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Internet and Computer Networks Evolution Bogdan IANCU Department of Computer Science (UTCN) Agenda Internet Evolution World Wide Web (WWW) Evolution Technological Impact Future Internet State-of-the-art applications Internet Evolution "The best predictor of future behavior is past behavior“ (Dr. Phil) Introduction "All Science Is Computer Science" (New York Times, 2001) The Internet global network connecting millions of computers network of networks, a networking infrastructure Romania Internet Usage YEAR 2000 2004 2006 2007 2010 Users 800,000 4,000,000 4,940,000 5,062,500 7,786,700 Population 22,217,700 21,377,426 21,154,226 21,154,226 21,959,278 2012 – approx. 12 million Internet users % Pop. 3.60% 18.70% 23.40% 23.90% 35.50% Computer Network Devices Topologies and network devices Physical Layer Wireless RF Infrared Microwave Wired Copper: UTP, FTP, STP Optical fiber Data link Layer Connecting devices in a LAN Wireless Wired AP (Access Point) Switch MAC address unique identifier assigned to network interfaces (48 bits) Network Layer Connecting different LANs Wireless Wired Wireless Router Router IP address Version 4 (32 bits) Version 6 – auto-configuration (128 bits) (2001:0db8:3c4d:0015:0000:0000:abcd:ef12 ) Topologies and network devices Traditional solution Requirements: Office space Servers Cooling UPS Operating systems, softwares, upgrades, patches Firewalls, Intrusion prevention systems, spam control, … Failover Disaster recovery Team of experts Traditional solution disadvantages Time consumption Higher costs Slow scaling high performance computing machine designed to have extremely fast processing speeds Multiple connected computers that work together they can be viewed as a single system Distributed system Cloud Solution Google Data Center VIDEO: Explore a Google data center with Street View Cloud Computing Benefits Highly optimized virtual data centers. Software, Hardware available for use when needed: pay per use basis. Instant scale up / scale down. Fast to get started, costs less. Multi-tenancy Cloud market Google Google apps: http://www.google.com/apps Google calendar. Google docs. Google videos. Synchronization and access with mobile devices and apps Android, iPhone, Blackberry Cloud market Microsoft Cloud market Cisco The platform enabling the world of many clouds Cloud market Dropbox Cloud-storage service. Simple and reliable. Secure solution. More than 45 million people depend on Dropbox. Files synchronized with PC and smartphone. WWW World Wide Web a way of accessing information over the medium of the Internet (built on top of the Internet) an open information space where the documents are linked, and where anyone who is connected can see any and link to any document (Leuf 2006, 4) a techno-social system to interact humans based on technological networks (Aghaei et al. 2012, 1) Web 1.0 – connects information read-only web a mono-directional tool Services: Websites, online journals, online archives, Internet radio/podcasting, electronic calendar Etc. Web 2.0 – connects people read-write web people-centric web the interactive web, the participative web The main technologies and services are Email Blogs (+ photoblogs, videoblogs and podcats) Really simple syndication (RSS) Wikies (a web that can be edited by anyone) Social networks Mobile telecommunication Etc. Top 5 countries with the highest population 1 2 3 4 5 Country Population 1,343,239,923 China 1,205,073,612 India 1,060,000,000 Facebook 313,847,465 United States 248,645,008 Indonesia 193,946,886 Brazil Web 3.0 – connects knowledge Semantic Web, Transcendent Web Purpose: make the web readable by machines and not only by humans Four key elements Social Web Semantic Web Internet of Things Artificial Intelligence The impact of Web evolution on users Techno-social system Cognition (Web 1.0) Communication (Web 2.0) Cooperation (Web 3.0) in order to co-operate one needs to communicate and in order to communicate one needs to cognize (Fuchs 2010, 767) Web 4.0, Web 5.0…Web X.0 – connect intelligence Poorly developed even at the level of ideas Web 4.0 is believed to be a web of integration, in which human mind and machines can interact in symbiosis (Aghaei et al. 2012, 1-2) Web 5.0 is mentally configured as a sensory emotive space of interaction (Kambil 2008) Technological impact "Innovation distinguishes between a leader and a follower.“ (S. Jobs) Technological context and impact Multitude of information sources Speed and mobility of the new technologies Need to improve competitiveness through innovation and investment Future Internet “This is the first opportunity to connect the physical and digital world. That is revolutionary.” Future Internet Internet of Things (IoT) Internet of People (IoP) Internet of Energy (IoE) Internet of Media (IoM) Internet of Services (IoS) Internet of Things (IoT) a dynamic global network infrastructure where physical and virtual “things” have identities, physical attributes, virtual personalities, use intelligent interfaces, and are seamlessly integrated into the information network smart things/objects are expected to become active participants in business machine-to-machine communication IoT Connecting Anything Anyone Anytime Using Any network Any service Example of communication between objects: My fridge knows that the bottle of milk is almost empty and it orders another bottle from the supermarket Internet of Things (IoT) a dynamic global network infrastructure of physical and virtual “things” smart things/objects machine-to-machine communication Telstra - future networks VIDEO: Our Connected Future - Future Technology Vision - Telstra Innovation State-of-the-art Applications Semantic web advertising Specific brand ads placed on specific web pages based on contextual relevance Ads relevance It it believed that an ad (text and image) that is topically related to a Web page is relevant An example in this sense is an ad for sneakers placed on a sport news page However, if the target is taking into account, the ads can be properly placed on a page a picture of a sunset in an ad promoting life insurance has different meanings than a picture of a sunset in an ad for beer Affective computing Definition Computing that relates to, arise from, or influence emotions or other affective phenomena Aims enhanced user interaction new tools for marketers Affective computing Sources of communicating affective and cognitive information Classic sources face detection one of the richest sources The facial expressions exhibited in viewers while watching commercials predict strength of recall of the brand voice detection vocal tract, excitation, duration and intonation body language detection Affective computing New sources touch screen interaction/ touch sensitive screen hand temperature/ umidity touch power/duration/repetition Emphasize the profile of the person and the emotional state of the person and can further recommend certain brands (products and services) ambient light detection Affective computing - applications Intelligent systems that record vocal tract, intonation etc. Neuromarketing – links the consumer behavior to the neurosciences Decodes what the consumer believes about a brand Affective computing - applications Advantages correlate human behaviours /emotions with the interfaces/sensors on smartdevices (smartphones, tablet PCs) create users’ behavioral patterns matches social content with users emotions Kinetics Kinect Wii Affective computing - applications University of Tokyo Sony CSL (Computer Science Labs) “Happiness Counter” connected to a regular refrigerator scans a person’s face as they stand in front of the refrigerator the door smoothly opens with a smile Augmented Reality Definition A view of reality that is modified or completed by the computer Aims enhanced user interaction new tool for marketers and clients Augmented reality - applications Nokia City Lens AR application that allows users to get more information about a location simply by pointing their camera at the location Augmented reality - applications IKEA – 2013 catalog – let consumers access films, interactive experience and photo galleries with their smartphones Augmented reality - applications Vodafone – Digital library Augmented reality - applications Google Glasses Augmented reality - applications Advantages using users’s behavioral patterns/profile matches content with users needs SixSense project a phone pad make a phone call Users looking for the closest favorite store place computer-generated graphics in their field of vision. Augmented reality Other future possibilities: Trying on clothes from home Smelling perfumes from home Feeling the texture of a blouse remotely Near Filed Communication (NFC) Wireless network Definition: a no contact wireless form of short range communication in mobile phones and devices including payment cards replacement for QR codes (quick response codes) Aims: enhanced user interaction new tool for marketers and clients NFC - applications Advantages using NFC sensor from devices matches user’s preference with content "Smart Posters“ place tags in traditional print-based objects can recognize someone approaching the sign with an NFC-enabled smartphone read the user's preferences. customize the message on the display for that user Smart objects’ communication Objects connected to Internet that communicate between them Eg. Telephone communicates with the coffee machine in order to start making a certain type of coffee at a certain hour for a certain number of people Eg. Objects that remember the owner favorite food and order it from a certain restaurant (that owns the technology) Smart objects’ communication Eg. A broken phone orders by itself a new component from the support center User privacy? IoT Conclusion The future of applications Content + Contextual information Based on future Internet technology and trends Create the new infrastructure Adopt the new technology within advertising campaigns IoT How / Who will manage Future Internet platform? “A lot of time, people don’t know what they want until you show it to them.” Steve Jobs