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Chapter 13 Multimedia and Artificial Intelligence © Paradigm Publishing Inc. 13-1 Presentation Overview • • • • The Use of Multimedia Creating Digital Media Creating Multimedia Artificial Intelligence © Paradigm Publishing Inc. 13-2 The Use of Multimedia Multimedia Web Pages © Paradigm Publishing Inc. 13-3 The Use of Multimedia Multimedia Web Pages – Flash and Shockwave are leading sources of Web movies and games © Paradigm Publishing Inc. 13-4 The Use of Multimedia Multimedia Web Pages – Flash and Shockwave are leading sources of Web movies and games – Shockwave – more intensive format, requiring more time to download larger 3-D movies © Paradigm Publishing Inc. 13-5 The Use of Multimedia Multimedia Web Pages – Flash and Shockwave are leading sources of Web movies and games – Shockwave – more intensive format, requiring more time to download larger 3-D movies – Flash – faster and commonly used for cartoonlike imagery © Paradigm Publishing Inc. 13-6 The Use of Multimedia Multimedia Web Pages – Flash and Shockwave are leading sources of Web movies and games – Shockwave – more intensive format, requiring more time to download larger 3-D movies – Flash – faster and commonly used for cartoonlike imagery – both provide fast, easily created movies that transmit over Internet as part of a Web page © Paradigm Publishing Inc. 13-7 The Use of Multimedia Educational Tools © Paradigm Publishing Inc. 13-8 The Use of Multimedia Educational Tools – schools and colleges use online courses as valuable teaching medium © Paradigm Publishing Inc. 13-9 The Use of Multimedia Educational Tools – schools and colleges use online courses as valuable teaching medium – online courses incorporate sound, images, and videos within a text framework © Paradigm Publishing Inc. 13-10 The Use of Multimedia Educational Tools – schools and colleges use online courses as valuable teaching medium – online courses incorporate sound, images, and videos within a text framework – multimedia tutorials are helpful for special education students because materials are presented in various forms © Paradigm Publishing Inc. 13-11 The Use of Multimedia Computer Games © Paradigm Publishing Inc. 13-12 The Use of Multimedia Computer Games – about 50 percent of Americans play computer games on a regular basis © Paradigm Publishing Inc. 13-13 The Use of Multimedia Computer Games – about 50 percent of Americans play computer games on a regular basis – game consoles rival personal computers for power and are priced under $300 © Paradigm Publishing Inc. 13-14 The Use of Multimedia Computer Games – about 50 percent of Americans play computer games on a regular basis – game consoles rival personal computers for power and are priced under $300 – online games involve thousands of players and enable them to chat, have adventures, and interact in worlds that exist only inside a computer © Paradigm Publishing Inc. 13-15 The Use of Multimedia Computer Games – multimedia PCs are most costly and high-powered computers on consumer market © Paradigm Publishing Inc. 13-16 The Use of Multimedia Computer Games – multimedia PCs are most costly and high-powered computers on consumer market – running a game makes a computer work harder than any other task because it requires fast 3-D video, sound, and networking–often all at once © Paradigm Publishing Inc. 13-17 The Use of Multimedia Online Gaming Terminology © Paradigm Publishing Inc. 13-18 The Use of Multimedia Online Gaming Terminology (continued) © Paradigm Publishing Inc. 13-19 Creating Digital Media – Digitizing – reducing a picture, sound, text, or movie to a series of on-off settings that can be stored on a computer. © Paradigm Publishing Inc. 13-20 Creating Digital Media – Digitizing – reducing a picture, sound, text, or movie to a series of on-off settings that can be stored on a computer. – Digital media – an advantage over analog data because it can be reproduced an infinite number of times with no degradation of quality. © Paradigm Publishing Inc. 13-21 Creating Digital Media Painting and Drawing Programs © Paradigm Publishing Inc. 13-22 Creating Digital Media Painting and Drawing Programs – Bitmap-based (paint) graphics programs provide tools that users can use to create and edit drawings by changing pixels from white to black or color. © Paradigm Publishing Inc. 13-23 Creating Digital Media Painting and Drawing Programs – Bitmap-based (paint) graphics programs provide tools that users can use to create and edit drawings by changing pixels from white to black or color. – Vector-based (draw) graphics programs provide tools that users can use to create, edit, and combine mathematically defined geometric shapes. © Paradigm Publishing Inc. 13-24 Creating Digital Media Some Standard Graphics File Formats © Paradigm Publishing Inc. 13-25 Creating Digital Media Graphics File Formats © Paradigm Publishing Inc. 13-26 Creating Digital Media Graphics File Formats – Native format – format that is specific to the application in which it is made © Paradigm Publishing Inc. 13-27 Creating Digital Media Graphics File Formats – Native format – format that is specific to the application in which it is made – Exporting – saving graphic in a standard file format © Paradigm Publishing Inc. 13-28 Creating Digital Media Graphics File Formats – Native format – format that is specific to the application in which it is made – Exporting – saving graphic in a standard file format – Importing – placing a graphic from a standard file format into another document or file © Paradigm Publishing Inc. 13-29 Creating Digital Media Graphics File Formats – Native format – format that is specific to the application in which it is made – Exporting – saving graphic in a standard file format – Importing – placing a graphic from a standard file format into another document or file – Data compression – conversion program can compress a bitmap image into another file format that looks almost as good and requires less file space © Paradigm Publishing Inc. 13-30 Creating Digital Media Shown here are a compressed bitmap file and an uncompressed bitmap file of the same image © Paradigm Publishing Inc. 13-31 Creating Digital Media Vector Graphics © Paradigm Publishing Inc. 13-32 Creating Digital Media Vector Graphics – stored as a series of codes representing different shapes, each with a color, size, and starting position © Paradigm Publishing Inc. 13-33 Creating Digital Media Vector Graphics – stored as a series of codes representing different shapes, each with a color, size, and starting position – cannot reproduce a detailed image such as a face © Paradigm Publishing Inc. 13-34 Creating Digital Media Vector Graphics – stored as a series of codes representing different shapes, each with a color, size, and starting position – cannot reproduce a detailed image such as a face – wireframe diagram can use three-dimensional techniques to create, using vector graphics, a wireframe that can be stretched and rotated as desired; bitmaps are drawn on top of the wireframe to create a three-dimensional effect © Paradigm Publishing Inc. 13-35 Creating Digital Media Clip Art Images © Paradigm Publishing Inc. 13-36 Creating Digital Media Clip Art Images – icon-like images that are sizable and can be inserted into the text of a report or Web pages to liven up the screen © Paradigm Publishing Inc. 13-37 Creating Digital Media Clip Art Images – icon-like images that are sizable and can be inserted into the text of a report or Web pages to liven up the screen – somewhat generic, tending to feature items such as images of spinning globes, stop signs, or stylized computers © Paradigm Publishing Inc. 13-38 Creating Digital Media Raster Image Editing © Paradigm Publishing Inc. 13-39 Creating Digital Media Raster Image Editing – Adobe Photoshop and Corel Photo House can edit digitized photographs © Paradigm Publishing Inc. 13-40 Creating Digital Media Raster Image Editing – Adobe Photoshop and Corel Photo House can edit digitized photographs – digitized photographs are stored as raster images, or a collection of pixels © Paradigm Publishing Inc. 13-41 Creating Digital Media Raster Image Editing – Adobe Photoshop and Corel Photo House can edit digitized photographs – digitized photographs are stored as raster images, or a collection of pixels – most common file format used for digitized photos is the Tag Image File Format (TIFF or TIF) © Paradigm Publishing Inc. 13-42 Creating Digital Media 3-D Modeling Programs © Paradigm Publishing Inc. 13-43 Creating Digital Media 3-D Modeling Programs – create what appears to be three-dimensional objects on a two-dimensional surface © Paradigm Publishing Inc. 13-44 Creating Digital Media 3-D Modeling Programs – create what appears to be three-dimensional objects on a two-dimensional surface – requires combined talents of an artist and an advanced computer user © Paradigm Publishing Inc. 13-45 Creating Digital Media 3-D Modeling Programs – create what appears to be three-dimensional objects on a two-dimensional surface – requires combined talents of an artist and an advanced computer user – requires enormous computing power © Paradigm Publishing Inc. 13-46 Creating Digital Media Computer Animation © Paradigm Publishing Inc. 13-47 Creating Digital Media Computer Animation – computer graphic special effects (CG FX) allow users to draw computer animated graphics © Paradigm Publishing Inc. 13-48 Creating Digital Media Computer Animation – computer graphic special effects (CG FX) allow users to draw computer animated graphics – far cheaper to create computer animated graphics than use traditional techniques © Paradigm Publishing Inc. 13-49 Creating Digital Media Computer Animation – computer graphic special effects (CG FX) allow users to draw computer animated graphics – far cheaper to create computer animated graphics than use traditional techniques – animated graphics are easily manipulated so that any image can be redrawn until it is just right © Paradigm Publishing Inc. 13-50 Creating Digital Media The sound of someone singing is captured by sampling the sound and then storing the measurements in binary format for use by the computer. © Paradigm Publishing Inc. 13-51 Creating Digital Media Wave Files © Paradigm Publishing Inc. 13-52 Creating Digital Media Wave Files – records any kind of sound by storing masses of binary numbers and measuring exactly how much voltage to send out to the speakers each fraction of a second in order to reproduce the sound © Paradigm Publishing Inc. 13-53 Creating Digital Media Wave Files – records any kind of sound by storing masses of binary numbers and measuring exactly how much voltage to send out to the speakers each fraction of a second in order to reproduce the sound – a human voice sounds very real at a sampling rate of 11 KHz © Paradigm Publishing Inc. 13-54 Creating Digital Media Wave Files – records any kind of sound by storing masses of binary numbers and measuring exactly how much voltage to send out to the speakers each fraction of a second in order to reproduce the sound – a human voice sounds very real at a sampling rate of 11 KHz – clear, sharp musical reproductions are recorded at 44 KHz © Paradigm Publishing Inc. 13-55 Creating Digital Media Musical Instrument Digital Interface © Paradigm Publishing Inc. 13-56 Creating Digital Media Musical Instrument Digital Interface – digitally simulates musical instruments © Paradigm Publishing Inc. 13-57 Creating Digital Media Musical Instrument Digital Interface – digitally simulates musical instruments – MIDI file only needs to know which notes to play on each instrument to reproduce music © Paradigm Publishing Inc. 13-58 Creating Digital Media Musical Instrument Digital Interface – digitally simulates musical instruments – MIDI file only needs to know which notes to play on each instrument to reproduce music – used to create background music for games © Paradigm Publishing Inc. 13-59 Creating Digital Media Musical Instrument Digital Interface – digitally simulates musical instruments – MIDI file only needs to know which notes to play on each instrument to reproduce music – used to create background music for games – MIDI files reproduce rather poorly on PCs © Paradigm Publishing Inc. 13-60 Creating Digital Media MP3 Sound Compression Technique © Paradigm Publishing Inc. 13-61 Creating Digital Media MP3 Sound Compression Technique – takes a wave file and reduces it by 90%, leaving behind a high-quality reproduction © Paradigm Publishing Inc. 13-62 Creating Digital Media MP3 Sound Compression Technique – takes a wave file and reduces it by 90%, leaving behind a high-quality reproduction – uses a data compression system that works in a similar fashion to JPEG or GIF formats © Paradigm Publishing Inc. 13-63 Creating Digital Media MP3 Sound Compression Technique – takes a wave file and reduces it by 90%, leaving behind a high-quality reproduction – uses a data compression system that works in a similar fashion to JPEG or GIF formats – possible for a device the size of a credit card to hold an entire library of music © Paradigm Publishing Inc. 13-64 Creating Digital Media Digital Movies © Paradigm Publishing Inc. 13-65 Creating Digital Media Digital Movies – significantly enhance the movie-viewing experience through their high-quality sound and pictures © Paradigm Publishing Inc. 13-66 Creating Digital Media Digital Movies – significantly enhance the movie-viewing experience through their high-quality sound and pictures – do not degrade with each showing and therefore do not skip, buzz, or flicker © Paradigm Publishing Inc. 13-67 Creating Digital Media Movie Compression Techniques © Paradigm Publishing Inc. 13-68 Creating Digital Media Movie Compression Techniques – MPEG file format – the movie equivalent of the MP3 music format © Paradigm Publishing Inc. 13-69 Creating Digital Media Movie Compression Techniques – MPEG file format – movie equivalent of the MP3 music format – MPEG2 file format – high-quality format DVD players use © Paradigm Publishing Inc. 13-70 Creating Digital Media Movie Compression Techniques – MPEG file format – movie equivalent of the MP3 music format – MPEG2 file format – high-quality format DVD players use – MOV file format – apple format © Paradigm Publishing Inc. 13-71 Creating Digital Media Movie Compression Techniques – MPEG file format – movie equivalent of the MP3 music format – MPEG2 file format – high-quality format DVD players use – MOV file format – apple format – AVI file format – older Windows format © Paradigm Publishing Inc. 13-72 Creating Digital Media Movie Compression Techniques – MPEG file format – movie equivalent of the MP3 music format – MPEG2 file format – high-quality format DVD players use – MOV file format – apple format – AVI file format – older Windows format – Flash – moving images for Web pages © Paradigm Publishing Inc. 13-73 Creating Digital Media Digital Cable © Paradigm Publishing Inc. 13-74 Creating Digital Media Digital Cable – offers wide selection of stations, typically several hundred, with the capability of expanding to 2,000 stations © Paradigm Publishing Inc. 13-75 Creating Digital Media Digital Cable – offers wide selection of stations, typically several hundred, with the capability of expanding to 2,000 stations – provides clearer picture but takes longer to come into focus © Paradigm Publishing Inc. 13-76 Creating Digital Media Digital Cable – offers wide selection of stations, typically several hundred, with the capability of expanding to 2,000 stations – provides clearer picture but takes longer to come into focus – provides easily accessible information buttons and scheduling data © Paradigm Publishing Inc. 13-77 Creating Digital Media Digital Video Recorder (DVR) © Paradigm Publishing Inc. 13-78 Creating Digital Media Digital Video Recorder (DVR) – operates as a digital TV cable box and can also perform the job of HD TV support © Paradigm Publishing Inc. 13-79 Creating Digital Media Digital Video Recorder (DVR) – operates as a digital TV cable box and can also perform the job of HD TV support – records TV on a hard drive inside the box © Paradigm Publishing Inc. 13-80 Creating Digital Media Digital Video Recorder (DVR) – operates as a digital TV cable box and can also perform the job of HD TV support – records TV on a hard drive inside the box – is able to pause and rewind live TV for later viewing © Paradigm Publishing Inc. 13-81 Creating Digital Media High-Definition TV © Paradigm Publishing Inc. 13-82 Creating Digital Media High-Definition TV – has more lines and more pixels—thus, higher resolution © Paradigm Publishing Inc. 13-83 Creating Digital Media High-Definition TV – has more lines and more pixels—thus, higher resolution – offers sharper picture quality © Paradigm Publishing Inc. 13-84 Creating Digital Media High-Definition TV – has more lines and more pixels—thus, higher resolution – offers sharper picture quality – requires stations to buy expensive new hardware © Paradigm Publishing Inc. 13-85 Creating Digital Media High-Definition TV – has more lines and more pixels—thus, higher resolution – offers sharper picture quality – requires stations to buy expensive new hardware – increased bandwidth forces some TV cable networks to remove channels from their list © Paradigm Publishing Inc. 13-86 Creating Multimedia Steps in Creating Multimedia © Paradigm Publishing Inc. 13-87 Creating Multimedia Steps in Creating Multimedia – plan the work © Paradigm Publishing Inc. 13-88 Creating Multimedia Steps in Creating Multimedia – plan the work – create the elements to be included in the work © Paradigm Publishing Inc. 13-89 Creating Multimedia Steps in Creating Multimedia – plan the work – create the elements to be included in the work – combine the elements to create the work © Paradigm Publishing Inc. 13-90 Creating Multimedia Steps in Creating Multimedia – – – – plan the work create the elements to be included in the work combine the elements to create the work write the work to a portable storage medium such as a CD-ROM, or post the work on the Web © Paradigm Publishing Inc. 13-91 Creating Multimedia Sequential Page-Based Multimedia © Paradigm Publishing Inc. 13-92 Creating Multimedia Sequential Page-Based Multimedia – sequence of pages or slides appearing one after the other and incorporating elements such as text, sound, graphics, and video © Paradigm Publishing Inc. 13-93 Creating Multimedia Sequential Page-Based Multimedia – sequence of pages or slides appearing one after the other and incorporating elements such as text, sound, graphics, and video – material is presented in a fixed order © Paradigm Publishing Inc. 13-94 Creating Multimedia Sequential Page-Based Multimedia – sequence of pages or slides appearing one after the other and incorporating elements such as text, sound, graphics, and video – material is presented in a fixed order – appropriate for sales presentations, lectures, or stepby-step descriptions of how to accomplish a task © Paradigm Publishing Inc. 13-95 Creating Multimedia Hypertext Page-Based Multimedia © Paradigm Publishing Inc. 13-96 Creating Multimedia Hypertext Page-Based Multimedia – set of pages containing links that can be followed at will © Paradigm Publishing Inc. 13-97 Creating Multimedia Hypertext Page-Based Multimedia – set of pages containing links that can be followed at will – user can move from page to page or click on links to graphics, text, sound, or video files © Paradigm Publishing Inc. 13-98 Creating Multimedia Hypertext Page-Based Multimedia – set of pages containing links that can be followed at will – user can move from page to page or click on links to graphics, text, sound, or video files – author prepares a tree diagram showing links between pages © Paradigm Publishing Inc. 13-99 Creating Multimedia This tree diagram shows links between pages in a simple multimedia presentation. © Paradigm Publishing Inc. 13-100 Creating Multimedia Movie-Based Multimedia © Paradigm Publishing Inc. 13-101 Creating Multimedia Movie-Based Multimedia – work can be a movie or series of movies that stop from time to time, enabling users to follow links © Paradigm Publishing Inc. 13-102 Creating Multimedia Movie-Based Multimedia – work can be a movie or series of movies that stop from time to time, enabling users to follow links – a storyboard is prepared to plan sequential pagebased multimedia or movie-based multimedia © Paradigm Publishing Inc. 13-103 Creating Multimedia Movie-Based Multimedia – work can be a movie or series of movies that stop from time to time, enabling users to follow links – a storyboard is prepared to plan sequential pagebased multimedia or movie-based multimedia – storyboards consist of sketches of the pages or frames as they will appear in the final work © Paradigm Publishing Inc. 13-104 Creating Multimedia Creating the Content of the Work © Paradigm Publishing Inc. 13-105 Creating Multimedia Creating the Content of the Work – text prepared using a word processing program © Paradigm Publishing Inc. 13-106 Creating Multimedia Creating the Content of the Work – text prepared using a word processing program – graphics created in painting, drawing, or 3-D modeling programs, or taken from clip art or stock sources © Paradigm Publishing Inc. 13-107 Creating Multimedia Creating the Content of the Work – text prepared using a word processing program – graphics created in painting, drawing, or 3-D modeling programs, or taken from clip art or stock sources – images produced by traditional means or scanned and edited in a graphics program © Paradigm Publishing Inc. 13-108 Creating Multimedia Hardware/Software for Creating Multimedia © Paradigm Publishing Inc. 13-109 Creating Multimedia Hardware/Software for Creating Multimedia – sound digitizing card enables computer to capture and process digitized sounds © Paradigm Publishing Inc. 13-110 Creating Multimedia Hardware/Software for Creating Multimedia – sound digitizing card enables computer to capture and process digitized sounds – programs such as SoundEdit and Deck capture and edit sounds © Paradigm Publishing Inc. 13-111 Creating Multimedia Hardware/Software for Creating Multimedia – sound digitizing card enables computer to capture and process digitized sounds – programs such as SoundEdit and Deck capture and edit sounds – video digitizing card captures and digitizes video images and sound © Paradigm Publishing Inc. 13-112 Creating Multimedia Hardware/Software for Creating Multimedia – sound digitizing card enables computer to capture and process digitized sounds – programs such as SoundEdit and Deck capture and edit sounds – video digitizing card captures and digitizes video images and sound – programs such as VideoVision and Adobe Premier capture and edit images © Paradigm Publishing Inc. 13-113 Creating Multimedia Combining the Elements © Paradigm Publishing Inc. 13-114 Creating Multimedia Combining the Elements – simplest works are documents that move from page to page invoking multimedia elements placed on the pages © Paradigm Publishing Inc. 13-115 Creating Multimedia Combining the Elements – simplest works are documents that move from page to page invoking multimedia elements placed on the pages – more complex works use PDF files incorporating pages created in other programs such as graphics, presentation, or page layout programs © Paradigm Publishing Inc. 13-116 Creating Multimedia Combining the Elements – simplest works are documents that move from page to page invoking multimedia elements placed on the pages – more complex works use PDF files incorporating pages created in other programs such as graphics, presentation, or page layout programs – most complex works save elements as single tracks that are combined and synchronized into a single file © Paradigm Publishing Inc. 13-117 Artificial Intelligence The goal of artificial intelligence (AI) is to develop computers that can perform functions normally reserved for humans: thinking, talking, seeing, feeling, walking, and learning from their mistakes. © Paradigm Publishing Inc. 13-118 Artificial Intelligence AI Technology Trends © Paradigm Publishing Inc. 13-119 Artificial Intelligence AI Technology Trends – moving toward limited, focused applications © Paradigm Publishing Inc. 13-120 Artificial Intelligence AI Technology Trends – moving toward limited, focused applications – goal of AI has shifted to augmenting human capabilities rather than supplanting them © Paradigm Publishing Inc. 13-121 Artificial Intelligence AI Technology Trends – moving toward limited, focused applications – goal of AI has shifted to augmenting human capabilities rather than supplanting them – three primary areas of artificial intelligence applications are cognitive science, natural interfaces, and robotics © Paradigm Publishing Inc. 13-122 Artificial Intelligence Three primary areas of artificial intelligence applications are cognitive science, natural interfaces, and robotics. © Paradigm Publishing Inc. 13-123 Artificial Intelligence Cognitive Science Application © Paradigm Publishing Inc. 13-124 Artificial Intelligence Cognitive Science Application – the study and simulation of the human mind © Paradigm Publishing Inc. 13-125 Artificial Intelligence Cognitive Science Application – the study and simulation of the human mind – based on biology, neurology, psychology, and other disciplines © Paradigm Publishing Inc. 13-126 Artificial Intelligence Cognitive Science Application – the study and simulation of the human mind – based on biology, neurology, psychology, and other disciplines – focuses on researching how the human brain thinks and learns © Paradigm Publishing Inc. 13-127 Artificial Intelligence Cognitive Science Application – the study and simulation of the human mind – based on biology, neurology, psychology, and other disciplines – focuses on researching how the human brain thinks and learns – types of applications are intelligent agents, experts systems, data mining, genetic algorithms, fuzzy logic, and neural networks © Paradigm Publishing Inc. 13-128 Artificial Intelligence Intelligent Agent © Paradigm Publishing Inc. 13-129 Artificial Intelligence Intelligent Agent – provides an intuitive assistant (agent) that can utilize knowledge based on past experience and predictions of likely future behavior © Paradigm Publishing Inc. 13-130 Artificial Intelligence Intelligent Agent – provides an intuitive assistant (agent) that can utilize knowledge based on past experience and predictions of likely future behavior – agents goal is to reduce difficult tasks down to a few simple mouse clicks that can be completed quickly © Paradigm Publishing Inc. 13-131 Artificial Intelligence Expert System © Paradigm Publishing Inc. 13-132 Artificial Intelligence Expert System – embodies human expertise in a particular field © Paradigm Publishing Inc. 13-133 Artificial Intelligence Expert System – embodies human expertise in a particular field – works by questioning the user and then drawing a conclusion from the information provided © Paradigm Publishing Inc. 13-134 Artificial Intelligence Expert System – embodies human expertise in a particular field – works by questioning the user and then drawing a conclusion from the information provided – a knowledge engineer specializes in building knowledge bases of rules the computer can prove or disprove © Paradigm Publishing Inc. 13-135 Artificial Intelligence Expert System – embodies human expertise in a particular field – works by questioning the user and then drawing a conclusion from the information provided – a knowledge engineer specializes in building knowledge bases of rules the computer can prove or disprove – an inference engine asks the questions and draws the conclusions © Paradigm Publishing Inc. 13-136 Artificial Intelligence Data Mining © Paradigm Publishing Inc. 13-137 Artificial Intelligence Data Mining – finds new ways to use masses of data stored in databases of large corporations © Paradigm Publishing Inc. 13-138 Artificial Intelligence Data Mining – finds new ways to use masses of data stored in databases of large corporations – sorts existing data to provide more carefully targeted marketing and pricing of products © Paradigm Publishing Inc. 13-139 Artificial Intelligence Data Mining – finds new ways to use masses of data stored in databases of large corporations – sorts existing data to provide more carefully targeted marketing and pricing of products – able to determine with good accuracy whether a new offering will succeed or fail © Paradigm Publishing Inc. 13-140 Artificial Intelligence Genetic Algorithms © Paradigm Publishing Inc. 13-141 Artificial Intelligence Genetic Algorithms – applies a Darwinian (survival of the fittest) method to problem solving © Paradigm Publishing Inc. 13-142 Artificial Intelligence Genetic Algorithms – applies a Darwinian (survival of the fittest) method to problem solving – uses a computer to create thousands or millions of slightly varied designs and then tests and selects the best of them © Paradigm Publishing Inc. 13-143 Artificial Intelligence Genetic Algorithms – applies a Darwinian (survival of the fittest) method to problem solving – uses a computer to create thousands or millions of slightly varied designs and then tests and selects the best of them – chooses most successful designs for new mutations, producing crossovers by mixing together traits of the survivors © Paradigm Publishing Inc. 13-144 Artificial Intelligence Fuzzy Logic System © Paradigm Publishing Inc. 13-145 Artificial Intelligence Fuzzy Logic System – attempts to model human reasoning by allowing for approximations and incomplete input data © Paradigm Publishing Inc. 13-146 Artificial Intelligence Fuzzy Logic System – attempts to model human reasoning by allowing for approximations and incomplete input data – allows users to input “fuzzy” data © Paradigm Publishing Inc. 13-147 Artificial Intelligence Fuzzy Logic System – attempts to model human reasoning by allowing for approximations and incomplete input data – allows users to input “fuzzy” data – works more naturally with the user by piecing together an answer similar to what a traditional expert system uses © Paradigm Publishing Inc. 13-148 Artificial Intelligence Comparison of traditional SQL query and equivalent fuzzy logic query © Paradigm Publishing Inc. 13-149 Artificial Intelligence Neural Network © Paradigm Publishing Inc. 13-150 Artificial Intelligence Neural Network – simulates the physical workings of the human mind © Paradigm Publishing Inc. 13-151 Artificial Intelligence Neural Network – simulates the physical workings of the human mind – generally starts off with only an input source, some form of output, and a goal © Paradigm Publishing Inc. 13-152 Artificial Intelligence Neural Network – simulates the physical workings of the human mind – generally starts off with only an input source, some form of output, and a goal – learns by trial and error how a desired output affects the input © Paradigm Publishing Inc. 13-153 Artificial Intelligence Neural Network – simulates the physical workings of the human mind – generally starts off with only an input source, some form of output, and a goal – learns by trial and error how a desired output affects the input – the “gain” controls the change rate of the firing threshold of the neurons which, in turn, controls how fast a system will learn or unlearn something © Paradigm Publishing Inc. 13-154 Artificial Intelligence Natural Interface Applications © Paradigm Publishing Inc. 13-155 Artificial Intelligence Natural Interface Applications – Speech recognition – computer can take dictation and perform requested actions © Paradigm Publishing Inc. 13-156 Artificial Intelligence Natural Interface Applications – Speech recognition – computer can take dictation and perform requested actions – Natural language interfaces – goal is a machine that can read a set of news articles on any topic and understand what it has read © Paradigm Publishing Inc. 13-157 Artificial Intelligence Natural Interface Applications – Virtual reality – characterized in terms of its immersiveness, which measures how real the simulated world feels and how well it can make users accept it as their own © Paradigm Publishing Inc. 13-158 Artificial Intelligence Natural Interface Applications – Virtual reality – characterized in terms of its immersiveness, which measures how real the simulated world feels and how well it can make users accept it as their own – Mental interfaces – uses sensors mounted around the skull to read alpha brain waves; measures brain activity and interprets it as a command © Paradigm Publishing Inc. 13-159 Artificial Intelligence Robots as Androids © Paradigm Publishing Inc. 13-160 Artificial Intelligence Robots as Androids – Robots – machines capable of independent movement © Paradigm Publishing Inc. 13-161 Artificial Intelligence Robots as Androids – Robots – machines capable of independent movement – Androids – simulated humans © Paradigm Publishing Inc. 13-162 Artificial Intelligence Robots as Androids – Robots – machines capable of independent movement – Androids – simulated humans – Visual perception – computer security programs exist that recognize an individual human thumbprint or face © Paradigm Publishing Inc. 13-163 Artificial Intelligence Robots as Androids – Robots – machines capable of independent movement – Androids – simulated humans – Visual perception – computer security programs exist that recognize an individual human thumbprint or face – Audio perception – identifying a single voice and interpreting what is being said amid background noise is a goal of programmers © Paradigm Publishing Inc. 13-164 Artificial Intelligence Robots as Androids – Tactile perception – robot must be able to feel an object AND must be able to sense how much pressure to apply to that object; must be dexterous enough to perform small actions such as placing a chip at a precise spot in a circuit board © Paradigm Publishing Inc. 13-165 Artificial Intelligence Robots as Androids – Tactile perception – robot must be able to feel an object AND must be able to sense how much pressure to apply to that object; must be dexterous enough to perform small actions such as placing a chip at a precise spot in a circuit board – Locomotion – most mobile robots use wheels or treads which limit mobility but make them easier to control © Paradigm Publishing Inc. 13-166 Artificial Intelligence Robots as Androids – Navigation – robot can plot a course to a location using an internal “map” built up by a navigational perception system © Paradigm Publishing Inc. 13-167 On the Horizon Based on the information presented in this chapter and your own experience, what do you think is on the horizon? © Paradigm Publishing Inc. 13-168