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The Community Network Game CNG Networked Media Concertation Feb. 2010 Alex Shani – Project Coordinator 1 CNG ICT-248175-Facts STREP rewarded on Call 4 8 Partners (out of which 3 are SMEs) Start date: 1st Feb 2010 Duration: 30 months Project Officer: Ms. Loretta Anania 2 CNG Partners Participant organisation name Part. short name Country Exent IL 1* Exent Technologies Ltd. 2 Research Academic Computer Technology Institute CTI GR 3 Groupe des Ecoles des Telecommunications ITE FR 4 De Montfort University DMU UK 5* Kaltura Ltd. KAL IL 6* RedBedlam RB UK 7 European Game Developers Federation EGDF SE 8* i2 media research limited i2media UK * SME 3 CNG Partners and Activities Gallery Exent Technologies Ltd. Exent Coordination European Game Developers Federation RedBedlam Kaltura Ltd. i2 Media EGDF RB KAL i2media Research Academic Computer Technology CTI Users Needs and Users Rights Exent Technologies Ltd. Exent Institute Telecom Kaltura Ltd. De Montfort University IT KAL DMU Technology RedBedlam i2 Media Kaltura Ltd. RB i2media KAL Technology Verification i2 Media RedBedlam European Game Developers Federation Exent Technologies Ltd. Kaltura Ltd. i2media RB EGDF Exent KAL Use Case and Business Models 4 CNG Highlights The CNG project combines the use of InGame Graphical Insertion on users’ local devices and the use of P2P traffic for UGC Video/Graphical applications to facilitate and support community activities on MMOGs. This innovative approach linked the highly interactive environment of MMOGs (operating on their existing servers) with new CNG graphical and community functionality. The MMOG and Community activities are merged by the graphical processing on end-users’ devices. 5 In-game Graphical Insertion Technology (IGIT) 6 In-game Graphical Insertion Technology [1] The original resolution of the game was modified to enable an additional frame around the game to hold the in-frame objects. [2] MSN messenger window [3] Web browser [4] Another web browser window [5] MMOG specific chat to enable the users in a specific scene to cooperate. [6] In-game 3D UGC. [7] Two windows of a video chat with casual friends or cooperative players. 7 CNG Innovations InGame Graphical Insertion Technology (IGIT): new techniques of replacing existing texture with a new one and adding new 3D and Video elements; including: InGame Asset Replacement and Asset Insertion Inserting In-Frame Web Browser for hosting Web 2.0 applications. Enhanced peer-to-peer (P2P) Video and Content delivery: new application-layer mechanisms to allow users to diffuse their UserGenerated Content (UGC) over a P2P overlay without harming the game experience (MMOG-friendly P2P); including: Overlays for P2P User Generated Streaming Diffusion MMOG-friendly P2P traffic Efficient transmission of user-generated content over a P2P overlay New Business Models that capitalise on CNGs’ innovative approach. 8 CNG System MMOG Servers CNG Server CDN Server CDN Server www P2P (UGC) Game Content&Data Client Client Client Game Data CNG Content Game Content 9 Thanks Alex Shani Project Coordinator 10