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Topics on Computer Applications (Synthetic Character Design) Jehee Lee Who am I ? • PhD in computer science, KAIST, 2000 – Motion analysis and synthesis for human-like characters • Joined SNU in spring 2003 – Movement Research Lab will be established • Specialties – Computer graphics – Animation – Computer games (?) Synthetic Characters • Artificial life-form in physical and graphical worlds – – – – – – Characters in video games Synthetic actors in computer-generated films Artificial pets Avatars Virtual humans and animals Robots Related Research Fields • Computer graphics – Visualize appearances and movements • Artificial intelligence – Make them think ! • Robotics – They might have physical bodies • Human Computer Interaction – We want to interact with them Why Synthetic Characters ? • Mostly for entertainment – Video games, movies – Petz5web.mov • Better communication through internet – Avatars • Better interaction with computers – Agents • Assistance in real life – Robots • Fine art • Just curiosity What do we expect ? • • • • • • Appearance Action Personality Ability to perceive Ability to think Ability to evolve Appearance • Imitation of real life-forms – – – – Full-body Upper body only Lower body only Head only • Imaginary forms – Appeal – Visually pleasing – Functionally useful Final Fantasy Action • Physically feasible – The law of physics • Perceptually plausible – Not physically feasible, but – Accepted as plausible movements – A bit exaggerated • Unrealistic, but visually pleasing – Extremely exaggerated – Eg) Cartoon Personality • Emotion – Eg) Feel fear if an enemy is present • Motivation – Eg) Seek for food if hungry • Social behavior – Interaction among artificial and real life-forms Perception • Recognize objects, characters, actions, and events – – – – – Vision Sound Speech Touch Facial expression Think • Reasoning – Artificial intelligence • Planning – Path, motion, task • Memory – Keep track of interaction history Evolve • Learn – Collect information through perception – Experience the world through interaction – Evolve personality • Breed – Produce new characters • Mutate – Develops different characteristics Autonomy • Animated characters – Movie characters – Carefully planned, scripted, created through off-line process • Avatars – Game characters – Controllable through user interfaces – Local planning, responsive to stimulation • Intelligent agents – Virtual humans, artificial pets – Think, perceive, interact, learn, and evolve • Sometimes this classification is unclear Course Planning • We will survey the state of art – Research papers and case study • Administration – Prerequisites • Undergraduate computer graphics – Course webpage • http://graphics.snu.ac.kr/~jehee/MRL • Readings will be on the web every week (No textbook) – Grading • Term projects (50%) • Classroom presentation (30%) • Homework & class participations (20%)