Survey
* Your assessment is very important for improving the workof artificial intelligence, which forms the content of this project
* Your assessment is very important for improving the workof artificial intelligence, which forms the content of this project
Java Basics (continued) Mr. Smith AP Computer Science A Basic Java Syntax and Semantics Methods, Messages, and Signatures Classes implement methods, and objects are instances of classes. Objects that share common behavior are grouped into classes. An object responds to a message only if its class implements a corresponding method. Messages are sometimes accompanied by parameters and sometimes not: pen.move(); // No parameter expected pen.moveDown(8); // One parameter expected Java Concepts 2.3 (Objects, Classes, and Methods), 2.4 (Method Parameters and return values) Basic Java Syntax and Semantics Some methods return a value and others do not. To use a method successfully we must know: What type of value it returns It’s name (identifier) The number and type of the parameters it expects This information is called the method’s signature. Java Concepts 2.3 (Objects, Classes, and Methods), 2.4 (Method Parameters and return values) Basic Java Syntax and Semantics Programming Protocols: Use camelCase When forming a compound variable name, programmers usually capitalize the first letter of each word except the first. (For example: taxableIncome) All the words in a class’s name typically begin with a capital letter (EmployeePayroll). Constant names usually are uppercase and words are separated with underlines (INCOME_TAX_RATE). Java Concepts 2.1 (Types and Variables) Comments Comments are explanatory sentences inserted in a program in such a matter that the compiler ignores them. There are two styles for indicating comments: Single line comments: These include all of the text following a double slash (//) on any given line; in other words, this style is best for just one line of comments Multiline comments: These include all of the text between an opening /* and a closing */ Java Concepts 1.6 (Compiling a Simple Program) Additional Operators Extended Assignment Operators The assignment operator = can be combined with the arithmetic and concatenation operators to provide extended assignment operators. For example: int a = 9; String s = "hi"; a += 3; // a -= 3; // a *= 3; // a /= 3; // a %= 3; // s += " there"; // Equivalent Equivalent Equivalent Equivalent Equivalent Equivalent to to to to to to a = a + 3; a = a – 3; a = a * 3; a = a / 3; a = a % 3; s=s + " there"; Java Concepts 4.3 (Assignment, Increment, and Decrement) Additional Operators Increment and Decrement Java includes increment (++) and decrement (--) operators that increase or decrease a variables value by one: int m = 7; double x = 6.4; m++; // Equivalent to m = m + 1; x--; // Equivalent to x = x – 1.0; The precedence of the increment and decrement operators is the same as unary plus, unary minus, and cast. Java Concepts 4.3 (Assignment, Increment, and Decrement) Standard Classes and Methods Eight methods in the Math Class: static double random() Returns a double in the range [0.0, 1.0) Java Concepts 4.4 (Arithmetic Operations and Mathematical Functions) Standard Classes and Methods Using the Math class double absNum, powerNum, randomNum, sqrtNum; absNum = Math.abs(-30) * 2; powerNum = Math.pow(5-8, 3); randomNum = (int) (Math.random() * 10); sqrtNum = Math.sqrt(8.0*4.0-7); Results: absNum has a value of 60.0 //30 * 2 powerNum has a value of -27.0 //-3 to the 3rd power randomNum has a whole value between 0.0-9.0 inclusive sqrtNum has a value of 5.0 //Square root of 25.0 Java Concepts 4.4 (Arithmetic Operations and Mathematical Functions) Standard Classes and Methods Random Numbers and Simulation The Random class of the Java library implements a random number generator. To generate random numbers, you construct an object of the Random class and then apply one of the following methods: nextInt(n) – returns a random integer between 0 (inclusive) and n (exclusive) [0, n) nextDouble() – returns a random floating point number between 0 (inclusive) and 1 (exclusive) [0, 1) For example, if you want to select a random contestant from the audience of the show “Let’s Make a Deal” and the seats are numbered 1-100: import java.util.Random; //Include this at top of program Random generator = new Random(); int seatNum = generator.nextInt(100) + 1; Java Concepts 6.5 (Random Numbers and Simulation) Control Statements While and if-else are called control statements. while (some condition) { // do stuff; } if (some condition) { // do stuff 1; } else { // do stuff 2; } Do stuff repeatedly as long as the condition holds true If some condition is true, do stuff 1, and if it is false, do stuff 2. Java Concepts 5.1 (The if Statement), 6.1 (while Loops) The if and if-else Statements Principal Forms In Java, the if and if-else statements allow for the conditional execution of statements. if (condition) { statement1; statement2; } statement3; if (condition) { statement1; statement2; } else { statement3; } statement4; Java Concepts 5.1 (The if Statement) The if and if-else Statements Relational Operators The complete list of relational operators available for use in Java to compare numbers (not used for strings): Java Concepts 5.2 (Comparing values) The if and if-else Statements Relational Operators Which of the following if statements are incorrect? int x; 1. 2. 3. 4. 5. 6. 7. if if if if if if if ( ( ( ( ( ( ( x > 10 ) x = 10 ) Incorrect x >< 10 ) Incorrect x == 10 ) x >= 10 ) x != 10 ) !x = 10 ) Incorrect Java Concepts 5.2 (Comparing values) The while Statement The while statement provides a looping mechanism that executes statements repeatedly for as long as some condition remains true. while (condition) statement; // loop test // one statement inside the loop body while (condition) { statement; statement; ... } // loop test // many statements // inside the // loop body Java Concepts 6.1 (while Loops) The while Statement Common Structure Loops typically adhere to the following structure: 1) initialize variables 2) while (condition) // perform test { 3) Loop body - perform calculations or do something 4) Loop body - change variables involved in the condition } What are the 4 steps for creating a while loop? 1) What is true when the looping ends? 2) Negate this condition (remember DeMorgans Law). Put this condition in the while() statement. 3) Make progress in the body of the loop 4) What needs to be done before and/or after the loop? Java Concepts 6.1 (while Loops) Practice using while Write a while loop that will multiply variable x by 7 until the result is greater than b, then print x to the console. int x = 4, b = 6; //can be any values while (x <= b) { x = x * 7; } System.out.println( x ); Java Concepts 6.1 (while Loops) You practice 1. Write a while loop that will sum the numbers from 1 to 100 (i.e. 1+2+3+… +100). 2. Print the answer to the console. Java Concepts 6.1 (while Loops) The while Statement int sum = 0; int count = 1; while (count <= 100) { sum += count; count++; } System.out.println(sum); Java Concepts 6.1 (while Loops) NOTE: Remember to use stepwise refinement to determine what methods you might need DiceRoller DiceRoller (object class) and DiceRollerViewer client class: Write a DiceRoller class (similar to Yahtzee) to: Allow the person to initially roll five dice. Each die has six faces representing numbers from 1 to 6, so the program should randomly pick a number between 1 and 6. Print the results of each die to the console. After the first roll, the person should input the number of dice (between 0 and 5) that they want to roll again. If they enter 0, then don’t roll the dice again. Else, roll that many dice and print the results of each die to the console again. Repeat the prompt one more time to see if the person wants to roll some of the dice again (for a maximum of 3 rolls). Write a DiceRollerGame client class to: Instantiate a DiceRoller object Run a method in DiceRoller (such as playGame() ) to play the game. EXTRA CREDIT (5 points): Have the player continue to take a turn (3 rolls) until they want to stop. HINT: You may want to use: the Scanner class to input data, the Random class to generate a random number to simulate rolling a die, a while loop for rolling each of the 6 dice, an if statement for checking the input, System.out.print for printing to the console. Java Concepts 6.5 (Random Numbers and Simulation) The for Statement The for statement combines counter initialization, condition test, and update into a single expression. The form for the statement: for (initialize counter; test counter; update counter) statement; // one statement inside the loop body for (initialize counter; { statement; statement; . . .; } test counter; update counter) // many statements // inside the // loop body Java Concepts 6.2 (for Loops) The for Statement Declaring the Loop Control Variable in a for Loop. The for loop allows the programmer to declare the loop control variable inside or outside of the loop header. The following are equivalent loops that show these two alternatives: int i; //Declare control variable above loop for (i = 1; i <= 10; i++) { Use this technique if System.out.println(i); you need to reference } the value of i later for (int i = 1; i <= 10; i++) //Declare var. in loop { Use this technique if System.out.println(i); you only use variable i } within the loop Java Concepts 6.2 (for Loops) the break Statement The break statement can be used for breaking out of a loop early (before the loop condition is false). break statements can be used similarly with both for loops and while loops (break terminates the loop immediately). int sum = 0; for (int i = 1; i<=50; i++) { sum += (i * 2); if (sum > 100) break; } Java Concepts 6.4 Advanced Topic (break and continue Statements) Nested Control Statements and the break Statement Control statements can be nested inside each other in any combination that proves useful. If you are nesting loops, the break statement only breaks out of the loop the program is currently in (the inside loop). int sum= 0; for (int i = 1; i<=100; i++) { for (int j = 1; j<=100; j++) { sum += (i * j); if (sum > 100) break; Breaks out of this loop (not the outside loop) } System.out.println(“The sum is “ + sum); sum = 0; } Java Concepts 6.4 Advanced Topic (break and continue Statements) Sentinel A sentinel is a data value that is used to denote the end of a data list or data input. The value cannot be a valid data value Usually 99999 or an unreachable high value or it could be a character such as “Q” for Quit. Note: if you want the sentinel value to be “Q” then the value being entered needs to be a string. Example: Sum up the ages of your family members: int ageSum = 0; while (true) { System.out.println(“Enter age of family member (or 999 to quit)”); int age = in.nextInt(); if (age == 999) break; ageSum += age; } System.out.println(“Total age of all family members is “ + ageSum); Java Concepts 6.4 (Processing Sentinel Values) Sentinel Write a segment of code that will have the user input their grades and print the average afterwards. The user should enter a sentinel value when there are no more grades to enter. Java Concepts 6.4 (Processing Sentinel Values) Sentinel Write a segment of code that will have the user input their grades and print the average afterwards. The user should enter a sentinel value when there are no more grades to enter. POSSIBLE OPTION: int sum = 0, numGrades = 0, grade; while (true) { System.out.print(“Enter a grade or 999 to end “); grade = in.nextInt(); if (grade == 999) break; sum += grade; What bugs do you see in this line of code? numGrades += 1; } System.out.println(“Average is “ + (sum / numGrades ); • Missing parentheses • Need to convert to a double • Possible Divide by Zero error Java Concepts 6.4 (Processing Sentinel Values) CircleCalc CircleCalc and CircleCalcViewer classes: Write a class to: Have the user input the diameter of a circle (floating point number) and the program outputs the: Radius (how do you get the radius if you know the diameter?) Circumference Area Note: you should use Math.PI in these calculations Use a sentinel controlled loop (sentinel value should be 99999) to keep asking the user the diameter of different circles. Test input for validity. EXTRA CREDIT (5 points): See next page What is the advantage of using a sentinel controlled loop? It allows the user to stop the looping whenever they want CircleCalc Extra Credit (5 extra points) CircleComponent and CircleGraphicalViewer classes: Write classes to: In the client class, have the user input the diameter of a circle (floating point number) and instantiate a component object to: Pass the diameter to a Component object Calculate radius, circumference, and area (Note: you should use Math.PI in these calculations) Draw the circle in a frame and print the calculated values beside it. The diameter of the circle (in pixels) should match what the user entered. Use a sentinel controlled loop (sentinel value should be 99999) to keep asking the user the diameter of different circles. Test input for validity.