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Data Structure and Algorithm 1 Yingcai Xiao You Me The Course (http://www.cs.uakron.edu/~xiao/dsa1/index.html) The Course Data Structure? Algorithm? Computer Science? Computer? Programming? What is a Computer? From the Webster’s New World Dictionary: 1. A person who computes. 2. A device used for computing (an electronic machine which by means of stored instructions and information, perform rapid, often complex calculations or compiles, correlates, and selects data). Computer Science The science of data processing. Programming a Computer Programming a Computer Types of Computers Analog: Analog Device, 1.2345678 Digital: Binary Device, 0 or 1 Programming a Computer Wiring: Hardware, Bug, Ada Coding: Software Modern Computers: Voneumann Machines • Run stored programs (code reuse) to process stored data. • Components: Memory, IO, CPU, Secondary Storage. What is a program and what is programming? Programs: stored computer instructions for data processing. Programming = Data Structures + Algorithms Professor Donald E. Knuth http://www-cs-faculty.stanford.edu/~knuth/ What is a program from a computer’s point of view? Programs: • Stored binary opcodes • Different types of computers have different opcodes • Opcodes are not reusable on different types computers • Programs in binary codes are not reusable on different types of computers How data are stored on a computer? Bits (0/1) and bytes (0-255): 0 0 0 0 0 0 1 0 Short Int (2 bytes): 0 0 0 0 0 0 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 1 0 Endian (byte ordering): little (Intel), big (Moterola, Sun), bi (DEC Alpha, MIPS), big-to-bi (Sun SPARK v9) Is data reusable? Is data saved on one type of computers reusable on another type of computers? No, in general. Yes, for ASCII text or any type of a byte in size. ASCII text (ISO/IEC 8859-1) is platform-independent. 0 1 0 0 0 0 0 1 ‘A’ (65) What is a program and what is programming? Programs: stored binary opcodes Punch Card Programming: punch card machines converts instructions typed into binary codes (0 no hole, 1 hole) on a stack of cards. Programming Languages Assembly Languages • English-like: load, add, save • Assembler: a program that translates code written in an assembly language into opcodes. • Assembly languages are machine-dependent. An assembly language is only valid for a specific CPU architecture. • Programs written in an assembly language are machine-dependent and not reusable on a different types of CPU architectures. High-level Programming Languages • English-like: if, for, switch, … • Compiler: a program that translates code written in a high-level programming language into opcodes. The input is called the source code and output is called the object code (.obj). • Linker: a program that links object codes together to make an executable (.exe). • Object-codes and executables are machine-dependent. • High-level languages are machine-independent. High-level Programming Languages • Object codes (from different high-level programming languages) can be put together to make a library (.lib). • Binary codes are reusable as libraries on computers of the same architecture. (compile-time sharing). • Libraries and object files on a computer are linked together to form an executable. (compile-time sharing of binary code). • A dynamically-linked library (.dll) can be shared by all programs on the same computer and by all the running processes on the same computer (run-time sharing). • Libraries (.lib and .dll) are machine-dependent. High-level Programming Languages • To use a library, one needs to include the header files (.h) for the library in the source code. • The header files contain the header (not the implementation) of user defined data types and related methods (functions), i.e., describe what’s in the library. • The compiler use the information in the header files to make type checking. • Before compilation, the preprocessor of the compiler copies everything in the header files into the source code and generate an intermediate (.I) file. High-level Programming Languages • Source codes written in a high-level programming language are reusable on different types of computers. • Binary codes (.obj, .lib, .dll, .exe) compiled from a high-level programming language are reusable on the computers of the same architecture but not reusable on computers of different architecture. Traditional Compilation Source File (.cpp) Preprocessing Intermediate File (.I) Compilation Object File (.obj) Linking Binary File (.exe) Common Binary Code? (Binary Code Reuse Cross System Architectures) Traditional Compilation Source Code for Language 1 Source Code for Language 1 Language 1 Compiler on OS1 Language 1 Compiler on OS2 Binary Code for OS1 Binary Code for OS2 OS1 OS2 OS-Independent Code: Intermediate Languages The trend to support machine-independent binary code is to compile the source code into the binary format of an intermediate language. And to provide an interpreter for the intermediate language on each OS to translate the binary code of the intermediate language into the native binary code of the OS. OS-Independent Compilation: Intermediate Language Source Code for Language 1 Language 1 Compiler on OS1 Language 1 Compiler on OS2 Intermediate Binary Code for Language1 Intermediate Code Interpreter OS1 Intermediate Code Interpreter OS2 Binary Code for OS1 Binary Code for OS2 OS1 OS2 Java Intermediate Language: Java Bytecode Java Source Code (.java) Java Compiler (javac) on OS1 Java Compiler (javac) on OS2 Java Bytecode (.class) Java Interpreter on OS1 (java) Java Interpreter on OS2 (java) Binary Code for OS1 Binary Code for OS2 OS1 OS2 Program statements are interpreted one at a time during the run-time. JIT Compiler An interpreter interprets intermediate code one line at a time. Slow execution. A JIT (Just-In-Time) compiler compiles the complete code all at once just into native binary code before execution. Faster execution. JIT Complier: Java Bite Code Compiler Java Source Code (.java) Java Compiler (javac) on OS1 Java Compiler (javac) on OS2 Java Bytecode (.class) Java JIT Compiler on OS1 Java JIT Compiler on OS2 Binary Code for OS1 Binary Code for OS2 OS1 OS2 All programming statements are compiled at compile time. MSIL: Microsoft Intermediate Language (Used by .NET) Source Code for Language 1 Language 1 Compiler on OS1 Language 1 Compiler on OS2 MSIL Code MSIL JIT Compiler on OS1 MSIL JIT Compiler on OS2 Binary Code for OS1 Binary Code for OS2 OS1 OS2 .NET OS-Platform-Independence JIT Compilation in .NET All MSIL code are JIT-compiled to native binary code before execution. No run-time interpretation, faster execution. A Common Language? (Source Code Reuse Cross Languages) .NET CTS/CLR .NET Common Language Runtime To make .NET language independent, CLR (Common Language Runtime) is defined as the runtime environment. CLR defines CTS (Common Type System) which should be followed by all languages to be used in the .NET framework. The code that follows CTS standard and runs through CLR is called managed code. Ex. multiple inheritance is allowed in C++ but not allowed in Managed C++ since CTS doesn’t support it. CLR: Common Language Runtime Source Code for Language 1 Source Code for Language 2 Language 1 Compiler on OS1 Language 2 Compiler on OS2 MSIL Code Confirming CTS (Managed Code) CLR on OS1 CLR on OS2 Binary Code for OS1 Binary Code for OS2 OS1 OS2 .NET Language-Independence .NET Architecture for Language and Platform Independence (fan-in and fan-out on MSIL) Source Code for Language 1 Source Code for Language 2 Language 1 Compiler on OS1 Language 2 Compiler on OS2 MSIL Code Confirming CTS (Managed Code) CLR for OS1 CLR for OS2 Binary Code for OS1 Binary Code for OS2 OS1 OS2 Data Structures Algorithms (To be continued)