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WebQuests Presented by Audrey Chouri & Margaret Moloney What is a WebQuest? • “ A WebQuest is an inquiry-oriented activity in which some or all of the information that learners interact with comes from resources on the internet” (Dodge, 1997). • Dr. Bernie Dodge, a professor of Educational Technology, developed and implemented the WebQuest model at San Diego State University • Most distinguishing characteristics of a WebQuest are, the project is set on the web and the activities that students have to provide for the project need to be inquiry-oriented or examples of real world activity. • Most of the time resources for the project are either pre-selected by the instructor or the person who put the WebQuest together. Students can interact using the internet as a resource of information and knowledge. Types of WebQuests Short-term In a short-term WebQuest, the instructional goal is simply knowledge acquisition and integration. Each student obtains and processes a significant amount of new information from the Web and inschool materials. Short term WebQuests are designed to be completed in one to three class periods (Hampton 2009). Long-term In a long-term WebQuest, the instructional goal increases one level, challenging students to extend and refine the knowledge they find online and in the real world. Each student deeply analyzes a body of knowledge, transforms it and demonstrates understanding by presenting it in someway. Long-term WebQuests can take between one week and one month to complete (Hampton 2009). Educational theory WebQuests are based on Constructivist Learning theory. Constructivism suggests that the learner is more actively involve in creating new meanings. Constructivism states that learning is an active, contextualized process of constructing knowledge rather than acquiring it. Knowledge is constructed based on personal experiences and hypotheses of the environment. Each person has a different interpretation and views the situation with different perspectives. The learner brings past experiences and cultural factors to a situation. Introduction, Task, Process, Resources, Evaluation, and Conclusion are the six components of a WebQuest. Each component has its own page. The six different pages are linked together. A click of a button will link to the respective component on the WebQuest. It is like creating your own website. • • • • Introduction: Task: Process: Resources: • Evaluation: • Conclusion: What the learner is going to learn? What the learner is going to research and present? The steps the learner need to follow to accomplish the task. A list of resources the instructor has provided to help the learner accomplish the task Evaluation rubric designed by the instructor to assess the learner’s work. What the learner have learned from the finished product? Application of WebQuest to teaching situations • To teach nurses how to design a teaching project. • To teach nursing students anatomy, pathophysiology, nursing process for providing individualized care or nursing implications of medications administration. • To develop critical pathways. • For promotion and maintenance of healthy behaviors in the community. • To do group projects or research projects from home. • Students can use WebQuest to do their presentations. • For patients with limited reading ability a WebQuest with pictures or images can be created to help them understand their diagnosis or how to adhere to their medication regime. Settings to use WebQuest A WebQuest can be used in multiple settings as long as an individual has access to a computer and the internet. It can be used in classrooms because students can incorporate technology in their learning activity. It can be used in health care settings, by patients to explore the health system and by medical professionals for inquiry-oriented activities or to make connections to the “real-world”. It can be used by health agencies, businesses, and professional groups to present their ideas and also to get the audience involve in discussions and activities. Pros of WebQuest • • • • Narrows and Directs students’ Web searches. Assists teachers with integrating technology into the classroom. WebQuests promote a safe internet environment. WebQuests are structured, organized, time efficient tools used by educators to make available to students a wide array of internet information that can inspire critical thinking skills. • WebQuests challenge student intellectual and academic ability rather than web based searching skills. Cons of WebQuest • WebQuests do not take the developmental nature into consideration. • Many WebQuests are written exactly the same way. • WebQuests make little allowances for individual differences of any kind (i.e learning styles or preferences). • WebQuests tend to promote social isolation among students. • WebQuests assume that critical thinking skills can only be taught through group activity and consensus building Ways to adapt the strategy The teacher can design the WebQuest to meet the needs of a particular learning environment or group of students. WebQuests can be modified to assess the students’ comprehension of a particular topic. WebQuests can be adapted to a particular time frame. (i.e. over a number of days or placement of the WebQuest in the curriculum) Effectiveness of the WebQuest Completion of the assigned task(s) submitted to the teacher. A peer review by other groups. A grading rubric to assess the completion, quality and comprehension of the assigned task. A student survey of the pros and cons of the WebQuest.