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Internet Software Development The Java Event Model Lecture 5 The Java Event Model Contents Introduction to Events The Java Event model Using this model to notify Customers that Pizzas are ready from a Bakery This example is taken from JavaBeans by Example, by Henri Jubin, Prentice Hall Problems Pauls Pictures Pauls Documents Pauls Pictures Pauls Sums Pauls Documents Pauls Homework Pauls Sums Pauls Homework Pauls ToDo Lists Window Library Client I’m in charge here, guys! But I need to tell you something! My Documents Reports Papers Presentations Slide Shows Calls File System Events An abstraction of Callback that is applicable to “federations” of interacting components The firing of an event is a way of one object telling one or more other recipients that something interesting has happened The sender fires an event A recipient is called a listener and handles the event The Java Event Model Contents Introduction to Events The Java Event model Using this model to notify Customers that Pizzas are ready from a Bakery This example is taken from JavaBeans by Example, by Henri Jubin, Prentice Hall Java Event Model Event Source Register Event Listener Event Object Fire Event Event Listener Event Objects Encapsulates information specific to an instance of an event E.g. a “mouse click” event may contain: The position of the mouse pointer Which mouse button was clicked (and how many times) The event object is passed as a parameter to the event notification method Event Listeners These are objects that need to be notified when a certain event occurs Event notifications are made through method invocations in the listening object The event object is passed as a parameter The event source must know which listener object(s) to call This information is contained in an eventlistener interface Event Sources Objects that fire events Implement methods that allow listeners to: Register their interest in the events they generate; Unregister their interest in the events they generate. Multicast event delivery enables an event to be fired to a number of event-listeners Summary EventObject source EventSource fires getSource() toString() registers addListener() removeListener() invokes notifications in passed to 0..* EventListener 0..* notification(evt) The Java Event Model Contents Introduction to Events The Java Event model Using this model to notify Customers that Pizzas are ready from a Bakery This example is taken from JavaBeans by Example, by Henri Jubin, Prentice Hall Java Event Model Event Source Register Event Listener Event Object Fire Event Event Listener Chili PizzaExpress EventObject «interface» OrderListener source getSource() toString() Bakery fires PizzaEvent registers with addOrderListener() removeOrderListener() sendMessage(PizzaEvent) invokes notifications in pizzaStatus(evt) passed to 0..* 0..* Customer iNumber iSliceNumber run( ) PizzaEvent.java import java.util.EventObject; EventObject source getSource() toString() PizzaEvent public class PizzaEvent extends EventObject { public PizzaEvent(Object aSource) { super(aSource); } } OrderListener.java import java.util.EventListener; EventListener OrderListener pizzaStatus public interface OrderListener extends EventListener { public void pizzaStatus(PizzaEvent anEvent); } Bakery.java Bakery addOrderListener removeOrderListener sendMessage(PizzaEvent) public class Bakery public Bakery( ) { // constructor of a Bakery instance } public addOrderListener( eL ) { // inserts OrderListeners in some // structure } public removeOrderListener( eL ) { // deletes OrderListeners from that // structure } private void sendMessage( evt ) { // broadcast evt somehow } Properties of Bakery.java import java.lang.Thread; import java.util.*; public class Bakery implements Runnable { private Vector iCustomers = new Vector( ); private Thread iThread; // methods go here… } Constructor for Bakery public Bakery ( ) { iThread = new Thread(this); iThread.start( ); } // When a new instance of Bakery is created, // a flow of control owned by it is started. The main flow of control public void run( ) { while(true) { iThread.sleep(4000); PizzaEvent event = new PizzaEvent(this); sendMessage(event); } } // a Bakery broadcasts a message that Pizza is ready // every 4 seconds Adding and removing Listeners public void addOrderListener(OrderListener aListener) { iCustomers.addElement(aListener); } // Remember iCustomers is a Vector field in Bakery public void removeOrderListener(OrderListener aListener) { iCustomers.removeElement(aListener); } Broadcasting the message private void sendMessage(PizzaEvent anEvent) { Vector v; v = iCustomers.clone( ); for (int i = 0; i<v.size( ); i++) { OrderListener ol = v.elementAt(i); ol.pizzaStatus(anEvent); // implement in Customer } System.out.println(“Pizza ready …”); } Summary for Sources Record all the references to Listener Objects in a “Vector” Register Listeners by adding their name to the Vector Unregister Listeners by removing their name from the Vector Step through the elements of the Vector to notify all the Listeners The Story so Far EventObject «interface» OrderListener source getSource() toString() Bakery fires PizzaEvent registers with addOrderListener() removeOrderListener() sendMessage(PizzaEvent) invokes notifications in pizzaStatus(evt) passed to 0..* 0..* Customer iNumber iSliceNumber run( ) The Customer Class A Customer also has its own flow of control public class Customer implements OrderListener, Runnable { private int iNumber; // identify customer private boolean iHaveSlice; // something to eat? private Thread iThread; // identifiy flow of control private Randon iRandom; // gaps between bites private int iSliceNumber; // Slices eaten …} Construct a Customer public Customer(int aNumber) { iNumber = aNumber; iRandom = new Random(aNumber); iThread = new Thread(this); iThread.start( ); } // Construct a Customer with a specified identifier, and // start its own flow of control Making your Customer Run public void run( ) { while(true) { if (iHaveSlice) { for (int bites=0; bites<4; bites++) { System.out.println(“customer: “ + iNumber + bites + “ slice:” + iSliceNumber); iThread.sleep(iRandom.nextFloat( ) * 3000); } iHaveSlice = false; iThread.suspend( ); } } // Takes 4 bites, with a rest between each, then } // waits for some more Pizza. Response to PizzaEvents Remember, we invoked a method called “pizzaStatus” when we broadcast messages from the Bakery. Customer must implement this: public void pizzaStatus(PizzaEvent anEvent) { if ( ! iHaveSlice) { iHaveSlice = true; iSliceNumber++; iThread.resume( ); } Warning These slides have simplified the implementation a little bit We have missed out: Explicit type conversions; “Synchronisation” of critical sections in threads The full implementation can be found on the CS288 Web site This is taken from JavaBeans by Examples, Henri Jubin, Prentice Hall Running the Bakery public class TestApp { public static void main(String args[ ]) { TestApp t = new TestApp( ); } public TestApp( ) { Bakery b = new Bakery( ); Customer c1 = new Customer( 1 ); Customer c2 = new Customer( 2 ); b.addOrderListener( c1 ); b.addOrderListener( c2 ); } } Summary We have explored a simple example of a general Notifier-Observer design pattern Everything in this example is available in the Java 2 Software Development Kit The trick has been to use a design pattern that allows as many Observers (Customers, in our case) to be added as required