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Agenda Graphical User Interfaces -- overview -- essential elements Containers -- overview -- composition vs. inheritance Components -- examples Layout Managers -- examples Agenda Graphical User Interfaces -- overview -- essential elements Containers -- overview -- composition vs. inheritance Components -- examples Layout Managers -- examples Graphical User Interface • A Graphical User Interface (GUI) is one variety of user interface. . • User interacts with objects on the screen (icons, buttons, scroll-bars, etc.) via mouse clicks or keyboard actions. Downloading libcrypt ... File Edit 40% Cancel Open Save Save As... Ok Quit Enter GUI Popularity • Popularized in 1980s by the Macintosh. • Now state of the practice, and not final word in UI • Intended to replace text-based "command line" and "function key" interfaces. • Despite similarities, GUIs are typically platformspecific (Windows 95/98/NT/1900, MacOS, X Windows look-and-feel standards). • Some graphical toolkits now provide cross-platform APIs. E.g. wxWindows, GTK+, Java. Java’s GUI Capabilities Java provides essentially two related toolkits for making GUIs: 1. The Abstract Windowing Toolkit ("AWT"), and 2. The Java Foundation Classes ("Swing") Swing is merely an expanded version of the AWT, and provides greater control and convenience. Why Two Toolkits in Java? AWT, then JFC or "Swing" MFC and always "BSoD" Well, it’s a long story. In short, JFC (swing) is Sun’s answer to Microsoft’s MFC--a detailed toolkit library. Cautionary Note We’ve noted that Java has two flavors of toolkits: Swing and AWT. It is not always wise to mix AWT and Swing Components. For your first programs, stick with one toolkit or the other. In the following slides, we will use AWT Components to show the basics. Then, we will switch to Swing Components. How do you tell them apart? Generally, but not always, Swing Components will have a "J" in front of the class name: AWT Swing Button JButton Keep in Mind • We are going to be describing graphical elements in source code (text). – There are drag and drop systems but usually there is an underlying text-based system – Eventually you need to get down to the text level • Java is designed to work across different platforms. – This poses special challenges Steps to GUI Construction We will learn GUI creation in two steps: the "view", and then the "controls" or event handling. 1. In Java, to create a GUI, you (1): • Specify a Container, using . . . • a Layout Manager to . . . • place Components and/or Containers of Components . . . • on the screen as desired. I.e. UI form and appearance TODAY LATER In Java, to make a GUI act as the interface for a program, you (2) I.e. UI interaction and behavior • Design human/computer dialog, using Listeners and componentgenerated events 2. Agenda Graphical User Interfaces -- overview -- essential elements Containers -- overview -- composition vs. inheritance Components -- examples Layout Managers -- examples GUI Design & Creation There are three essential constructs in any GUI: Containers -- used to hold items (e.g., the frame) File Edit Help offset Components -- the widgets or interactors (e.g., buttons) CLICK ME LayoutManagers -- the hidden algorithm used to organize the widgets inside the container offset Pop Quiz (hint) What are the three basic constructs used in every GUI? 1. Containers File Edit Help offset 2. Components CLICK ME 3. LayoutManagers offset Agenda Graphical User Interfaces -- overview -- essential elements Containers -- overview -- composition vs. inheritance Components -- examples Layout Managers -- examples Containers Containers are special components that may contain other components. Examples of Containers: AWT • Panel • Frame • Applet • Window Swing • JPanel • JFrame • Japplet • JWindow Note: Containment is not the same as inheritance extension. A Frame may contain buttons, but buttons are not subclasses of Frame. Containers A Container is a class that extends from java.awt.Container Object As it turns out, the class "Container" is itself a Component. Component Containers can have: • Layouts set on them Container • Other components or containers added to them. Example Let’s make a simple Frame. When working with GUIs, you often have to consult the API. Note the inheritance structure of your classes. Example So far, we’ve used the API to learn how to make a Frame. We found constructors for: public Frame (); public Frame (String strTitle); Now, how can we set the size of the Frame? We again return to the API. Example The class java.awt.Frame does not contain a method to set its size. But such a method was inherited from java.awt.Component: Example Likewise, there’s no method in java.awt.Frame to make the Frame visible. Instead, we find the method "show()" was inherited from java.awt.Window Hello GUI import java.awt.*; public class HelloGUI { public static void main (String[ ] arg) { System.out.println ("About to make GUI"); Frame f = new Frame ("Hello GUIs"); f.setSize( 200, 200 ); f.show(); System.out.println ("Finished making GUI"); }// main }// class HelloGUI (Demonstration) What? Our program runs, and the frame never goes away. When we reach the end of main (as our print statement indicates) why doesn’t the program end? Explanation When the Java VM created our Frame, it entered into a kind of ‘infinite loop’, waiting for input and events. (This is common of graphical toolkits.) import java.awt.*; public class HelloGUI { public static void main (String[ ] arg) { System.out.println ("About to make GUI"); Frame f = new Frame ("Hello GUIs"); f.setSize( 200, 200 ); f.show(); System.out.println ("Finished making GUI"); }// main }// class HelloGUI while(true){ //get user input // handle event } Since we didn’t write any event handlers, not even the "window disposal" button will work. Solution To fix this problem, we’ll have to write some event handling code. But in order to write some event handling code, we have to create some components… So, for now, you’ll just have to use Ctrl-C to end the program. Once the basics of GUI construction are covered, we’ll return to this problem. Agenda Graphical User Interfaces -- overview -- essential elements Containers -- overview -- composition vs. inheritance Components -- examples Layout Managers -- examples Design Idea We really have two choices when working with top-level containers: 1. Inheritance java.awt.Frame -- our class extends a container MyGUI 2. Composition -- our class holds a container MyGUI java.awt.Frame Design Note HAS -A IS-A But the tension between inheritance and composition has been with us…. Example We save our single inheritance import java.awt.*; public class HelloComposition { Frame f; public HelloComposition(){ f = new Frame("Composition Test"); f.setSize(200,200); f.setBackground(Color.red); Check the API f.show(); } public static void main (String[] arg) { HelloComposition h = new HelloComposition(); } } Will call constructor, so the show() method gets called Example A few changes allows us to convert between the two import java.awt.*; public class HelloInheritance extends Frame { Frame f; public HelloInheritance(){ f = new Frame super("Composition Test"); f this.setSize(200,200); f this.setBackground (Color.red); f this.show(); } public static void main (String[] arg) { HelloInheritance h = new HelloInheritance(); h.show(); } } Who’s Kung-Fu is Better Inheritance Use up our single inheritance Composition Saves the single inheritance "Wasted inheritance" occurs where we subclass, but fail to override anything. Useful when you want the "factory settings" for a GUI, with no changed behavior Easier to change basic GUI behavior Often requires more code, more references Container Summary Creating containers requires careful study of the API. Watch the inheritance structure of the classes. A top-level container, like a Frame, requires event handlers (covered later). There are many useful methods for customizing containers. Just look them up in the API. E.g.: myFrame.setBackground(Color.red); An inherited method A class, also in the API Container Summary We may often use "composition" where: -- We don’t anticipate changing behaviors -- We need to save our single inheritance We may often use "inheritance" where: -- We need to change basic GUI behaviors Agenda Graphical User Interfaces -- overview -- essential elements Containers -- overview -- composition vs. inheritance Components -- examples Layout Managers -- examples Components Most interactions in a Java GUI are with Components. Another generic term for Component is other GUIs (e.g. X Windows) is "widget". Different types of components for different types of interaction (e.g. buttons, etc.) User interactions with components create events (thus, eventdriven programming) As a rule, a Component cannot have other components inside Exceptions to rule: pop up menus may have menu items added to them. And Containers are themselves components due to inheritance. Component Examples Demo: HelloWidget Component Examples Component Recall: A Container "is a" Component - generic widget that you can interact with Button - a widget that you can press Canvas - a widget that you can draw on Checkbox - a widget that is checked or not checked Choice - an option menu that drops down Container - a generic class that contains Components Panel - a Container to be used inside another container; used to split an existing window Label - a single line of read-only text List - a list of Strings Scrollbar - a horizontal or vertical scrollbar TextComponent TextArea - multi-line editable text TextField - single-line editable text Components--Examples Canvas: • typically a drawing surface on which shapes, graphs, pictures, etc can be drawn. • utilize mouse events and mouse motion events to interact with the user to accomplish the drawing tasks. TextField: • a one-line data entry area • theoretically infinite in length • can generate Key events to indicate that the user has typed a key • more typically, it generates an Action event when the user finishes the data entry and hits Return in the TextField. Components--Examples Button: • simply a clickable component • appears as a standard button on whatever graphical environment the user happens to be running at the time • generates an Action event when clicked Label: • a one-line field of text. • user cannot change this text directly; program changes text with setText( ) method. • usually not used to capture events (but could) • usually used as a one-way information source to provide a message to the user. Joining Components & Containers Containers have a method: public void add (Component c) that allows us to place items inside. Thus: Panel p = new Panel(); Button b1 = new Button ("Example 1"); Button b2 = new Button ("Example 2"); p.add (b1); p.add(b2); In this example, two buttons are added to the panel. Example import java.awt.*; public class HelloComponent { Frame f; public HelloComponent(){ f = new Frame("Component Test"); f.setSize(200,200); f.setBackground (Color.red); Panel p = new Panel(); Button b = new Button ("Hello Components"); p.add(b); f.add(p); f.show(); } public static void main (String[] arg) { new HelloComponent(); } } (Demonstration) Agenda Graphical User Interfaces -- overview -- essential elements Containers -- overview -- composition vs. inheritance Components -- examples Layout Managers -- examples LayoutManagers We can now create Components and Containers. But how can they be organized? We might be tempted to call methods that set the x, y location of a component in a container. Consulting the API, we find some likely methods: public void setLocation (int x, int y); public void setSize (int width, int height); Layout Managers -- Motivation • To arrange items, one could specify the location of a Component by specific x and y coordinates. The Component class contains the method setLocation(int width, int height): Frame f = new Frame(); f.setSize(500,500); Button myButton = new Button ("Click"); add(myButton); myButton.setLocation(25, 75); NOTE: Origin 0,0 at top left 75 pixels down Click Note: Button’s x and y coordinate starts from top left 25 pixels over What’s wrong with this approach? Layout Managers -- Motivation Problems with specifying x, y coordinates for Component: • This becomes tedious for even mildly complex GUIs. • Addition of more components requires recalculation of every component’s x, y coordinate • If container resizes (e.g., user expands window), calculations have to be redone! Solution: • Position components based on a percentage of available container size. Or create an algorithm to place components . . . But Java already does this for you . . . Layout Managers -- AWT Based • Java provides several layout managers. • We will concentrate here on several of them: • BorderLayout • GridLayout • FlowLayout •BoxLayout • To tell a container which layout manager to use, invoke the method: setLayout( ); and specify a type of layout. For example: To specify a BorderLayout: setLayout (new BorderLayout()); LayoutManagers: Two General Flavors • One can conceptually divide layout managers into two types: – Those that attach constraints to their components. – Those that do not. • What does this mean, "attach constraints"? If a manager attaches constraints to a component, then information about a component’s location (e.g., compass points) is stored with the object. LayoutManagers: Constraints • BorderLayout specifies constraints corresponding to compass regions of a container: NORTH WEST CENTER SOUTH EAST LayoutManagers: Constraints • BorderLayout then appends constraint information on all components, e.g.: this.setLayout (new BorderLayout()); Button e = new Button ("East"); Button w = new Button ("West"); Button n = new Button ("North"); add(e, "East"); // deprecated add("West", w); // works; deprecated add(n, BorderLayout.NORTH); // better LayoutManagers: Constraints LayoutManagers: Another Example import java.awt.*; public class Test extends Frame { public Test() { super ("BorderLayout Demo"); this.setSize(200,200); this.setLayout(new BorderLayout()); this.add (new Button ("North"), BorderLayout.NORTH); this.add (new Button ("South"), BorderLayout.SOUTH); this.add (new Button ("East"), BorderLayout.EAST); this.add (new Button ("West"), BorderLayout.WEST); this.add (new Button ("Center"), BorderLayout.CENTER); } public static void main (String[ ] args) { new Test().show(); } } // test LayoutManager: Example Giving: BorderLayout BorderLayout specifies the arrangement: CENTER EAST WEST NORTH SOUTH • To add components to a BorderLayout, specify the position in which the component will reside. • Only one component (or container) can go in each of the five positions. BorderLayout--Example setLayout (new BorderLayout()); add(new Label ("Hello!"), "North"); Canvas myCanvas = new Canvas(); // more about Canvas in a moment add (myCanvas, "Center"); Hello! { a fresh canvas for drawing here} Simple Example import java.awt.*; public class HelloLayout { public static void main(String[] args) { Frame f = new Frame(); f.setSize(400,400); BorderLayout bord = new BorderLayout(); f.setLayout(bord); Button b = new Button ("Hello"); f.add(b, BorderLayout.SOUTH); } } // HelloLayout Will this work? Let’s run it and find out... (Demonstration) Simple Example import java.awt.*; public class HelloLayout { public static void main(String[] args) { Frame f = new Frame(); f.setSize(400,400); BorderLayout bord = new BorderLayout(); f.setLayout(bord); Button b = new Button ("Hello"); f.add(b, BorderLayout.SOUTH); f.show(); } } // HelloLayout Ahh.. We forgot to set our Frame visible. Now it works. Welcome to the exciting world of GUI debugging. LayoutManager: No Constraints • The second type of LayoutManager does not specify constraints for the objects it holds. • Examples: – GridLayout() – FlowLayout() • Without constraints, you cannot accurately predict layout behavior across platforms LayoutManager: No Constraints import java.awt.*; public class FlowTest extends Frame { String Labels[] = {"Short", "Short", "Long Label", "Really Long Label", "Really, really long"}; public FlowTest(){ this.setSize(400,200); setLayout(new FlowLayout()); for (int i = 0; i < Labels.length; i++){ Button temp = new Button (Labels[i]); add (temp); } } public static void main (String arg[]){ new FlowTest().show(); } } //class test LayoutManager: No Constraints Yields: LayoutManager: No Constraints And also: Demonstration LayoutManager: No Constraints • Note: – Since pixels, fonts and insets vary with each platform, layout without constraints will vary greatly. • Lesson: – Use layout managers without constraints only when you have few components, or you’ve anticipated their possible movement. LayoutManager: No Constraints • Don’t think that layout managers without constraints are not useful! • One of the most useful constraint-free layout manager is "GridLayout". public GridLayout(); public GridLayout(int rows, int cols); public GridLayout (int rows, int cols, int hgap, int vgap); GridLayout GridLayout specifies a grid pattern via: setLayout (new GridLayout (rows, columns)); For example: setLayout (new GridLayout(2,3)); generates: GridLayout • To add components (or containers) to a GridLayout, particular locations are not specified (unlike BorderLayout). • Instead, the components (or containers) are positioned by the sequence in which they are added, as indicated by numerals below. • Significantly, GridLayout is distortive(değiştirilebilir), meaning components are stretched to fill the available space in the grid. 1 4 2 3 5 6 GridLayout Optionally, two additional parameters may be used with GridLayout to specify the horizontal and vertical spacing (in pixels) between grid elements: setLayout (new GridLayout (rows, columns, hspace, vspace)); where hspace specifies horizontal size, and vspace specifies vertical size, e.g., setLayout (new GridLayout (2, 2, 7, 5)); GridLayout: Example import java.awt.*; public class CalcPad extends Frame { public CalcPad() { setLayout(new GridLayout(5,3)); int off[]={-2,2,0}; for (int i=9; i >= 1; i--) add (new Button (""+(i+off[i%3]))); add (new Button (".")); add (new Button ("0")); add (new Button ("+/-")); add (new Panel()); } public static void main (String[] arg){ CalcPad ti = new CalcPad(); ti.setSize(150,150); ti.show(); } }//CalcPad Box Layout: Motivation Often, it is desirable to place items in horizontal or vertical direction. A grid layout may not be the best choice, since grid components are resized to fit the available space--it distorts its contents. container component Desired look A (3, 1) grid forces size changes BoxLayout A BoxLayout provides this feature. It resembles a FlowLayout, but with directional control, and other features Horizontal and vertical flow control BoxLayout: How The BoxLayout has a single constructor: BoxLayout(Container target, int axis); The ‘target’ is the container we wish to layout. The ‘axis’ is a static field: BoxLayout.X_AXIS; BoxLayout.Y_AXIS; JPanel buttonPanel = new JPanel(); BoxLayout bLayout = new BoxLayout (buttonPanel, BoxLayout.X_AXIS); buttonPanel.setLayout(bLayout); Questions? Exercise Please Log In User Name Password Let’s design a simple class that displays a login prompt. No events will be handled; let’s just experiment with components, containers and layout managers. Step 1: List Components Please Log In User Name Password Labels Text Fields Step 2: List Containers Please Log In User Name Password Panel (out container) Panel (perhaps a grid?) Step 3: Select Layouts Please Log In User Name Password Grid Layout Step 3: Select Layouts (cont’d) Please Log In User Name Password BorderLayout Step 4: Code import java.awt.*; public class LoginPanel extends Panel { TextField password, username; Panel innerPanel; public LoginPanel () { this.setLayout(new BorderLayout()); innerPanel = new Panel(); innerPanel.setLayout(new GridLayout(2,2)); innerPanel.add(new Label("User Name")); username = new TextField(10); innerPanel.add(username); innerPanel.add(new Label("Password")); password = new TextField(10); innerPanel.add(password); this.add(innerPanel, BorderLayout.CENTER); this.add(new Label("Please Log In"), BorderLayout.NORTH); } // class LoginPanel (con’td)… public static void main(String[] args) { Frame f= new Frame(); f.setSize(400,400); f.add(new LoginPanel()); f.show(); } } // LoginPanel Demonstration Step 5: @%#&$&! What happened? Analysis Recall that grid layout distorts, and stretches the cell contents to fit the maximum allowed space. Revision #1 User Name Password Since the grid was distortive, we’ll wrap the contents in an inner panel. The wrapping panel will get stretched, but not its contents. import java.awt.*; public class LoginPanel extends Panel { TextField password, username; Panel innerPanel; public LoginPanel () { this.setLayout(new BorderLayout()); innerPanel = new Panel(); innerPanel.setLayout(new GridLayout(2,2)); innerPanel.add(wrapInPanel(new Label("User Name"))); username = new TextField(10); innerPanel.add(wrapInPanel(username)); innerPanel.add(wrapInPanel(new Label("Password"))); password = new TextField(10); innerPanel.add(wrapInPanel(password)); this.add(innerPanel, BorderLayout.CENTER); this.add(new Label("Please Log In"), BorderLayout.NORTH); } public Panel wrapInPanel(Component c){ Panel pTemp = new Panel(); Here, we wrap pTemp.setLayout(new FlowLayout()); the components pTemp.add(c); return pTemp; before adding } /* Revised LoginPanel class (cont’d) */ public static void main(String[] args) { Frame f= new Frame(); f.setSize(400,400); f.add(new LoginPanel()); f.show(); } } // LoginPanel Demonstration Result: Hmmm. This time, it’s the BorderLayout that’s distorting the grid panel Our solution so far has been adequate for a basic GUI. But let’s see how to really solve this problem. The Fix We want the components to have their natural size: User Name A box layout (X_AXIS) will do this. We also want the sets of widgets to take up their proper vertical position, as if there were springs forcing the components away from the top/bottom. User Name Password Solution As it turns out, there’s an API call for creating this ‘spring’ effect: myContainer.add (Box.createHorizontalGlue()); myContainer.add(new Button ("hi")); Hi Horizontal glue pushes the component away import java.awt.*; import javax.swing.*; public class LoginBoxPanel extends Panel{ TextField password, username; public LoginBoxPanel () { password = new TextField(10); username = new TextField(10); Panel pInner = new Panel(); pInner.setLayout (new BoxLayout(pInner, BoxLayout.Y_AXIS)); Panel pUser = getPanelPair(new Label("User Name"), username); Panel pPass = getPanelPair(new Label("Password"), password); pInner.add(pUser); pInner.add(pPass); // constructor (cont’d)... this.setLayout(new BoxLayout(this, BoxLayout.Y_AXIS)); Panel prompt = new Panel(); prompt.setLayout(new FlowLayout(FlowLayout.LEFT)); prompt.add(new Label ("Please Log In")); this.add(prompt); this.add(Box.createVerticalGlue()); this.add(pInner); this.add(Box.createVerticalGlue()); } public Panel getPanelPair (Component first,Component second){ Panel pTemp = new Panel(); pTemp.setLayout (new BoxLayout(pTemp, BoxLayout.X_AXIS)); pTemp.add(first); pTemp.add(second); Panel pWrapper = new Panel(); pWrapper.setLayout(new FlowLayout()); pWrapper.add(pTemp); return pWrapper; } public static void main(String[] args) { Frame f= new Frame(); f.setSize(400, 200); f.add(new LoginBoxPanel()); f.show(); }// main } // LoginBoxPanel Demonstration Ulcer Check Confused by the preceding? Yea, it’s a lot to take in. BUT THE POINT IS THAT YOU CAN PLACE CONTAINERS INSIDE OTHER CONTAINERS, and thereby create a novel layout. For now, stick with the simple layouts (e.g., the simple BorderLayout/GridLayout), and become comfortable with components. Questions?