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KE2 Affordances of Technologies: ClinVP Clinical Thinking in 3D Dr George Ke 24th March 2011 Affordances of what??? • “A characteristic of an object, especially relating to its potential utility, which can be inferred from visual or other perceptual signals; a quality or utility which is readily apparent or available.” – Oxford English Dictionary • “An affordance is a quality of an object, or an environment, that allows an individual to perform an action.” –Wikipedia 2 Affordances from user’s point of view • “what actions the user perceives to be possible rather than what is true.” – Just Noticeable Difference by Don Norman • “Does the user perceive that clicking on that object is a meaningful, useful action, with a known outcome? ” – Just Noticeable Difference by Don Norman 3 Affordances of ClinVP • Allows students to – practise clinical skills (history taking, examination, investigation, differential diagnosis and patient management) – apply clinical skills to real-world scenarios – see the consequences of their actions as feedback – learn from mistakes • in an interactive and engaging manner • in an immersive learning environment • in a safe environment 4 Affordances of Technologies • Artificial Intelligence – allows conversations in natural language with VP – learns new conversations with human users – tracks user interactions – facilitates more realistic history taking and examination • A.L.I.C.E. chatbot 5 Affordances of Technologies • Semantic Web and Ontologies – model patient data (anatomy, conditions, symptom, etc.) – support decision making – formulate constructive feedback 6 Affordances of Technologies • Virtual World – provides immersive and situated learning in 3D – allows interaction with VP and/or other users – offers more direct interaction with objects – offers a sense of reality • Perioperative demo 7 Affordances of Technologies • Complex learning paths are possible Mr. Brown comes back to the GP Mr. Brown attending the GP with condition X Diagnosis Send Mr. Brown home Mr. Brown’s condition worsens Mr. Brown is dead Send Mr. Brown to the hospital Send Mr. Brown home Test conducted and results interpreted Treatment A Treatment B Mr. Brown does not respond to treatment B Treatment C Mr. Brown is cured 8 Affordances from user’s point of view • Does the user think the technologies support the action they perform to achieve their goals, i.e. learning? • False affordance – while we want to make ClinVP as realistic as possible, technical limitations can lead users to mistakes and misunderstandings • Follow-up evaluation on student behaviour and performance is required to assess students’ perception 9 Summary • Affordances = possibilities, potential, user perceptions • Artificial Intelligence, Semantic Web, Ontologies and Virtual World • With technologies, we can support more complex learning design • Technologies would only work when the user thinks they work 10