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Transcript
Evolutionary Algorithms and
Artificial Intelligence
Paul Grouchy
PhD Candidate
University of Toronto Institute for
Aerospace Studies
[email protected]
Intro to Evolutionary Algorithms (EAs)
Program flow of a Genetic Algorithm (GA):
1. Randomly initialize population of “genomes”
2. Evaluate “fitness” of all genomes
3. Select high-fitness genomes to become
“parents”
4. Produce new population of “offspring” genomes
from “parent” genomes
5. End of a single “generation”
Intro to Evolutionary Algorithms (EAs)
Toy problem: Maximize the sum of 5 bits
Genome:
Fitness
0
1
1
0
0
(sum of bits)
2
Intro to Evolutionary Algorithms (EAs)
Toy problem: 1 generation
0
1
0
0
fitness: 1
0
0
1
1
0
fitness: 2
0
0
1
0
0
fitness: 2
1
0
0
0
1
fitness: 1
0
Intro to Evolutionary Algorithms (EAs)
Toy problem: 1 generation
0
1
1
0
0
0
crossover point
0
1
1
1
0
0
0
1
0
Parents
crossover point
0
10
0
mutation
0
0
Offspring
Intro to Evolutionary Algorithms (EAs)
Mutation
Generation t+1
0 1 1 0 1
0 1 0 0 1
Crossover
0 1 1 0 0
0 1 0 1 1
select and reproduce parents based
on fitness values
evaluate fitness of each genome
using fitness function
0 1 1 1 1
Generation t
Intro to Evolutionary Algorithms (EAs)
Intro to Evolutionary Algorithms (EAs)
Evolutionary Computation: A Unified Approach (2006)
Kenneth De Jong
EAs as AIs
http://boxcar2d.com/
https://xkcd.com/720/
EAs as AIs
• Eureqa (http://creativemachines.cornell.edu/eureqa)
– Based on Genetic Programming (GP):
EAs as AIs
• Eureqa (http://creativemachines.cornell.edu/eureqa)
EAs as AIs
http://www.gp-field-guide.org.uk/
(FREE!)
EAs are Embarrassingly Parallelizable
AI vs. AGI
• AI:
AI vs. AGI
• Artificial General Intelligence (AGI):
AI vs. AGI
• Artificial General Intelligence (AGI):
EAs to evolve AIs
EAs to evolve AIs
Generation t+1
select and reproduce parents based
on fitness values
evaluate fitness of each genome
using fitness function
Generation t
EAs to evolve AIs
Inputs
Outputs
EAs to evolve AIs
0.32
1.10
-0.21
…
0.11
=
select and reproduce parents based
on fitness values
2
evaluate fitness of each genome
using fitness function
1
0
0
-1
-2
1
2
EAs to evolve AIs
EAs to evolve AIs
EAs to evolve AIs
Learning and Generalizability
[Urzelai & Floreano, 2001]
Learning and Generalizability
[Soltoggio et al., 2007]
EAs to evolve AIs
Can we evolve an abstraction of a
brain?
0D3v0
Ordinary Differential Equation Evolution
Learning Capabilities
Simulation environment
Typical evolved forage path
Typical evolved “eat” output
https://xkcd.com/534/
ALife/Evolution of Communication Sim
(x,y)
(Δx,Δy)
cin
cout
ALife/Evolution of Communication Sim
ALife/Evolution of Communication Sim
ALife/Evolution of Communication Sim
ALife/Evolution of Communication Sim
ALife/Evolution of Communication Sim
ALife/Evolution of Communication Sim
ALife/Evolution of Communication Sim
THANK YOU!!!
Paul Grouchy
PhD Candidate
University of Toronto Institute for
Aerospace Studies
[email protected]