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Object-Oriented Programming Concepts Good Questions What are Objects? What are Classes? What are Messages? What is Inheritance? What Are Objects? Software objects model read-world objects or abstract concepts • dog, bicycle, queue Real-world objects have states and behaviors • Dogs' states: name, color, breed, hungry • Dogs' behaviors: barking fetching How do Software objects implement real-world objects? • Use variables to implement states • Use methods to implement behaviors An object is a software bundle of variables and related methods Visual Representation of A Software Object Variable Method Software Bicycle Instance Variables and Instance Method Encapsulation The objects' variables make up the center of the object. Methods surround and hide the object's center from other objects. Benefit of encapsulation • Modularity • Information hiding For implementation or efficiency reasons, an object may wish to expose some of its variables or hide some of its methods. What Are Classes? A class is a blueprint or prototype defining the variables and methods common to all objects of a certain kind. An object is an instance of a certain class. After you have created a class, you must create an instance of it before you can use. Class variables and class methods The benefit of Classes: Reusability Visual Representation of A Software Class What Are Messages? Software objects interact and communicate with each other by sending messages to each other. More on Messages Components of a Message • The object to whom the message is addressed (Your Bicycle) • The name of the method to perform(changeGears) • Any parameters needed by the method (low gear) The Benefits of Messages • Messages passing supports all possible interactions between objects (aside from direct variable access) • Objects don’t need to be in the same process or even on the same machine to send and receive messages. What is Inheritance? Inheritance allows classes to be defined in terms of other classes • superclass and subclass Each subclass inherits variables and methods from its superclass. Subclasses can add variables and methods to the ones they inherit from the superclass. Subclasses can also override inherited method and provide specialized implementations for those methods. Inheritance or class hierarchy Benefits of Inheritance Programmers can reuse the code in the superclass many times. Programmers can implement superclasses called abstract classes • Abstract class defines “generic” behaviors • Define and may partially implement the behavior but much of the class is undefined and unimplemented. Other programmers fill in the details with specialized subclasses. Message Example Inheritance Example Object-Oriented Development in Java Agenda Java Class and Object Declaration The Life Cycle of an Object Controlling Access to Members of a Class Java Classes and Objects Class: templates for specifying the state and behavior of an object at runtime Object: instances of a class The concepts of class/object provide a mechanism for encapsulation Basic Structures of a Class Class Declaration Variable • Instance Variable • Class Variable Constructor Method • Instance Method • Class Method Cleanup Rectangle2.java Point and Rectangle Rectangle2.java The Class Declaration Constructor A method in a class that initialize an instance of an object before it's used. • The same name as the class and have no return type Multiple Constructors: the name name but a different number of arguments or different typed arguments • Method Overloading Java Provides default constructors. The special variable, this, can be used inside a method to refer to the object instance. Rectangle.java Member Variables Declaration Instance and Local Variable Local variable is defined inside a block of code or a method. Example (FirstClass.java) • Instance Variable: firstVariable • Local Variable: half public int getHalf() { int half; // local variable half = firstVariable / 2; return half; } Methods Method Declaration Return a Value from a Method Use return operator in the method to return the value. Methods can return a primitive type or a reference type. The class of the returned object must be either a subclass of or the exact class of the return type. Method Overload Signature of a Method: return value, name, parameter list Method Overloading: Use the same method name with different arguments to group together related methods. Constructors can also be overloaded. • this(parameters) : Call another constructor within a constructor Example: FirstClass.java, SecondClass.java, Rectangle.java Passing Information into a Method Argument types • primitive and reference data type: Yes • method: No Argument Names • Can have the same name as one of the class's member variable Use this to refer to the member variable Primitive arguments are passed by value. Reference arguments are passed by reference. FirstClass.java The Life Cycle of an Object Creating Objects Using Objects Cleaning Up Unused Objects Creating Objects Rectangle r = new Rectangle(5,5,100,200); • Declaration: Rectangle r (Type name) • Instantiation: new Allocate memory for the object Initialize instance variables Call a constructor • Initialization by Calling a Constructor Rectangle(5,5,100,200) Using Objects Manipulate or inspect its variables objectReference.variable r.x = 50 r.y = 80 Call its methods objectReference.methodName(argumentList) r.move(20,30) Java provides an access control mechanism whereby classes can restrict or allow access to its variables and methods. Clean Up When all references to an object are dropped, the object is no longer required, and become eligible for garbage collection. • Call finalize() to release system resources such as open files or open sockets before the object is collected. • Release references to other objects • protected void finalize() throws Throwable Rectangle2.java Controlling Access to Members of a Class Specifier Class Subclass Package private O protected O O O public O O O package O O world O Private class Alpha { class Beta { private int iamprivate; void accessMethod() { private void privateMethod() Alpha a = new Alpha(); { a.iamprivate = 10; System.out.println a.privateMethod(); ("privateMethod"); } } } } How About one Alpha object access the private member of another Alpha object? Protected package Greek; class Alpha { protected int iamprotected; protected void protectedMethod() { System.out.println ("protectedMethod"); } } package Greek; class Gamma { void accessMethod() { Alpha a = new Alpha(); a.iamprotected = 10; a.protectedMethod(); } } Protected (II) import Greek.*; package Latin; class Delta extends Alpha { void accessMethod(Alpha a, Delta d) { a.iamprotected = 10; d.iamprotected = 10; a.protectedMethod(); d.protectedMethod(); } } Public package Greek; public class Alpha { public int iampublic; public void publicMethod() { System.out.println("publicM ethod"); } } import Greek.*; package Roman; class Beta { void accessMethod() { Alpha a = new Alpha(); a.iampublic = 10; a.publicMethod(); } } Package package Greek; class Alpha { int iampackage; void packageMethod() { System.out.println("packag eMethod"); } } package Greek; class Beta { void accessMethod() { Alpha a = new Alpha(); a.iampackage = 10; a.packageMethod(); } } Inhereitance in Java A mechanism you can use to create a new class by extending the definition of another class Increase the reusability of codes Single Inheritance Simple Class Hierarchy Object Vehicle Car Van Building Bike House Office Truck Superclass and Subclass More About Inheritance Use the extends keyword to create a subclass. Method Override • Use method overriding when you need a subclass to replace a method of its superclass. • Define a new method that replaces the superclass method that has the same signature. Calling Superclass Methods • super.<method>(parameters) • super(parameters) (Calling superclass constructors) Example: GraphicsProgram.java