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					Immersive Virtual Characters for Educating Medical Communication Skills J. Hernendez, A. Stevens, D. S. Lind Department of Surgery (College of Medicine) M. Duerson Department of Community Health and Family Medicine (College of Medicine) K. Johnsen, R. Dickerson, A. Raij, B. Lok Department of Computer and Information Science and Engineering (College of Engineering) The University of Florida, Gainesville, FL J. Jackson, M. Shin Department of Computer Science The University of North Carolina at Charlotte, Charlotte, NC What is a Virtual Character? Virtual character - a character who represents the state of a system  In TRON (1982), humans and humans that represents software interacted within a world that represented the hardware.  What is a Virtual Character  r We aim to to have humans and human the represent software interact in the real world. Virtual Character Research  Mostly – Rendering – Animation – Artificial Intelligence  Newer approaches – Affective power – Human response to VCs  Clinical Psychology – Fear of public speaking Motivation “Doctor, I have a pain in my side!”  What you do next depends on:  – – – – – Age Gender Ethnicity Visual Cues Audio Cues Motivation  Current methodologies – Books – Standardized Patients (actors)  Restricted in: – Training frequency – Scenario variety – Immediate feedback Affects medical student preparedness  Provide additional training opportunities  Solution  Interactive Virtual Characters – – – – – Life-Sized Computer Generated Natural Interaction Responds to User Responses based on accepted medical procedure  COTS Equipment: – – – – Projectors Laptops Web cameras Tablet PC Why Do We Want Virtual Characters?   Propose: Digital Characters as a new (meta-) medium to interact with information Effective Interaction – Better than keyboard and mouse for certain tasks – Dynamic – 3D – Natural interaction – Low Bandwidth  Effective Collaboration – Controlled conveyed visual information – Non-verbal communication (60%) Let’s look at interaction Each participant in a communication has three stages: perception, cognition, and response  Define interaction as both the input and output  Digital Character Digital Character Thinking Responding Perceiving Interaction Perceiving Participant Responding Thinking Combines Speech  Computer Vision  – Eye Gaze – Gesture Recognition – Repeat your gestures  High Quality 3D models – Animation – Rendering – Visualization Integrates  Computer Science – Computer Graphics – Image Processing – Natural Language Processing  Medicine – Training – Education – Standardization  Education – Multimedia Learning – Technology based Learning – Training  What other areas could this be used for? – Psychology – Social Science – Education Current and Future Work  Current Status: – Initial scenario created with gesture, speech, and visualization components integrated – Evaluating with a group of Medical Students Year 2  Future Work: – Formal evaluation studies – Increase and improve scenarios – Enhance interactivity  Show video Play Video