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Transcript
Datornätverk A – lektion 11 Kapitel 16: Connecting LAN:s, Backbone Networks and Virtual Lans. (Kapitel 18: Frame Relay and ATM översiktligt) Chapter 16 Connecting LANs, Backbone Networks, and Virtual LANs Limitations of Ethernet Technologies • Distance (the length of the cable) ○ 200 m in Thin Ethernet (10Base2) ○ 100 m in twisted pair Ethernet (10BaseT or 100BaseT or Fast Ethernet) • Number of collisions when too many stations are connected to the same segment • The situation is similar in other LAN technologies Figure 16.2 Repeater Note: A repeater connects segments of a LAN. Note: A repeater forwards every frame bitby-bit; it has no packet queues, no filtering capability and no collision detection. Figure 16.3 Function of a repeater A repeater is a regenerator Hubs A hub is a multiport repeater used in 10BaseT and Fast Ethernet Hubs give a possibility to have a physical star topology but logical bus topology. Hub’s Limitations • Hubs and repeaters resolve the problem with the distance, but does not resolve the problem with collisions. • A hub network can have lower throughput than several separate networks. The maximum througput of the three separate networks = 3x10Mbps The throughput of the connected network = 10Mbps Bridges – A Simple Example H1 H2 H3 The frame from H1 to H4 is forwarded by the bridge The frame from H1 to H3 is dropped by the bridge H4 LAN1 P1 B1 H5 H6 P2 LAN2 Traffic within the same group Traffic between the two groups Note: A bridge has a table used in filtering decisions. Figure 16.5 Bridge Figure 16.6 Learning bridge Figure 16.7 Loop problem Cycles in Bridged Network 1. host writes frame F 2. B1 and B2 forward the frame, F1 and F2 are generated to destination which is unknown for B1 and B2 F B1 B2 B1 F1 4. B1 and B2 forward the frames F1 and F2 F2 F1 B1 B2 3. B2 receives F1, B1 receives F2 B1 B2 B2 F2 F2 5. The situation in 3. is repeated and the frames are sent back F1 F1 6. The frames can circulate in the network for ever F2 B1 B2 B1 F1 B2 F2 Figure 16.10 Forwarding ports and blocking ports Dotted lines = blocking (non-active redundant) ports. May be used if one of the other bridges or links fails. Continuous black lines = forwarding (active) ports. These constitute a spanning tree (ett spännande träd) without loops. Spanning Tree Algorithm – Definitions • Root Path Cost: For each bridge, the cost of the min-cost path to the root. Costs are assigned to each port or hop count is used, based on for example bandwith, delay or number of hops (1 per port). • Each bridge is assigned a unique identifier: Bridge ID ○ If not assigned, the lowest MAC addresses of all ports is used as the bridge ID. ○ Low ID number means high priority. • Each port within a bridge has a unique identifier (port ID). Typically the MAC address of the port is used. The Spanning Tree Algorithm 1. Elect the root bridge. (The bridge with lowest ID.) 2. Choose a root port for every bridge. (For lowest cost to the root bridge.) 3. Chose one designated bridge for each LAN, for minimum cost between the LAN and the root bridge. Mark the corresponding port as a designated port. ○ ○ If two bridges have the same cost, select the one with lowest ID. If the min-cost bridge has two or more ports on the LAN, select the port with the lowest identifier 4. Mark the root ports and designated ports as forwarding (active) ports, the others as blocking (non-active) ports. Figure 16.9 Applying spanning tree Root ports: Minimum one star. Designated ports: Two stars. The other ports are blocking ports. Spanning Tree - Example 1 The corresponding graph The network B1 Network 1 B1 Network 2 1 Network 4 3 Network 3 B2 • • • 2 B2 Networks are graph nodes, ports are graph edges A spanning tree is a connected graph which has no loops (cycles) The dotted links are the blocked ports on the bridge, in order to prevent loops and duplicated frames 4 Another example B8 B3 B5 B7 B2 B1 B6 B4 Cost for each port is 1 (hop-count) The Root Bridge and the Spanning Tree ** B8 * ** B3 ** * Spanning Tree: B5 ** B1 * B7 B2 * * ** ** ** ** B1 ** Root * B6 ** B2 B4 B5 B7 B8 * B4 ** ** A spanning tree is a connected graph which has no loops (cycles) Multiple LANs with Bridges with Costs Assigned L1 4 LAN 1 B1 LAN 2 B1 Cost=2 Cost=6 B2 Cost=4 Cost=2 B3 Cost=3 Cost=4 Cost=5 B5 LAN 3 Cost=6 B4 LAN 4 Cost=5 Cost=1 L2 6 1 5 Cost=6 B6 B5 B6 2 Cost=4 4 6 L3 2 3 B3 B2 4 6 5 B4 L4 The cost of sending from L1 to L4 via B1 and B2 is 6 Only costs for going from a bridge to a LAN are added Example: Root Bridge and Root Ports L1 4 Root 4 6 B1 2 L2 B5 B6 Cost=6 5 3 2 6 Cost=6 L3 6 B3 Cost=2 B2 Cost=3 1 • Lowest cost from each bridge to the root bridge are calculated. 4 5 L4 B4 Cost=8 • The root bridge and root ports are marked in red Example: Designated Ports and the Spanning Tree * 4 Root L1 B1 L2 2 L1 * 6 B5 B6 Cost=6 * L2 4 Cost=3 1 5 3 2 * L3 6 B3 6 B2 Cost=2 4 L3 B4 Cost=6 L4 * L4 5 Cost=8 • Lowest cost from each LAN to the root bridge are calculated (= the cost from an adjacent bridge.) • The designated ports are marked “*”. Example: Designated Ports and the Spanning Tree L1 4 B1 B6 2 L2 3 2 6 B2 B5 L3 B3 B4 4 L4 The rest of the ports are blocked. This results in a spanning tree. Figure 16.13 Connecting remote LANs LAN Switches • LAN switching provides dedicated, collision-free communication between network devices, with support for multiple simultaneous conversations. • LAN switches are designed to switch data frames at high speeds. • LAN switches can interconnect a 10Mbps and a 100-Mbps Ethernet LAN. H1 H2 H3 H1 H3 H2 A LAN Switch • The computer has a segment to itself – the segment is busy only when a frame is being transfered to or from the computer • As a result, as many as one-half of the computers connected to a switch can send data at the same time Figure 16.12 Star backbone 16.3 Virtual LANs Membership Configuration IEEE Standard Advantages Figure 16.15 A switch using VLAN software Note: VLANs create broadcast domains. Figure 16.16 Two switches in a backbone using VLAN software Chapter 18 Virtual Circuit Switching: Frame Relay and ATM Two Approaches to Packet Switching • Datagram networks (For example IP) ○ Analogous to the postal service ○ The inteligence is in the end devices (computers), the network should not be trusted ○ Each packet carries the destination address ○ Destination addresses are global internationally • Virtual circuit networks (For example X.25, Frame Relay and ATM) ○ Analogous to the telephone service ○ The network should take all the responsibility, the end devices should be as simple as posible ○ The path that the packets follow is determined at the beginning of the transmission, but store and forward switching is used. Characteristics of WANs Circuit Dedicated path Continuous data transmission No data storage Connection established for entire conversation Call setup delay; low transmission delay Busy signal Datagram No dedicated path Packets Virtual Circuit Store and forward Route established for every packet Store and forward Route established for every packet No dedicated path Packets Packet transmission Call setup delay; delay Packet transmission delay Possible notification Notification of of no/bad deliveries connection denial Blocking at networkDelay at network Blocking/delay at overload overload network overload Fixed bandwidth Dynamic bandwidth Dynamic bandwidth No overhead/data Overhead/packet Overhead/packet Figure 18.1 Virtual circuit wide area network Figure 18.3 VCI phases Virtual Circuit Network • Three Phases ○ Setup phase • Network protocol establishes a logical path called virtual circuit (VC). The path remains the same during transmission (all packets use it) ○ Data transfer phase • Each packet carries “tag” or “label” (virtual circuit id, VCI), which determines next hop (the link to which the packet should be forwarded). • At each node, the forwarding is done by inspecting the input line, the VCI and consulting the forwarding table at the switches. ○ Teardown phase • All switches remove the entries about the VCI from their tables Figure 18.2 VCI Figure 18.4 Switch and table X.25 Networks • Developed in 1970s in European countries under the auspices of ITU ○ Public packet-switched networks ○ Uses virtual circuit connections • Switched virtual circuits – analog to dial-up in circuit switching • Permanent virtual circuits – analog to leased lines in circuit switching. ○ ○ ○ ○ Operates on the three lowest layers (physical, data-link and network layer) Performs error-contol and flow-control on the node-to-node basis Work at speed up to 64Kbps Nowadays it is obsolete Frame Relay • X.25 data rates were not stisfactory for users looking for higher data rates and lower costs ○ Checking frames for error at every node is inefficient ○ Only one fourth of traffic is message traffic, the rest is overhead (necessary for transmission media that are more error prone) • Frame relay – public data network that have improved performance ○ Developed having in mind new transmission media that have much lower probability of error ○ Does not provide error checking and acknowledgement at both, the datalink layer and the network layer X.25 versus Frame Relay Data Frame ack Ack Data Data Frame ack Frame ack switch Ack Data switch Ack Frame ack switch Ack X.25 traffic (ACKs at both data-link and transport layer) Data Data Data Data Frame relay traffic (ACKs are required at the transport layer only) Frame Relay in the Internet • The virtual circuits in frame-relay are called DLCI (Data Link Connection Identifier) Figure 18.8 Frame Relay network Note: Frame Relay operates only at the physical and data link layers. Note: Frame Relay does not provide flow or error control; they must be provided by the upper-layer protocols. ATM – Basic Idea • Uses small fixed-size packets called cells ○ The cells are 53 bytes long (48 bytes payload + 5 bytes header) ○ The length of the cell compromise between American and European telephone companies (average of 32 and 64) • Uses packet switching ○ Connection oriented (uses virtual circuits) • Speeds of 155 Mbps or 622 Mbps are achieved over SONET • Was heavily promoted by telephone companies as BISDN (Broadband Integrated Services Digital Network) technology. Figure 18.13 Multiplexing using different frame sizes Figure 18.14 Multiplexing using cells Note: A cell network uses the cell as the basic unit of data exchange. A cell is defined as a small, fixed-sized block of information. ATM Basic Concepts • Nagotiated Service Contract ○ Logical connections called Virtual circuits • The sender nagotiates a ”requested path” with the network for a connection to the destination ○ End-to-end Quality of Service • When setting up a connection the sender specifies the atributes of the call (type, sped, ...) which determine end-to-end quality of service • Virtual Circuit Network ○ Well defined connection procedures ○ Dedicated capacity per connection ○ Flexible access speeds • Cell based (short packets with fixed size) • All kinds of data look same to the network ATM Switching • • When a site has an information to send to another, it requests a connection by sending a message The message passes through vasious switches, setting up a virtual path Subsequent data cells contain a virtual path ID which the switch uses to to Connect to B route the cell through outgoing links Using the input port and VP ID, the OK switch locates the table entry, changes End System A the cell VP ID with one paired with the asssociated output port and sends the cell through that port Connect to B OK OK Connect to B Connect to B OK End System B Virtual Circuit and Paths Virtual Circuits (VC) ATM Physical Link (STM-1, OC-12, E1) Virtual Channel Connection (VCC) VCC - contains multiple VPs Virtual Path (VP) Virtual Path (VP) Virtual Circuit (VC) = Logical Path between ATM End Points VP - contains multiple VC Figure 18.18 Example of VPs and VCs Note: Note that a virtual connection is defined by a pair of numbers: the VPI and the VCI. Figure 18.19 Connection identifiers Figure 18.20 Virtual connection identifiers in UNIs and NNIs Figure 18.21 An ATM cell Figure 18.22 Routing with a switch ATM Service Models • CBR (Constant Bit Rate) ○ Carries real time (constant bit rate) traffic ○ Guaranties rate, delay and loss of cells • UBR (Unspecified Bit Rate) ○ No other guarantee besides in-order delivery of cells • ABR (Available Bit Rate) ○ No guarantee on transmision rate, but if possible the user can use a higher rate than in UBR. ○ Congestion feedback from the network • VBR ○ The variable bit-rate is requested by the sender ○ Targeted toward real-time services like CBR