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School of Computing Science Simon Fraser University CMPT 765/408: P2P Systems Instructor: Dr. Mohamed Hefeeda 1 P2P Computing: Definitions Peers cooperate to achieve desired functions - Peers: • End-systems (typically, user machines) • Interconnected through an overlay network • Peer ≡ Like the others (similar or behave in similar manner) - Cooperate: • Share resources, e.g., data, CPU cycles, storage, bandwidth • Participate in protocols, e.g., routing, replication, … - Functions: • File-sharing, distributed computing, communications, content distribution, … Note: the P2P concept is much wider than file sharing 2 When Did P2P Start? Napster (Late 1990’s) - Court shut Napster down in 2001 Gnutella (2000) Then the killer FastTrack (Kazaa, ...) BitTorrent, and many others Accompanied by significant research interest Claim - P2P is much older than Napster! Proof - The original Internet! - Remember UUCP (unix-to-unix copy)? 3 What IS and IS NOT New in P2P? What is not new - Concepts! What is new - The term P2P (may be!) - New characteristics of • Nodes which constitute the • System that we build 4 What IS NOT New in P2P? Distributed architectures Distributed resource sharing Node management (join/leave/fail) Group communications Distributed state management …. 5 What IS New in P2P? Nodes (Peers) - Quite heterogeneous • Several order of magnitudes difference in resources • Compare the bandwidth of a dial-up peer versus a high-speed LAN peer - Unreliable • Failure is the norm! - Offer limited capacity • Load sharing and balancing are critical - Autonomous • Rational, i.e., maximize their own benefits! • Motivations should be provided to peers to cooperate in a way that optimizes the system performance 6 What IS New in P2P? (cont’d) System - Scale • Numerous number of peers (millions) - Structure and topology • Ad-hoc: No control over peer joining/leaving • Highly dynamic - Membership/participation • Typically open - More security concerns • Trust, privacy, data integrity, … - Cost of building and running • Small fraction of same-scale centralized systems • How much would it cost to build/run a super computer with processing power of that 3 Million SETI@Home PCs? 7 What IS New in P2P? (cont’d) So what? We need to design new lighter-weight algorithms and protocols to scale to millions (or billions!) of nodes given the new characteristics Question: why now, not two decades ago? - We did not have such abundant (and underutilized) computing resources back then! - And, network connectivity was very limited 8 Why is it Important to Study P2P? P2P traffic is a major portion of Internet traffic (50+%), current killer app P2P traffic has exceeded web traffic (former killer app)! Direct implications on the design, administration, and use of computer networks and network resources - Think of ISP designers or campus network administrators Many potential distributed applications 9 Sample P2P Applications File sharing - Gnutella, Kazaa, BitTorrent, … Distributed cycle sharing - SETI@home, Gnome@home, … File and storage systems - OceanStore, CFS, Freenet, Farsite, … Media streaming and content distribution - PROMISE - SplitStream, CoopNet, PeerCast, Bullet, Zigzag, NICE, … 10 P2P vs. its Cousin (Grid Computing) Common Goal: - Aggregate resources (e.g., storage, CPU cycles, and data) into a common pool and provide efficient access to them Differences along five axes [Foster & Imanitchi 03] - Target communities and applications - Type of shared resources - Scalability of the system - Services provided - Software required 11 P2P vs Grid Computing (cont’d) Issue Grid P2P Established Communities communities, e.g., scientific institutions and Applications Computationallyintensive problems Powerful and Reliable machines, clusters Resources Shared High-speed connectivity Specialized instruments Grass-root communities (anonymous) Mostly, fileswapping PCs with limited capacity and connectivity Unreliable Very diverse 12 P2P vs Grid Computing (cont’d) Issue System Scalability Grid Hundreds to thousands of nodes Sophisticated services: authentication, resource discovery, scheduling, access control, and membership control P2P Hundreds of thousands to Millions of nodes Services Provided Members usually trust others Software required Sophisticated suit: e.g., Globus, Condor Limited services: resource discovery limited trust among peers Simple: (screen saver), e.g., Kazza, SETI@Home 13 P2P vs Grid Computing: Discussion The differences mentioned are based on the traditional view of each paradigm - It is conceived that both paradigms will converge and will complement each other [e.g., Butt et al. 03] Target communities and applications - Grid: is going open Type of shared resources - P2P: is to include various and more powerful resources Scalability of the system - Grid: is to increase number of nodes Services provided - P2P: is to provide authentication, data integrity, trust management, … 14 P2P Systems: Simple Model P2P Application Middleware P2P Substrate Operating System Hardware System architecture: Peers form an overlay according to the P2P Substrate Software architecture model on a peer 15 Overlay Network An abstract layer built on top of physical network Neighbors in overlay can be several hops away in physical network Why do we need overlays? - Flexibility in • Choosing neighbors • Forming and customizing topology to fit application’s needs (e.g., short delay, reliability, high BW, …) • Designing communication protocols among nodes - Get around limitations in legacy networks - Enable new (and old!) network services 16 Overlay Network (cont’d) 17 Overlay Network (cont’d) Some applications that use overlays - Application level multicast, e.g., ESM, Zigzag, NICE, … - Reliable inter-domain routing, e.g., RON - Content Distribution Networks (CDN) - Peer-to-peer file sharing Overlay design issues - Select neighbors - Handle node arrivals, departures - Detect and handle failures (nodes, links) - Monitor and adapt to network dynamics - Match with the underlying physical network 18 Overlay Network (cont’d) Recall: IP Multicast source 19 Overlay Network (cont’d) Application Level Multicast (ALM) source 20 Peer Software Model A software client installed on each peer P2P Application Three components: - P2P Substrate - Middleware - P2P Application Middleware P2P Substrate Operating System Hardware Software model on peer 21 Peer Software Model (cont’d) P2P Substrate (key component) - Overlay management • Construction • Maintenance (peer join/leave/fail and network dynamics) - Resource management • Allocation (storage) • Discovery (routing and lookup) Ex: Pastry, CAN, Chord, … More on this later 22 Peer Software Model (cont’d) Middleware - Provides auxiliary services to P2P applications: • Peer selection • Trust management • Data integrity validation • Authentication and authorization • Membership management • Accounting (Economics and rationality) • … - Ex: CollectCast, EigenTrust, Micro payment 23 Peer Software Model (cont’d) P2P Application - Potentially, there could be multiple applications running on top of a single P2P substrate - Applications include • • • • File sharing File and storage systems Distributed cycle sharing Content distribution - This layer provides some functions and bookkeeping relevant to target application • File assembly (file sharing) • Buffering and rate smoothing (streaming) Ex: Promise, Bullet, CFS 24 P2P Substrate Key component, which - Manages the Overlay - Allocates and discovers objects P2P Substrates can be - Structured - Unstructured - Based on the flexibility of placing objects at peers 25 P2P Substrates: Classification Structured (or tightly controlled, DHT) − Objects are rigidly assigned to specific peers − Looks like as a Distributed Hash Table (DHT) − Efficient search & guarantee of finding − Lack of partial name and keyword queries − Maintenance overhead − Ex: Chord, CAN, Pastry, Tapestry, Kademila (Overnet) Unstructured (or loosely controlled) − Objects can be anywhere − Support partial name and keyword queries − Inefficient search & no guarantee of finding − Some heuristics exist to enhance performance − Ex: Gnutella, Kazaa (super node), GIA [Chawathe et al. 03] 26 Structured P2P Substrates Objects are rigidly assigned to peers − Objects and peers have IDs (usually by hashing some attributes) − Objects are assigned to peers based on IDs Peers in overlay form specific geometrical shape, e.g., - tree, ring, hypercube, butterfly network Shape (to some extent) determines − How neighbors are chosen, and − How messages are routed 27 Structured P2P Substrates (cont’d) Substrate provides a Distributed Hash Table (DHT)-like interface − InsertObject (key, value), findObject (key), … − In the literature, many authors refer to structured P2P substrates as DHTs It also provides peer management (join, leave, fail) operations Most of these operations are done in O(log n) steps, n is number of peers 28 Structured P2P Substrates (cont’d) DHTs: Efficient search & guarantee of finding However, − Lack of partial name and keyword queries − Maintenance overhead, even O(log n) may be too much in very dynamic environments Ex: Chord, CAN, Pastry, Tapestry, Kademila (Overnet) 29 Example: Content Addressable Network (CAN) [Ratnasamy 01] − Nodes form an overlay in d-dimensional space − Node IDs are chosen randomly from the d-space − Object IDs (keys) are chosen from the same d-space − Space is dynamically partitioned into zones − Each node owns a zone − Zones are split and merged as nodes join and leave − Each node stores − The portion of the hash table that belongs to its zone − Information about its immediate neighbors in the dspace 30 2-d CAN: Dynamic Space Division 7 n2 n1 n4 n3 n5 0 0 7 31 2-d CAN: Key Assignment 7 K1 K2 n2 n1 K4 n4 n3 K3 n5 0 0 7 32 2-d CAN: Routing (Lookup) 7 K1 K2 n2 n1 K4? K4? K4 n4 n3 K3 n5 0 0 7 33 CAN: Routing − Nodes keep 2d = O(d) state information (neighbor coordinates, IPs) − Constant, does not depend on number of nodes n − Greedy routing - Route to the node that is closest to the destination - On average, is done in O(n1/d) = O(log n) when d = log n /2 34 CAN: Node Join − New node finds a node already in the CAN − (bootstrap: one (or a few) dedicated nodes outside the CAN maintain a partial list of active nodes) − It finds a node whose zone will be split − Choose a random point P (will be its ID) − Forward a JOIN request to P through the existing node − The node that owns P splits its zone and sends half of its routing table to the new node − Neighbors of the split zone are notified 35 CAN: Node Leave, Fail − Graceful departure − The leaving node hands over its zone to one of its neighbors − Failure − Detected by the absence of heart beat messages sent periodically in regular operation − Neighbors initiate takeover timers, proportional to the volume of their zones − Neighbor with smallest timer takes over zone of dead node − notifies other neighbors so they cancel their timers (some negotiation between neighbors may occur) − Note: the (key, value) entries stored at the failed node are lost − Nodes that insert (key, value) pairs periodically refresh (or re-insert) them 36 CAN: Discussion − Scalable − O(log n) steps for operations − State information is O(d) at each node − Locality − Nodes are neighbors in the overlay, not in the physical network − Suggestion (for better routing) − Each node measure RTT between itself and its neighbors − Forward the request to the neighbor with maximum ratio of progress to RTT − Maintenance cost − Logarithmic − But, may still be too much for very dynamic P2P systems 37 Unstructured P2P Substrates − − Objects can be anywhere Loosely-controlled overlays The loose control − Makes overlay tolerate transient behavior of nodes − For example, when a peer leaves, nothing needs to be done because there is no structure to restore − Enables system to support flexible search queries − Queries are sent in plain text and every node runs a minidatabase engine − But, we loose on searching − Usually using flooding, inefficient − Some heuristics exist to enhance performance − No guarantee on locating a requested object (e.g., rarely requested objects) − Ex: Gnutella, Kazaa (super node), GIA [Chawathe et al. 03] 38 Example: Gnutella − − − Peers are called servents All peers form an unstructured overlay Peer join − Find an active peer already in Gnutella (e.g., contact known Gnutella hosts) − Send a Ping message through the active peer − Peers willing to accept new neighbors reply with Pong − Peer leave, fail − Just drop out of the network! − To search for a file − Send a Query message to all neighbors with a TTL (=7) − Upon receiving a Query message − Check local database and reply with a QueryHit to requester − Decrement TTL and forward to all neighbors if nonzero 39 Flooding in Gnutella Scalability Problem 40 Heuristics for Searching [Yang and Garcia-Molina 02] − Iterative deepening − Multiple BFS with increasing TTLs − Reduce traffic but increase response time − Directed BFS − Send to “good” neighbors (subset of your neighbors that returned many results in the past) need to keep history − Local Indices − Keep a small index over files stored on neighbors (within number of hops) − May answer queries on behalf of them − Save cost of sending queries over the network − Index currency? 41 Heuristics for Searching: Super Node − Used in Kazaa (signaling protocols are encrypted) − Studied in [Chawathe 03] − Relatively powerful nodes play special role − maintain indexes over other peers 42 Unstructured Substrates with Super Nodes Super Node (SN) Ordinary Node (ON) 43 Example: FastTrack Networks (Kazaa) − Most of info/plots in following slides are from Understanding Kazaa by Liang et al. − The most popular (~ 3 million active users in a typical day) sharing 5,000 Terabytes − Kazaa traffic exceeds Web traffic − Two-tier architecture (with Super Nodes and Ordinary Nodes) − SN maintains index on files stored at ONs attached to it − ON reports to SN the following metadata on each file: − File name, file size, ContentHash, file descriptors (artist name, album name, …) 44 FastTrack Networks (cont’d) − Mainly two types of traffic − Signaling − Handshaking, connection establishment, uploading metadata, … − Encrypted! (some reverse engineering efforts) − Over TCP connections between SN—SN and SN—ON − Analyzed in [Liang et al. 04] − Content traffic − Files exchanged, not encrypted − All through HTTP between ON—ON − Detailed Analysis in [Gummadi et al. 03] 45 Kazaa (cont’d) − File search − ON sends a query to its SN − SN replies with a list of IPs of ONs that have the file − SN may forward the query to other SNs − Parallel downloads take place between supplying ONs and receiving ON 46 FastTrack Networks (cont’d) − Measurement study of Liang et al. − Hook three machines to Kazaa and wait till one of them is promoted to be SN − Connect the other two (ONs) to that SN − Study several properties − Topology structure and dynamics − Neighbor selection − Super node lifetime − …. 47 Kazaa: Topology Structure [Liang et al. 04] ON to SN: 100 - 160 connections Since there are ~3M nodes, we have ~30,000 SNs SN to SN: 30 – 50 connections Each SN connects to ~0.1 % of total number of SNs 48 Kazaa: Topology Dynamics [Liang et al. 04] − Average ON – SN connection duration − Is ~ 1 hour, after removing very short-lived connections (30 sec) used for shopping for SNs − Average SN – SN connection duration − 23 min, which is short because of − Connection shuffling between SNs to allow ONs to reach a larger set of objects − SNs search for other SNs with smaller loads − SNs connect to each other from time to time to exchange SN lists (each SN stores 200 other SNs in its cache) 49 Kazaa: Neighbor Selection [Liang et al. 04] − When ON first joins, it gets a list of 200 SNs − ON considers locality and SN workload in selecting its future SN − Locality − 40% of ON-SN connections have RTT < 5 msec − 60% of ON-SN connections have RTT < 50 msec − RTT: E. US Europe ~100 msec 50 Kazaa: Lifetime and Signaling Overhead [Liang et al. 04] − − Super node average lifetime is ~2.5 hours Overhead: − 161 Kb/s upstream − 191 Kb/s downstream − Most of SNs are high-speed (campus network, or cable) 51 Kazaa vs. Firewalls, NAT [Liang et al. 04] − Default port WAS 1214 − Easy for firewalls to filter out Kazaa traffic − Now, Kazaa uses dynamic ports − Each peer chooses its random port − ON reports its port to its SN − Ports of SNs are part of the SN refresh list exchanged among peers − Too bad for firewalls! − Network Address Translator (NAT) − A requesting peer can not establish a direct connection with a serving peer behind NAT − Solution: connection reversal − Send to SN of NATed peer, which already has a connection with it − SN tells NATed peer to establish a connection with requesting peer! − Transfer occurs happily through the NAT − Both peers behind NATs? 52 Kazaa: Lessons [Liang et al. 04] − − − − − Distributed design Exploit heterogeneity Load balancing Locality in neighbor selection Connection Shuffling − If a peer searches for a file and does not find it, it may try later and gets it! − Efficient gossiping algorithms − To learn about other SNs and perform shuffling − Kazaa uses a “freshness” field in SN refresh list a peer ignores stale data − Consider peers behind NATs and Firewalls − They are everywhere! 53 Summary P2P is an active research area with many potential applications in industry and academia In P2P computing paradigm: - Peers cooperate to achieve desired functions New characteristics - heterogeneity, unreliability, rationality, scale, ad hoc - new and lighter-weight algorithms are needed Simple model for P2P systems: - Peers form an abstract layer called overlay - A peer software client may have three components • P2P substrate, middleware, and P2P application • Borders between components may be blurred 54 Summary (cont’d) P2P substrate: A key component, which - Manages the Overlay - Allocates and discovers objects P2P Substrates can be - Structured (DHT) • Example: CAN - Unstructured • Example 1: Gnutella, • Example 2: Kazza 55