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THE SMART2POSTER A New Urban Technoscape Component ANTONELLA FRISIELLO| [email protected] Mobile & Usability Research Unit MOBILITY: an extended vision The SMART2POSTER 420 x 200 cm The design process User test Defining goals Feedback and further steps Collecting user requirements Field trial Reviewing current data Iterative Prototyping Interaction System design architecture How to inform the citizens about the trends and politics the city is focusing on within the Smart-City initiative? How to stimulate new interactions between individuals and public? How to support the discovery of local opportunities ? Starting from the need http://www.coloribus.com http://www.mediastreet.ie/blog/2012/10/31 http://www.woostercollective.com/delete3.jpg Usage scenarios Graphic design The system architecture Shared screen Smart2Poster NFC R/W mode NFC reader/writer NFC NFC P2P mode Smart2Poster Server Interaction Users’ feedback Different perceptual characteristics have been tested in laboratory with users: • Metaphors • Place-marks(shape, size, colours) • Typography Usability issues have been focused: • NFC antenna placement • Response time • Intuitiveness of the gestures • Instructions and hints In the wild The peak audience was recorded on the Saturday, with more than 3,000 people visiting the area. People interacting with the poster were: • Mostly young students of the primary and secondary schools. The youngest were accompanied by one adult • Boys interact more of the girls ( ) • The adults we met where professionals Results • The collective scenario is more frequent than the individual one. • People in front of the poster tend to start conversation (exploring the picture, commenting the topics,…). • The groups tend to be small (3 or 4 people maximum; nevertheless they are more, such a class, or even among strangers) and homogeneous (especially per age). Individual Shared Micro-interactions composing the experience Summarizing Smart2Poster proposes a tangible interactions with a familiar object through mobile devices. •By using the visual design and the proximity technology, it attracts people that tend to spontaneously undertake conversations on the suggested topics. •It is recognized as a familiar component of the urban scape, and in general not worrying since it does not propose technological complexities. •Ir offers a very flexible experience, since it leaves people free to interact according to personal needs, time availability, natural attitudes… Being a situated smart-object, Smart2Poster helps people focus more on the physical and social context. Further steps The stakeholders consider Smart2Poster an effective way to enrich already existing traditional communication tools and to design new form of communication with citizens. Further developments: •System architecture improvement (cloud version) •Design of service models in other fields of application •Interactivity enhancement to: – Allow users to push requests, data, likes, … – Trigger actions on other connected devices (e.g. opening a door, printing a paper, …)