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Information system architectures and architecting A practical tour Einar Landre Cell Network AS [email protected] Topics covered Introduction • Definitions and terminology History of information systems and their software architectures • Client / Server • Web • Components • Services • Future trends and requirements From domain model to code – A practical tour • Levels of design • System decomposition • Services Academic foundation • Design by contract, Open-Closed, Liskov, Dependency inversion, Package stability References Introduction Ancient architecture Facts Cheops (Khufu) height = 280 cubits perimeter = 1760 cubits perimeter = 2*p*height 1:43.200 scale model of earth Kings chamber 3-4-5 triangle cubit = 52.35 cm Architecting a dog’s house Can be built by one person Requires Minimal modeling Simple process Simple tools Architecting a house Built most efficiently and timely by a team Requires Modeling Well-defined process Power tools Forces in software Cost Capacity Functionality Compatibility Fail safe Availability Performance Technology churn Fault tolerance Throughput Resilience The challenge over the next 20 years will not be speed or cost or performance; it will be a question of complexity. Bill Raduchel, Chief Strategy Officer, Sun Microsystems Our enemy is complexity, and it’s our goal to kill it. Jan Baan Defining architecting and architecture Architecting, the planning and building of structures, is as old as human societies and as modern as the exploration of the solar system. Architecting, the art and science of building systems. Eberhardt Rechtin, The art of systems architecting Architecture – The set of design decisions about any system (or smaller component) that keeps its implementors and maintainers from exercising needles creativity. A (software) systems architecture consists of: • The structure of it’s parts (including design-time, test-time, runtime hardware and software parts). • The nature and relevant external visible properties of those parts (modules with interfaces, hardware units, objects). • The relationships and constraints between them. Software architecture Defines how the software is built • Acts as the knowledge base of the software • Foundation for improvement • Foundation for change • Foundation for new features Characteristics of a good architecture • Built from recognizable patterns and archetypes • Facilitates change and extension • Supports the open closed design principle • Easy to understand • Supports the driving requirements • Clear separation of concern • Balanced distribution of responsibility • Balances economic and technical constraints Architecting versus Engineering Architecting, deals largely with unmeasurables using non quantitative tools and guidelines based on practical lessons learned (heuristic) • Software design patterns • Best practices Engineering, deals almost entirely with measurables using analytical tools derived from mathematics and the hard sciences • Proven reliability of a system • Formal validation and verification of correctness • Response time requirements Architecture depends on purpose Architectures are tightly connected to their purpose, and to some extent they are only understood through their purpose • The pyramids? To be successful a architecture must meet two requirements: • Acceptable cost • Acceptable time Some architectures has been stable for 100 years • Automobiles • Airplanes • Ships • Railroad systems Others close to thousand • Cathedrals Software as critical system component Software – the centerpiece of complex system design • Airplanes • Ships – (The frigate project, probably the largest IT project in the country) • Healthcare • Business (banking, retail, public services, traditional industry) Classical systems engineering is based on Decomposition & Integration • The system hierarchy • Software become a sub-system of its processor unit Software architectures are layered • Library units call another library unit Software and hardware hierarcys become disconnected • The engine control software is a subsystem of the engine. • The user interface is a subsystem of the dash board. • The software architecture is layered (user interaction and engine control) • Understanding this is critical when architecting software intensive systems The situation illustrated Car Engineer View Car Dashboard Engine Software Engineer View User Interface Communication Controller Engine Engine Control Controller View Both views are correct, but their purpose and target group differs System and software architecture dependencies Purpose System System - response to a need/problem • Bank self service • Mobile communication system • Naval communication systems • Energy supply system System architecture (software intensive) The structures and parts of a system System Architecture Software Architecture • Defines software environment • Naval communication system • Satellites, phones, antennas,…. Software architecture The structures and parts of software • Includes design time, test times, language constraints and interfaces Summary Today I am more convinced than ever. Conceptual integrity is central to product quality. Having a system architect is the most important step toward conceptual integrity. Fredrick P. Brooks, JR The mythical man month after twenty years History of information systems and their software architectures In 1974 IBM released its Systems Network Architecture (SNA) 3270 Terminal(1) 3270 Terminal(32) 3274 3705 Terminal Front-End Controller Controller Phone Lines 3270 Terminal(1) Terminal 3270 Terminal(32) V T 3705 Front-End 3274 MVS A M CICS TSO RJE Controller Controller Before SNA terminals was physically attached to programs SNA enabled effective use of thousands of terminals (users) Application areas involved: • 3270 terminal (synchronous terminal and printer) • Transaction Processing, Time sharing and Batch The almighty god in a SNA network was VTAM (Virtual Telecommunications Access Method) Software architectures still monolitic (user interface, data and algorithms in one chunk) 1974 was also the year Kerf & Kahn released the TCP/IP specification D A T A Client / Server – The architecture of the 1980ties Client User Interface Server protocol & Business Logic Files & Databases Originally used to scale mini computer networks • Client machine(s) responsible for user interaction and business logic • Server machine(s) responsible for data and common services as print Applied at both at system and software levels • Boosted by the BSD Unix release embedding the TCP/IP protocol stack in 1981 • Unix workstations (SUN) and later PC the dominant users of the architecture Identified problems: • Tight coupling of client and server made changes hard • Distribution of software to many clients • Lack of scalability in the large • Sensitive to network latency • Unreliable outside local area network environment • Client and Server share state Internet and Web oriented architectures (1994 – today) Client Browser HTTP Transport Internet Server Web Server Browser installed on any type of computer with graphical user interface attached to Internet • http://www.cellnetwork.no - The Unified Resource Locator (URL) was born Web server provided textual content formatted in HTML Java launches and become famous for its ability to download code (the applet) Web servers evolve to handle dynamic content • Common Gateway Interface (CGI) and Perl • Programs are impossible to maintain Sun launches the servlet concept, enabling server side dynamic HTML management The need to simplify user interface programming results in tag libraries • Sun – Java Server Pages (JSP), MS got ASP and Open Source got PHP New server side technologies has emerged including J2EE and MS .NET Component architectures (1990 – today) Computer Component Component Computer TCP/IP Networ k Component Component Convergence of distributed object models (CORBA) and Transaction Processing Monitors • Enterprise Java Beans (EJB) • Distributed Component Object Model (DCOM) from Microsoft • Move software towards assembly of “pluggable-parts” Based on the concept of hiding implementation from specification • Object Oriented • EJB uses the Java interface construct combined with Remote Method Invocation • Network transparent Identified problems • Solutions become more rigid than first anticipated (not as easy to plug) • More TP monitor than distributed objects • Sensitive to network latency The N-tier web architecture – practical use of components Client Browser HTTP Transport Server - side Internet Web Application Database Server Server Server (EJB) The server side is dominated by the N-tier architecture • Web, Application and Database servers are large software components • They can reside on one or more physical computers • The architecture provides scalability and redundancy • Based on the same principles as IBM applied in 1974 • Designed to handle thousands of interactive users Identified problems: • More rigid than first anticipated • More TP monitor than distributed object model • Sensitive to network latency Beyond components – Network to Network Services Network to Network XML Network Network system system Systems in different networks can communicate • Also known as web services • Supports synchronous and asynchronous communication Supported by mechanisms such as • UDDI (Universal Description, Discovery & Integration) • SOAP (Simple Object Access Protocol – XML) • Systems within network built on N-tier technology Typical use: • Place an order at a supplier system Problems: • Scalability • Management Challenge - Systems become more and more distributed Deutsche’s fallacies of networking becomes an issue: 1. The network is reliable 2. The latency is zero 3. Bandwidth is infinite 4. The network is secure 5. The topology doesn’t change 6. There is one administrator 7. Transport cost is zero 8. There is one administrator These issues are not handled by classical architectures such as: • N-tier • Client / Server Distributed architectures – Participant to Participant Network protocol Participant Network Participant Participant can be anything from a super computer, printer, mobile phone, PDA or car •Participants may be limited with respect to power supply, memory and cpu capacity • Participants will be switched on and off • A participant must advertise its services, and be able to find other participants services Existing architectures does not support this: • They fail on Deutsche’s fallacies • Dynamic lookup of services Sun Jini network technology provides a solution: • Dynamic distribution of networked services is built into the language run-time environment • www.jini.org • rio.jini.org • java.sun.com/jini JavaSpaces – an example of a distributed object store A JavaSpace is defined by a Java interface: write(Entry tmpl, Transaction txn, Long lease) read(Entry tmpl, Transaction txn, Long timeout) readIfExist take takeIfExist(Entry tmpl, Transaction txn, Long timeout) notify(Entry tmpl snapshot(Entry e) An entry is a Java object implementing the Entry interface Class PersonEntry implements Entry, PersonBean { Public String name; // Space requires public Public String address: Public void setName(String name) Public String getName() JavaSpace is based on Linda Tuple spaces developed at Yale (Gelerntner) Example of a space based web architecture The Servlet receives HTTP requests and process these requests. Web Container Business objects are stored as JavaBeans in a JavaSpace, and the servlet will read and write bean objects to and from the space Servlet Behind the space specialized agents listens for specific types of requests in the space and produces valid response objects. read write take The effect of this architecture is total decoupling of client side from server side. JavaSpace JavaBean The space can be located anywhere and neither the servlet nor the agents need to worry about that. Void setX(i:X) X getX() DB Agent DB Agent DB Agent This architecture is an example of a alternative to client/server and N-tier, though the blueprint conforms to an N-tier solution. Architectural evolution in terms of generations N-tier Participant to Participant Network to Network N-tier Client / Server • Distribute applications and services across systems • Requires a tightly controlled network • An extension of the client/server model • CORBA, EJB and DCOM Network to Network • Systems in different networks can communicate • Systems itself built with N-tier technology • Web services, XML, UDDI, SOAP Participant to participant • A participant in one network can identify and communicate with a participant located in another network • Jini network technology Summary Web is similar to IBM’s terminal world of 1974 • Systems Network Architecture Client/Server and N-tier components requires stable and controlled networks • Deutsche’s fallacies • Understanding round-trip delay and latency is required • Components more rigid than first anticipated New architectures required for next generation of distributed collaborative systems • Jini Network technology provides a solution Architectures are critical in today’s software systems • The more complex systems success depends on architecture at both system and software levels. From domain model to code A practical tour based on Java The design process – Building a working system Decompose system into modules • Maximize cohesion • Minimize coupling Determine relations between modules • Inheritance • Composition • Identify where flexibility is desirable and where it is not Determine the form of inter module communication • Remote Procedure Calls • Messaging Specify module interfaces • Should be well defined • Facilitate independent testing • Improve group communication Characteristics of bad design and their cause Rigid • hard to change because every change affect the whole system Fragile • when making a change, unexpected parts of the system fails Immobile • hard to reuse in other applications because of tight couplings The main cause of bad design is direct mapping of the domain model • Violating documented design principles • Object oriented languages makes this worse • What about components? Design in practice – Levels Architectural (system) design: Scope: Subsystems, Processors, Tasks, Packages, safety & reliability Patterns: Micro kernel, Rendezvous, Broker, Proxy Define terminology Mechanistic design: Scope: Class collaboration Patterns: Design Patterns (GOF) and Core J2EE patterns Detail design: Scope: Class, Data and O-R mapping Phases of design, scope and deliveries Source: Doing hard time, Douglas 1999 Design phase Scope What is specified Architectural System wide Number and type of processors Processor wide Packages of objects running on each processor Inter-process communication Concurrency model, and inter-thread communication strategies Software layering and vertical slices Error handling policies Mechanistic Inter-object Instances of design patterns of multiple collaborating objects Containers and design-level classes and objects Medium-level error handling policies Detailed Intra-object Algorithmic detail within class Details of data members (types, ranges) Details of functional members (arguments) Architectural design – Processors (physical) Web Server EJB Container Web Server Web Server EJB Container Database Cluster Processor boundary = network boundary Think of the software layers Architectural design - Tasks Definition • Separate function that must occur or appear to occur concurrently Task types: • Event driven • Clock driven • Priority and Critical • Task coordinator Implementation: • Java Threads • Agents • Message driven beans • Standalone processes • EJB session beans Architectural design – Packages Packages is a grouping mechanism of functionality • UML has a representation, the same has Ada , C++ and Java A poor package structure in Java will haunt the system in its lifetime • Separate specification from implementation • Use separate source threes Package structure defines the architecture Specifications: • no.cellnetwork.marketplace.business.MarketServiceFactory • no.cellnetwork.marketplace.business.UserAccountService Implementation: • no.cellnetwork.marketplace.business.MarketServiceFactoryImpl • no.cellnetwork.marketplace.business.UserAccountServiceImpl Architectural design – Packages and sub-systems Defence system Group functionality into logical packages Ground Segment Required to manage complexity Airborn Platform Identify interfaces and package dependencies Abstract versus concrete packages Communication System Subsea Segment Commercial system Reporting & Statistics User Managemet Common Messaging Account Management Trade Engine Architectural design – Packages and Layers User Interface Layer User Interaction Layer • Responsible for all user interactions • Realized by portal frameworks and to some extent Swing components. • Includes Web services and XML interfaces for communication Business Service Layer Business Services Layer • Responsible for domain specific functions • Realized by JavaBeans,Session Beans, Jini Services and Servlets and other ordinary classes Data & Integration Layer Data & Integration Layer • Responsible for data access and access to other systems • Implemented in databases (SQL), Entity Beans and Data Access Objects • Asynchronous messaging a part of this layer Architecture – Illustrated User Interaction Layer User Interaction Layer •Web, Rich client (swing) and Mobile Business Service Layer Business Business Business Service Service Service • Tag libraries a issue • Usability a issue • Information architecture a issue Business Service Layer • Defined by interfaces and interfaces only. • Interfaces should be network ready. Eg. Throws RemoteException. • Data & Integration Layer Access Service Access Service Message Service Agent Data Data & Integration Layer • Defined by interfaces, message standards and database tables. • Agents are self contained processes with a well defined purpose • Agents can also implement domain specific business rules • Message service can be JMS, Corba, JavaSpaces • Data can be local databases or external legacy systems. Communication managed by agents Agent Data Data Implemented as EJB, Servlet,JavaBean’s Mechanistic design Mechanistic design is concerned with adding and organizing classes to support a particular implementation strategy Bruce Powel Douglass Goal: Transform the analysis model into a effective working design • Maximize cohesion • Minimize couplings Tools: • Separate specifications from implementation • Design patterns (GOF book) • Inheritance and composition • What about EJB’s? Practical design step one – decomposing the domain model Identified services and data objects ContractService BidBean • findAll • getPrice • findBySeller • setPrice • findByBuyer OfferService CarMarketBean • make • setPrice • Find • getPrice BidService • make • accept • getPrice • find • getBuyer RequestService • make • find Contract Marketplace services and factory specification Service specification Specification consists of: • Specification is composed of package and interface • The service throws RemoteException and is implicit networked enabled • Its up to the implementer to decide on distribution or not Sample code package no.cellnetwork.business.marketplace; import Java.rmi.RemoteException; public interface RequestService { public Collection find(...) throws RemoteException; public void make(..) throws RemoteException; } RequestService – EJB design Service implementation – EJB example Specify EJB specific interfaces package no.cellnetwork.business.marketplace; import javax.ejb.EJBObject; public interface BidServiceRemote extends EJBObject, BidService{} public interface BidServiceHome extends EJBHome { public BidServiceRemote create() throws RemoteException,,; } Implementing the bean package no.cellnetwork.business.marketplace; public class BidServiceBean implements SessionBean, BidService { public Collection find(){} public void make() {} public void accept() {} } Implementing the factory public RequestService createRequestService() { RequestServiceRemote remote = null; InitialContex ctx = new InitialContext(); try { Object ref = ctx.lookup("RequestService"); RequestServiceHome home = (RequestServiceHome)PortableRemoteObject.narrow( ref,RequestServiceHome.class); remote = home.create(); } catch (Exception e) { // throw new MarketException("Could not create RequestService"); } return (RequestService)remote; } Detail design – the last step before code Scope: • Classes and type safe attributes • Representing complex data structures • Database design and OR mapping • Object oriented databases and Java Data Objects Making attributes type safe Ada provides this: • Type Missile_Speed_Type is float 0.0..6000.0; • Type Missile_Range_Type is float 0.0..4000.0; • Missile_Speed : Missile_Speed_Type; • Missile_Range : Missile_Range_Type; • Some_Float : Float; • Some_Float := Missile_Range + Missile_Speed; -- Stopped by compiler !! Java requires class encapsulation: • Lack of operator overloading an issue: • Class Speed_Type ….. • Class Range_Type …… Mapping objects to relational databases Database on 3’d normal form is good for objects too • No redundancy - performance an issue, use your brain • No internal dependency - unique rows Database should be designed to support the object model • Relations a result of business methods in objects • Complex queries best done manually (Torque is a tool but performance an issue) • Stored procedure speeds performance What about entity beans • Think of it as a persistent object • Spann one table, though EJB 2.0 supports foreign key • Small result sets Consider to use a Data Access Service • Returns valueObjects (JavaBean’s) • Encapsulates your SQL Using the DataAccessService Composite data structures (GOF 104) Key success factors Architecture • Services ( interface’s) • Layers (packages) • Separate specification from implementation (package+interface = true) Understanding of OO design principles • More than inheritance • Patterns a good tool • Understand the network boundary (bandwidth & latency) A good process addressing the right problem at the right time • Hacking is banned – Model your system and evolve it carefully • Starting with the database is banned – Database derived from object model • Think in terms of design levels - Stay at the right abstraction level Academic foundation Design challenges Bad design is the result of violating well documented design principles: • Maximize cohesion • Minimize coupling Academic foundation: • Design by contract • The Open / Closed principle • Liskov’s substitution principle • The dependency inversion principle Design by contract – the assertion mechanism Pre-conditions • Specify properties that must hold whenever an operation is called • Client responsible for checking Post-conditions • Describe properties that the operation guarantees when completed • Class responsible for ensuring Invariants • Global properties of class that must be preserved at all times • Class responsible for ensuring consistency Exception arises when pre-conditions satisfies but one or more post-conditions fail Inheritance & Design by contract Clas s Parents invariant rule • Class invariants of parent are retained in the subclass Assertion redefinition rule • Pre-conditions may only be weakened in the subclass • Post-conditions may only be strengthened in the subclass Subclas s The open – closed principle Client is closed Client Server Software entities (classes, modules, components) should be open for extension but closed for modification Closed Client • Client is open Client AbstractServer Open Client • ServerOne ServerTwo The client is closed because, in order to use another server, its code must be changed to mention the new server. The client is open because it uses services published for an abstract class. In order to introduce change to the server, the designer need only to add new derived server classes. The Client class remains unaltered. Liskov substitution principle (Polymorphism) Functions that use base class interfaces must not depend on nor be confused by any derivatives of those interfaces • This rule is a logical consequence of the open-closed principle More formally: • Consider a function F that uses type T. • Given S a subtype of T, F should be able to use objects of type S without knowing it. Breaking it requires code like this: void F(T input) { if (input instanceoff S) { ……. Barbara Liskov’s work is featured in Jim Coplien’s book Advanced C++ Programming Styles and Idioms The dependency inversion principle Abstractions should not depend on details. Details should depend on abstractions. Inverted dependency with abstract layers • Each layer derives from an abstract class. Lower layers used by higher layer through lower layer’s abstract interface. So – Layer’s depends on abstract classes Policy PolicyLayer Mechanism <<abstract>> MechanismInterface MechanismLayer <<abstract>> UtilityInterface Utility UtilityLayer Package Stability The dependencies between packages in a design should be in the direction of the stability of the packages. A package should only depend upon packages that are more stable than that it is. Robert Martin’s Package Stability Metrics • • • Ca - Afferent Couplings: The number of classes outside this package that depend upon classes within this package. Ce – Efferent Couplings: The number of classes inside this package that depends upon classes outside this package. I – Instability: (Ce / (Ca+Ce)): This metric has a range [0,1]. I=0 indicates a maximally stable package. I=1 indicates a maximally instable package. Not all packages should be stable I=1, instable I=0, Stable I=1, instable • If all packages in a system where maximally stable, the system would be unchangeable. • We want to design our package structure so that some packages are instable and some are stable. • The ideal configuration for a system with three packages has the changeable packages on top. They depend upon stable packages at the bottom. The stable abstraction principle Packages that are maximally stable should be maximally abstract. Instable packages should be concrete. The abstraction of a package should be in proportion to its stability. Abstraction versus stability Abstraction (A) = Abstract classes / total classes Instability = Ce / (Ca + Ce) 1 A=1, I=1: Abstract and no dependants Instability 1 A=0, I=0 Stable and concrete It should be noted that many packages do fall within (0,0) zone. An example would be a database schema. Database schemas are notorously volatile and are highly dependent upon. This is one of the reasons that the interface between OO applications and databases is so difficult. References The art of systems architecting, 2nd edition, 2002, Maier, Rechtin, ISBN: 0-8493-0440-7 Objects, Components and Frameworks with UML, D’Souza, Wills, 1999, ISBN 0-201-31012-0 Pattern oriented software architectures, Patterns for concurrent and networked objects, 2000, Schmidt et al, ISBN: 0-471-60695-2 Object oriented software engineering, Jacobson, 1992, ISBN: 0-201-54435-0 The Jini specification, 2nd edition, Waldo et al, ISBN: 0-201-72617-3 Doing hard time, Douglas, 1999, ISBN: 0-201-49837-5 Design patterns, 1995, Gamma et al, ISBN: 0-201-63361-2 Core J2EE Patterns, 2001, Crupi et al, ISBN 0-130-64884-1 Developing enterprise java applications with J2EE and UML, Ahmed, Umrysh,2002, ISBN 0-201-73829-5 www.sei.cmu.edu www.bredemeyer.com