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Transcript
Thematic Session 2
Networked Media: State-of-the-art and IST Call 1
Objectives
Skopje, 15 December 2006
Introduction
Networked Media
Numerous electronic devices are connected to a network, and media
files are accessed from anywhere via the network
Europe is well placed in the worldwide race to develop the
networks and service infrastructures of the future.
Current Situation
Creation
Storage
Adaptation
Consumption
• Centralized content creation in professional
production houses
• Static AV delivery (prescheduled broadcasts)
• “Few to many” mode content delivery
• TV guide the most widespread tool for AV content
search
Technical Challenges (1)
• User centric content creation and consumption
– Each device can be content source
• E.g. home appliances (sensor, IP camera, fridge)
– (Mobile) multiview and content consumption
• Diversity in terms of
– Types (encoding, formatting)
– Quality
• Content adaptation
– Seamless flow of content from one device to another
– E.g. from PC, to STB (Set Top Box), to mobile phone
• Network infrastructure
– Interoperable
infrastructure
for
seamless
multimedia
networking
Technical Challenges (2)
• Content Annotation
– Advanced and standardized metadata
– Indexing, cataloguing
• Content Searching
– Intelligent searching
– E.g. using NLP (Natural Language Processing)
• Invisible technology
– Limited user intervention
Networked Audiovisual Systems
in FP6
Directorate D - Network and Communication Technologies
FP6 project case study: DANAE
• This STREP addresses the dynamic and distributed
adaptation of scalable multimedia content in a contextaware environment, through
– the definition of scalable formats with associated meta-data
– their adaptation to the session context
– the transport and delivery of multimedia content to the enduser
• Key areas include
– MPEG 21 architecture
– MPEG 4 scalable codecs
– Data gathering from physical sensors
http://danae.rd.francetelecom.com/
FP6 project case study: ESTIA
• The “Enhanced Networked Architecture for Personalised Provision of AV
Content within the Home Environment” STREP aims at:
– Residential gateway for local AV content management in seamless
manner
– Media trans-coding functions to allow content distribution to various
terminals
– Personalised access to AV content and white goods functions
• Key areas include
– Residential gateway
– Personalized services
– Identity management
http://www.ist-estia.org/
FP6 project case study: WCAM
• The “Wireless cameras and audio-visual seamless networking” aims to
– Develop a wireless, seamless and secured end-to-end networked
audio-visual system
– Support the convergence between video surveillance and
multimedia distribution over the Internet
– Take into account real time aspects as well as security and
scalability
• Key areas include
– Scalable Video Coding
– Automatic detection of event through scene analysis
– Wireless networking
R&D evolution in Software & Services
Interoperable
multimedia network
and service
infrastructures
Broadband
Terminals and
Servers
End to end systems
and application
platforms
Audiovisual
networking
Rich media
technologies
FP6
FP7
From market & technological trends
to RTD challenges and objectives
Seventh Framework Programme 2007-2013 (FP7)
COOPERATION
Programme
IDEAS
Programme
PEOPLE
Programme
CAPACITIES
Programme
ICT Work
Programme 20072008 (Draft)
Challenge 1 “Pervasive
and Trusted Network and
Service Infrastructures”
Objective 1.5 “Networked Media”
1st Call –
24 April 2007
Objective 1.5 “Networked Media” – 1st Call details
• Objective 1.5 is targeted in the
1st Call of ICT
– to be announced ~ 22
/12/2006,
– with
deadline
for
submission of proposals ~
24/4/2007
Funding Schemes
Indicative Budget
Allocation (1st Call)
76 M €
Collaborative
Projects
of
7M€
Coordination and
Support Actions
2M€
Networks
Excellence
Total
85 M €
Obj. 1.5: Target Outcomes @ a glance
• Interoperable multimedia network and service infrastructures for
– Seamless, personalized and trusted experience
– Home management and control services
– Media content for users in a variety of roles, locations, contexts and
mobility scenarios
– Automatic and intuitive enrichment of media at every step of the
media lifecycle
• End to end system and application platforms for
– Intuitive professional and non-professional of creation, manipulation,
storage/handling/search, rendering and management of media
– New creative of interactive, immersive and very high quality media
– New forms of experiences for individual users or user communities
• Roadmapping and Conference support
– In coordination with national or regional programs
Who can participate?
• Opportunities for SEE countries: all types of
organisations (Research, SMEs, Public
Administrations) can participate as partners with EC
funding
• Players from
–
–
–
–
Content
Telecom
Broadcast
Consumer Electronics industries
Areas to consider… Applications
• Entertainment
– Pervasive gaming
– Digital cinema
– Advertising
• Online communities
– Personalized service creation
– Communication in communities
– Social Networks and Shared Knowledge
Areas to consider… Services
• Service Discovery and Information Filtering
– Context awareness
– Service personalization
• Service Platforms
– Service creation
– Middleware
– Micropayments
• User Interfaces
– Interactivity
– Multimodality
– Remote environments (telepresence)
Areas to consider… Content Manipulation
•
•
•
•
•
•
•
Private and public content production
Content encoding
Content adaptation
Content personalisation
Context awareness
Content annotation and summarising
Content in the mobile world
Areas to consider… Network Infrastructure
• Network Architecture
• Home networking
• Network based intelligence for end-to-end service
control
• Seamless service provisioning
• Network planning and optimization
• Quality of Service
Areas to consider… Terminals and User
Devices
• Residential Gateway
– Architecture
– HAN / WAN interaction
•
•
•
•
•
Home Multimedia Devices
Media Home Terminal
Gaming Terminals
Broadband Portable Terminal
Personal Mobile Terminal
Areas to consider… General Issues
•
•
•
•
•
Privacy and Trust
Security
IPR: Interoperable Digital Rights management
Mixed reality
Multimedia search
Expected Impact
• Leadership in NG
technologies
• Higher performance in
– Intelligence
– Scalability
– Flexibility
– Speed
– Capacity
– ease of use
– cost
media
• Market
opportunities
and
converged business models
– Content
– Telecom
– broadcast
– consumer industries
• New
digital
media
consumption and production
patterns
2007 – 2008
ICT workprogram
References and Resources
•
•
•
IST
2006
Event,
Networked
Media,
http://europa.eu.int/information_society/istevent/2006/cf/topicdetails.cfm?topic_id=6
– J. M. Dupont, Thompson “The Networked Electronic Media (NEM)
industrial
initiative”
presentation,
http://europa.eu.int/information_society/istevent/2006/cf/conferencedetail.cfm?id=1039
CORDIS, search utility (FP6 projects on “networked media”),
http://cordis.europa.eu/fp6/projects.htm
Networked and Electronic Media (NEM initiative), http://www.neminitiative.org/
Thank you for your attention
Aggeliki Skamvetsaki ([email protected])
Raphael Koumeri ([email protected])
PLANET S.A.