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Download Lecture 20: Transport layer
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• Review: – What functionality is supported by IP? – What IP does not do? – How many classes of IP addresses? – Explain fields in an IP header? – How subnet works? – How classless Inter-domain routing work? – What does an IP router do? – What/why “longest matching” • Chapter 6: The Transport layer. – Very similar to the data link layer. – two hosts connected by a link or two hosts connected by a network – differences: – When two hosts are connected by a link, packets will not reorder or duplicate (if the sender sends only once). In addition, packets will either get to the receiver or get lost. – When two hosts are connected by a network, packets can be duplicated, delayed, lost, reordered. – Implication: The problems to be addressed in the transport layer are very similar to those in the data link layer. However, the solutions may be more complex. • The transport layer issues: service interface, addressing, connection management, error control, flow control, multiplexing/demultiplexing, quality of service – Service interface • connection-oriented and connectionless. • similar to the network layer. Why one more layer? – network layer -- part of the communication subnet, run by carrier. can't be changed. – transport layer -- put one more layer on the hosts to get the services needed – potential problem: may do the same thing two times, which can decrease the communication performance. – Addressing • Link: want to transfer data to Ethernet card 08.00.2b.2a.83.62 • Network: want to transfer data to IP host 128.2.222.85 • Transport: which entity you will try to address? – want to talk to one process on host 128.2.222.85. – what to do use? process ID? how many bits? What would be the problem when using the pid as transport layer identifier? – Abstraction: port number • Multiplexing/Demultiplexing – upward multiplexing: multiplex different transport connections onto the same network connection. – downward multiplexing: open multiple network connections for a single transport layer connection. – Error Control. • sliding window protocol – Flow Control • buffer size may need to be adjusted for from time to time (variable size window) • two ways to inform the sender: – window-based: receiver tells sender a window-size – rate-based: receiver tells sender a rate. – Connection Management • How to tell the start and the end of a logical connection? – Can be quite tricky: consider this bank transaction example » » » » (a) setup connection (b) transfer $100 (c) close connection all messages are delayed and replayed. • Solution 1: – assign a connection-id to each connection, the receiver keeps track what connections have been terminated. » How many connection-ids to keep? » What if receiver crashs and comes back again? It forgets what connections have been established? • Solution 2: – Assuming that if a packet dies at t, and the effect will die at t+T. – Use different initial sequence numbers (ISN) for each connection. » Need to make sure that the sequence number has not been used in the previous session (or the packet with that sequence number has died). • How to choose Initial Sequence number. – A clock runs continuously, use the lower k-bit as the ISN. – Host A port 10 talk to host B port 12, 8 bits sequence number, increments every 1 sec. Consider this situation: » A starts at time 100, choose ISN 100, sends 150 packets crashed. » A reboots at time 200 and, use local port 10 and connect to host B port 12, choose ISN 200 » Packets 200 - 250 from previous connection may be replayed • How to make sure that the sequence numbers do not overlap? – forbidden zone. » don't generate sequence numbers faster than the clock of ISN. » can also come from beneath – wait for 2*MSL after crash before setting new connections • Connection termination: – sender “disconnect”, waiting for receiver’s disconnection – receiver “disconnect”, waiting for sender’s acknowledge – after getting receiver’s “disconnect” packet, sender “acks”. – Problem? » the three army problem. • Service primitives for TCP: – socket: create a new communication end point #include <sys/socket.h> int socket(int domain, int type, int protocol); domain: AF_UNIX file system AF_INET internet address type: SOCK_STREAM reliable connect-oriented, byte stream SOCK_DGRAM unreliable connectionless SOCK_SEQPACKET record stream protocol: 0, non-zero for a specific protocol – bind: attach an address to a socket int bind(int socket, const struct sockaddr *address, size_t address_len) address: contains the port number, address.sin_port • Service primitives for TCP: – listen: announce willingness to accept connections int listen(int socket, int backlog); backlog: number of outstanding connections in the listen queue – accpet: accept a new connection on a socket int accept (int socket, struct sockaddr *address, size_t *address_len); address: the address of the connecting socket – connect: try to establish a connection int connect(int socket, const struct sockaddr *address, size_t address_len); address: the destination address – write: send data ssize_t write(int fildes, const void *buf, size_t nbyte); – read: receive data ssize_t read(int fildes, void *buf, size_t nbyte); – close: close a connection int close(int fildes);