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CE 00875 - 3 Character AI Diane Bishton – K229 ([email protected]) these slides at http://blackboard.staffs.ac.uk Dimensions of Emotion 1 Introduction • We will begin with a look at why studying ‘Emotion’ is becoming more important & how ‘Emotion’ in humans may be defined • We will also see that although emotions are so varied: there are commonalities across cultures we can induce emotion by thought or simply by changing our facial expression 2 Why is Study of Emotion so ‘hot’ ? • Experiments in the early 1990’s showed people with particular brain lesions who couldn’t experience emotions had difficulty making rational decisions Emotionality - a prerequisite of Rational Behaviour (see rationality etc. in Free Will, (earlier lecture)) • Humans treat computers like people ‘Anthropomorphism’ People make Emotional connection with Computers • The generation of human-like characteristics in film & in games e.g. Beowulf (2007), Sims etc. Synthetic characters develop their own behaviour, & humans become co-stars 3 Key things about Emotions They can, & often do, begin quickly It’s difficult for us to control both the triggers of emotion & the extent to which we react Emotion is evident on our face & in our voice Many of the expressions are subtle, some are clear (you’ll have chance to do an experiment soon) Each emotion generates unique sensations We appear to behave so as to minimise negative emotions & maximise positive ones 4 Emotion & Feedback ‘Behaviourism’ later) Received + Omitted _ Stopped ! Emotional States appear to be tied to Reward (R you want) & Punishment (P you want to avoid) (refer to From Rolls E T in Trappl et al (2002) Emotions can be elicited by R & P : received, left out, or stopped 5 Instrumental Reinforcers (IR) One definition : Emotions are ‘States’ that result from ‘Instrumental Reinforcers’ IR “are stimuli that, if their occurrence, termination, or omission is made contingent upon the making of a response, alter the probability of the future emission of that response” (Rolls E T, in Trappl et al (2002) p13) Reinforcers can be : Primary (unlearned i.e. innate) Secondary (learned by Association with Primary Reinforcers, See Behaviourism, & separate ‘Conditioning’ handout) Emotions can be produced by Recall of reinforcing events (see Memory etc) “…emotion is produced by a stimulus… emotions have an object in the real world… emotional states are intentional…they are about something.”(Rolls E T, Trappl et al (2002) p15) Behaviourism Developmental stages Schedules of reinforcement (an ‘exogenous’, outside influence on cognitive growth) Task analysis - to devise ‘behavioural objectives’, but, what is mastery learning, & what components ? - expert disagreement e.g. Octal arithmetic Emphasis on Rules, instructional targets Covert (hidden) problem-solving steps ignored as irrelevant Reinforcement through stimulus-response Trained, measurable behaviours, Conditioning (Pavlov) ‘Higher’ animals - chimps etc, showed that we can’t generalise ‘Laws’ from a specific Context, nor even for same Subject 7 Functions of Emotion Elicitation of Autonomic Response & Endocrine Response i.e. Fight or Flight Flexibility of Behaviour to Reinforcing Stimuli i.e. behaviour goals are specified by R & P evaluation - different actions can achieve an R or avoid a P Motivation & Direction of personal behaviour Communication (of one’s emotion to another) to influence their behaviour Social Bonding Cognitive Evaluation of Events or Memories (via current mood state (learning)) Memory storage - especially of episodic memory, may contribute to memory ‘strength’ Memory Recall - as just one cue or route to ‘a’ memory (summarised from (Rolls E T, in Trappl et al (2002) pp16-19) 8 Motivations for Giving ‘Machines’ Emotional Ability • Building robots & synthetic characters that can emulate living things (see Personification, below) • Building ‘intelligent’ machines (decision-making) • To better understand human emotion • Making interaction less frustrating via Machines that can identify situations that lead to user frustration (situated cognition & affective computing) (Being able to recognise (particularly) user frustration could be a key step in the development of Adaptive Systems ) • In ‘Personification’ of the interface - all sorts of applications of Interface Agents , up to and including Artificial Life (aLife) see the work of Maes, P. etc. 9 Anthropomorphism • We already endow artefacts & natural phenomena with human qualities • Do we want emotional technology ? • What advantages & disadvantages could this bring ? • How far could rationality go without an emotional component? • Pentagon ‘ethical’ AI soldiers? 10 Emotional computers • Designers can engender the appearance of emotion in interfaces e.g. Microsoft Office assistant can appear to “Sulk” • If emotion is about empathy & survival, at what point do we suspend disbelief & ‘connect’ with the character ? e.g. Wallace & Gromit ? • Work has been carried out on a human head avatar which reacts with similar facial expressions in order to offer a more realistic interface see e.g. BT Talking Head 11 Identifying Emotions • Ekman and Friesen developed FACS - Facial Action Coding System • Still used today – uses facial muscles to quantify emotions • Plutchik in 1980 argued there were 8 pairs of basic or primary emotions i.e. 12 13 14 Universal Emotions Ekman, Friesen and Ellsworth (1972) identified Six basic human emotions i.e. Fear Surprise Disgust Anger Happiness Sadness and Ekman (2003) later added a seventh: Contempt Not surprisingly, these map on to the 6 innate facial expressions identified throughout human cultures. 15 Cannon-Bard Theory • Cannon and Bard in the 1920’s noted that the same visceral (instinctive/primeval) changes occur in different emotions • Thalamus plays a central role • This sends signals to the Autonomic Nervous System (ANS) – responsible for unconscious functions like heart rate and secretion of hormones such as adrenaline • and to the Cortex which interprets the situation i.e. 16 The Cannon–Bard theory. 17 Emotional signs Noticeable to outside world • Facial Expression • Voice Intonation • Gesture, Movement • Posture • Pupil Dilation Internal effects • Respiration • Heart Rate • Temperature • Electrodermal Response, Perspiration • Muscle Action Potentials • Blood Pressure 18 Emotion Detection Attributing a change in facial expression, vocal intonation and (ideally) a person’s actions to a specific emotion is difficult at best and is responsible for many misunderstandings (take the face test) Sufferers of Autism have this kind of problem • What capabilities would a computer require to recognise emotional states? 19 Currently • Technology exists to read physiological changes such as heart rate, skin conductivity • However the sensors are too intrusive for everyday use and require expert analysis • Also, individual physiological signs tend to indicate a general increase in arousal – GAS (General Adaptive Syndrome) - rather than a specific emotion 20 Mirror Neurons – Empathy cells • What about us ? • In the early 1990’s Rizzolatti G. & Craighero L. (2004) identified ‘mirror neurons’ or ‘copycat cells’ during experiments involving monkeys. • Mirror neurons show activation of the same neural pathway that would operate to execute a particular action whenever an action is observed. Basis for learning by imitation. Very common in humans. • They may allow us to read others’ emotions through the pathways that generate our facial 21 expressions when we express emotion Summary • We’ve seen a couple of models of ‘Emotion’ and some reasons for endowing machines with, at least, the ability to recognise & respond to Emotions • We’ve also seen how intimately emotions are tied to human existence, and connections have been made to earlier lectures on NVC & Free Will. • Now take the Faces Test 22