 Outline Introduction to Computer Operating System What is Internet? Network structure The Network Core Introduction 1-20 Operating System (OS) Software component of a computer system Responsible for the management and coordination of activities and the sharing of the resources of the computer. All computerized devices, such as servers, desktops, laptops require an OS ex. Microsoft Windows, MAC OS X, Linux, Unix Ex., RAM, Hard disk, CPU Introduction 1-21 Operating System (OS) What does OS do? Program execution Memory management Multitasking Disk access and file systems Device drivers (printer, monitor) Input/Output Networking Let’s think about WORD application. Write a report and print it out. • OS collaborates keyboard, monitor, hard disk, and printer. Introduction 1-22 User Interface (for OS) Command line interface (CLI) Graphical user interface (GUI) CLI Introduction 1-23 Quiz ((1 and 0) or (1 and 1)) = ? What is I/O device ? What is RAM and ROM ? 1 byte = xxx bits 1 Mbyte = xxx byte 10000102 = ? Introduction 1-24 Outline Introduction to Computer Operating System What is Internet? Network structure The Network Core Introduction 1-25 What’s the Internet: overview PC millions of connected computing devices: hosts = end systems wireless laptop running network cellular handheld apps communication links fiber, copper, access points radio, satellite wired links transmission rate = bandwidth routers: forward router packets (chunks of data) Mobile network server Global ISP Home network Regional ISP Institutional network Introduction 1-26 “Cool” internet appliances Web-enabled toaster + weather forecaster IP picture frame http://www.ceiva.com/ World’s smallest web server http://www-ccs.cs.umass.edu/~shri/iPic.html Internet phones Introduction 1-27 What’s the Internet: “nuts and bolts” view protocols control sending, Mobile network receiving of msgs e.g., TCP, IP, HTTP, Skype, Ethernet Internet: “network of networks” loosely hierarchical public Internet versus private intranet Global ISP Home network Regional ISP Institutional network Internet standards RFC: Request for comments IETF: Internet Engineering Task Force Introduction 1-28 What’s the Internet: a service view communication infrastructure enables distributed applications: Web, VoIP, email, games, e-commerce, file sharing communication services provided to apps: reliable data delivery from source to destination “best effort” (unreliable) data delivery Introduction 1-29 What’s a protocol? human protocols: “what’s the time?” “I have a question” introductions … specific msgs sent … specific actions taken when msgs received, or other events network protocols: machines rather than humans all communication activity in Internet governed by protocols protocols define format, order of msgs sent and received among network entities, and actions taken on msg transmission, receipt Introduction 1-30 What’s a protocol? a human protocol and a computer network protocol: Hi TCP connection request Hi TCP connection response Got the time? Get http://www.awl.com/kurose-ross 2:00 <file> time Q: Other human protocols? Introduction 1-31 Outline Introduction to Computer Operating System What is Internet? Network structure The Network Core Introduction 1-32 Network structure: network edge: applications and hosts (send-receive msg) access networks, physical media: wired, wireless communication links network core: interconnected routers network of networks Introduction 1-33 The network edge: end systems (hosts): run application programs e.g. Web, email at “edge of network” peer-peer client/server model client host requests, receives service from always-on server client/server e.g. Web browser/server; email client/server peer-peer model: minimal (or no) use of dedicated servers e.g. Skype, BitTorrenth Introduction 1-34 Network edge: reliable data transfer service Goal: data transfer between end systems handshaking: setup (prepare for) data transfer ahead of time Hello, hello back human protocol set up “state” in two communicating hosts TCP - Transmission Control Protocol Internet’s reliable data transfer service TCP service [RFC 793] reliable, in-order byte- stream data transfer loss: acknowledgements and retransmissions flow control: sender won’t overwhelm receiver congestion control: senders “slow down sending rate” when network congested Introduction 1-35 Network edge: best effort (unreliable) data transfer service Goal: data transfer between end systems same as before! UDP - User Datagram Protocol [RFC 768]: connectionless unreliable data transfer no flow control no congestion control App’s using TCP: HTTP (Web), FTP (file transfer), Telnet (remote login), SMTP (email) App’s using UDP: streaming media, teleconferencing, DNS, Internet telephony Introduction 1-36 Access networks and physical media Q: How to connect end systems to edge router? residential access nets institutional access networks (school, company) mobile access networks Keep in mind: bandwidth (bits per second) of access network? shared or dedicated? Introduction 1-37 Residential access: point to point access Dialup via modem up to 56Kbps direct access to router (often less) Can’t surf and phone at same time: can’t be “always on” DSL: digital subscriber line deployment: telephone company (typically) up to 1 Mbps upstream (today typically < 256 kbps) up to 8 Mbps downstream (today typically < 1 Mbps) dedicated physical line to telephone central office Introduction 1-38 Residential access: cable modems HFC: hybrid fiber coax asymmetric: up to 30Mbps downstream, 2 Mbps upstream network of cable and fiber attaches homes to ISP router homes share access to router deployment: available via cable TV companies Introduction 1-39 Residential access: cable modems Diagram: http://www.cabledatacomnews.com/cmic/diagram.html Introduction 1-40 Company access: local area networks company/univ local area network (LAN) connects end system to edge router Ethernet: 10 Mbs, 100Mbps, 1Gbps, 10Gbps Ethernet modern configuration: end systems connect into Ethernet switch LANs: chapter 5 Introduction 1-41 Wireless access networks shared wireless access network connects end system to router via base station aka “access point” wireless LANs: 802.11b/g (WiFi): 11 or 54 Mbps wider-area wireless access provided by telco operator ~1Mbps over cellular system (EVDO, HSDPA) next up (?): WiMAX (10’s Mbps) over wide area router base station mobile hosts Introduction 1-42 Home networks Typical home network components: DSL or cable modem router/firewall/NAT Ethernet wireless access point to/from cable headend cable modem router/ firewall Ethernet wireless laptops wireless access point Introduction 1-43 Physical Media Bit: propagates between transmitter/rcvr pairs physical link: what lies between transmitter & receiver guided media: signals propagate in solid media: copper, fiber, coax Twisted Pair (TP) two insulated copper wires Category 3: traditional phone wires, 10 Mbps Ethernet Category 5: 100Mbps Ethernet unguided media: signals propagate freely, e.g., radio Introduction 1-44 Physical Media: coax, fiber Coaxial cable: Fiber optic cable: conductors bidirectional baseband: pulses, each pulse a bit high-speed operation: two concentric copper single channel on cable legacy Ethernet broadband: multiple channels on cable HFC glass fiber carrying light high-speed point-to-point transmission (e.g., 10’s100’s Gps) low error rate: repeaters spaced far apart ; immune to electromagnetic noise Introduction 1-45 Physical media: radio signal carried in electromagnetic spectrum no physical “wire” bidirectional propagation environment effects: reflection obstruction by objects interference Radio link types: terrestrial microwave e.g. up to 45 Mbps channels LAN (e.g., Wifi) 11Mbps, 54 Mbps wide-area (e.g., cellular) 3G cellular: ~ 1 Mbps satellite Kbps to 45Mbps channel (or multiple smaller channels) 270 msec end-end delay geosynchronous versus low altitude Introduction 1-46 Outline Introduction to Computer Operating System What is Internet? Network structure The Network Core Introduction 1-47 The Network Core mesh of interconnected routers the fundamental question: how is data transferred through net? circuit switching: dedicated circuit per call: telephone net packet-switching: data sent thru net in discrete “chunks” Introduction 1-48 Network Core: Circuit Switching End-end resources reserved for “call” link bandwidth, switch capacity dedicated resources: no sharing circuit-like (guaranteed) performance call setup required Introduction 1-49 Network Core: Circuit Switching network resources (e.g., bandwidth) divided into “pieces” pieces allocated to calls dividing link bandwidth into “pieces” frequency division time division resource piece idle if not used by owning call (no sharing) Introduction 1-50 Circuit Switching: FDM and TDM Example: FDM 4 users frequency time TDM frequency time Introduction 1-51 Network Core: Packet Switching each end-end data stream divided into packets user A, B packets share network resources each packet uses full link bandwidth resources used as needed Bandwidth division into “pieces” Dedicated allocation Resource reservation resource contention: aggregate resource demand can exceed amount available congestion: packets queue, wait for link use store and forward: packets move one hop at a time Node receives complete packet before forwarding Introduction 1-52 Packet Switching: Statistical Multiplexing 100 Mb/s Ethernet A B statistical multiplexing C 1.5 Mb/s queue of packets waiting for output link D E Sequence of A & B packets does not have fixed pattern, bandwidth shared on demand statistical multiplexing. TDM: each host gets same slot in revolving TDM frame. Introduction 1-53 Packet-switching: store-and-forward L R takes L/R seconds to R transmit (push out) packet of L bits on to link at R bps store and forward: entire packet must arrive at router before it can be transmitted on next link delay = 3L/R (assuming zero propagation delay) R Example: L = 7.5 Mbits R = 1.5 Mbps transmission delay = 15 sec more on delay shortly … Introduction 1-54 Packet switching versus circuit switching Packet switching allows more users to use network! 1 Mb/s link each user: 100 kb/s when “active” active 10% of time circuit-switching: 10 users packet switching: with 35 users, probability > 10 active at same time is less than .0004 N users 1 Mbps link Q: how did we get value 0.0004? Introduction 1-55 Packet switching versus circuit switching Is packet switching a “slam dunk winner?” great for bursty data resource sharing simpler, no call setup excessive congestion: packet delay and loss protocols needed for reliable data transfer, congestion control Q: How to provide circuit-like behavior? bandwidth guarantees needed for audio/video apps still an unsolved problem (chapter 7) Q: human analogies of reserved resources (circuit switching) versus on-demand allocation (packet-switching)? Introduction 1-56 Summary Introduction to Computer Operating System What is Internet? Network structure The Network Core Introduction 1-57 Tips (useful links) http://en.wikipedia.org http://th.wikipedia.org/wiki/ http://longdo.com http://cisco.netacad.net Introduction 1-58 Tips (Programming Languages) Program A set of instructions for a computer to follow, written in specific programming language Types of programming language High-Level Language Machine Language Assembly Language Introduction 1-59 Tips (Programming Languages) High-level Language Nearly like human word SUM := A * 2 + ALPHA/3; Assembly Language Some key words are understandable MULL3 A, #2, R ADDL3R6, R7, SUM Machine Language Only “0” and “1” 00011000011 00011001111 10011000111 Computer itself understands only Machine language Introduction 1-60 Tips (Programming Languages) High-Level Languages Procedural Language Fortran Cobol Basic C Pascal Object-Oriented Language C++ C# Java Functional Language Lisp Logic Language Prolog Introduction 1-61 Homework What is Blu-ray disc? (~1000 characters) Give 3 names of the application, describe what does it do and its type. (~1000 characters) Describe why the service in the Internet is called best effort service? (~1000 characters) Describe how to represent the picture that has the size of X*Y pixel, and has 8 tone level (0~7) for each R,G,B color by using binary. In addition, calculate the number of bit needed for that X*Y picture. • Please write your name, student ID, hand in date on the top. • Deadline is 11th June 2008 (next class). Introduction 1-62