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Impact of ICT Diffusion in Key Sectors of Korea October 31, 2006 Jeongwon Yoon Director [email protected] National 한국정보사회진흥원 Information Society Agency Contents Ⅰ. ICT Diffusion of Korea Ⅱ. Changes in ICT Environment Ⅲ . From e-Society to u-Society 1 Korea’s Journey in ICT Diffusion U-Korea U-Society Broadband IT Korea Vision 2007 (2003) 3rd New social demand and IT environmental change e-Korea Vision 2006 (2002) 7th PC users 20 mil.(2000) Cyber Korea 21 (1997) 14th Internet users 10 mil. (1999) 12th E-Commerce volume KRW 300 trillion (2004) 14th Internet banking 10 mil. (2001) Internet users 30 mil.(2004) Broadband internet 10 mil. households (2002) 19위 22nd 1997 2 22nd 1998 Korea’s advancement in National Informatization Index (NCA 2005) 1999 2000 2001 Mobile phones 30 mil. (2002) 2002 2003 2004 2005 2006 2010 Milestones in Korea’s ICT Diffusion When New Technology Supersedes Old Technology 2003 MP3 Market >Music Disc Market 1999 Mobile Phone >Fixed Phone 3 Wireless Internet >Wired Internet Digital TV >Analog TV 2004 Internet Banking >CD/ATM Use 2000 Portable PC >Desktop PC 2005 Internet Use >TV Watching 2010 2015 Internet and Mobile Telecommunications 13.8 2,627 3,301 Internet Users (Units of 10,000) Annual growth rate of Korea : 72.2% Annual growth rate of the World : 41.9%(1994 2004) 96 3,234 3,834 Mobile Phone Subscribers (Units of 10,000) Annual growth rate of Korea : 43.9% Annual growth rate of the World: 41.1%(1994 2004) 1994 4 2002 2005 Public Administration e-Signing and e-Document Exchange 5 Public Services Usage Rate of Internet-based Public Services 6 ICT Export Leads Korea’s Economic Growth IT Export (Units of 100 mil. USD) 883 % of Total Export 800 780 747 575 500 385 463 28.5 29.7 29.4 27.4 28.0 25.6 ’01 ’02 ’03 5 Major Export of Items (’05) ’06(e) (Units of 100 mil. USD) Car Semiconductor Mobile Phones Machinery PetroChemical 380 300 248 222.4 207.5 *MIC/MOCIE 7 ’05(p) ’04 Key Success Factors Comprehensive and systematic informatization promotion Establishment of Ministry of Information and Communication Framework Act on Informatization Promotion Informatization Promotion Fund, etc. Timely establishment of informatization vision and strategy Mapping out of Cyber Korea 21, Broadband IT Korea Vision 2007, etc. Advance investment and competition promotion for strategic sector Promotion of TDX, M-DRM, CDMA, ADSL, etc. Active expansion of an Information-Hip Culture Huge base of tech-savvy users active in early adoption of new technology, Wide penetration of ‘PC rooms’ (cyber cafes) 8 Ⅱ. Changes in ICT Environment 9 Changes in Industrial Structure (1) Emergence of New Industries S/W Industry - Domestic production: KRW 6.5 trillion (1999) → KRW 19.8trillion (2004) Game Industry Market Size (unit : KRW trillion) - No. of employees: 62,000 (1999) → 130,000 (2004) Game Industry - Market size: KRW 2.9 trillion (2000) → KRW 5.1 trillion (2005) More than double the size of music (368.3 billion) and film (1.4 trillion) industries (2003) Internet portal, DB construction, Information processing and operation businesses have emerged Data for 2005 are estimates (Source : KGDI) 10 Changes in Industrial Structure (2) Online Financial Activities < internet banking transition > 50 Internet Banking (unit : %) - Internet banking usage rate: 31.6%(Dec.2005) Bank windows 40 31.6% 30.1% 28.3% 30 CD/ATM internet banking 20 Internet banking usage rate by banks: 33.2% telebanking 12.0% 10 - No. of Internet banking subscribers: 26.74 mil. Online stock trading rate: 65.3%(April.2005) 0 ’02.06. 12. ’03.06. 12. ’04.06. 12. ’05.06. 12. < electronic commerce market size > 1,552,958 1,653,732 1,741,896 1,834,204 13.5 10.8 17.1 314,079 235,025 7.7 e-Business, e-Commerce (unit : \ billion, %) real commerce volume(estimates) electronic commerce volume electronic commerce rate 178,810 - Market size: KRW 55 billion (1998) → KRW 314 trillion (2004) Internet Auction: the largest online marketplace in Korea 118,796 2001 2002 2003 2004 (source : Korea National Statistical Office, 2005.) 11 - Average daily visitors: 1.09 million (March 2004) vs. 0.3 million of Namdaemun Market (2003) Changes in Society and Culture Online Cultural Contents(music, movies, etc.) < internet users(2005) > Netizens 97.8 - internet users : 71.9% (33.88million) - internet users at age 3 ~ 5 : 47.9% 64.3 33.5 97.9 (unit : age, %) 91.0 68.7 44.6 35.7 11.9 - 45% of netizens use instant messenger 3 Online communities 4 5 6-19 20-29 30-39 40-49 50-59 60~ < Blog : Web + log > * www.cyworld.com * www.naver.com - No. of online communities at ‘Daum’ exceeds 5.9 million (2005) - 37.1% of netizens use Blogs(cyworld, etc.) Digital Music Market < on-offline music market > - market size : KRW 2,550trillion Offline E-sports : 17million digital 2002 12 2003 2004 2005 Ⅲ . From e-Society to u-Society 13 Environmental Demand 1 Now, another paradigm shift to ubiquitous Society Intelligent Robot Digitalisation of TV 4G, BcN Ubi-Nomad Netizen Telematics Digital Home Mobile Banking DMB,WiBro Broadband 2005 14 2006 2007 2010 2015 Industrial Demand 2 Increased demand for reinvigorating economy with IT IT industry has been the important support for Korean economy in slump - Economic Contribution of IT in Korea: No. 1 in OECD countries (OECD Outlook 2004, December 2004) 40 Real GDP Growth Rate IT Contribution Rate to Real GDP Growth IT Production Increase Rate 10 0 45.2 22.6 30 20 48.1 23.1 17.6 25.3 8.7 1.3 3.8 7.0 3.1 4.7 2001 2002 2003 2004 Source: Bank of Korea, Ministry of Information and Communication 15 Security Demands 3 Increased threat to information security in ubiquitous environment Damages by incidents are growing serious with convergence of communication, broadcasting, and internet and diversification of information equipments More Serious Damage Broader Damaged Area Internet BcN Simple information loss, system failure may lead to loss in human lives and property Increased Targets PC mobile phones, information appliances and all other devices 16 Social Demands 4 Concerns about negative aspects of the Information Society Issues raised on breaches of personal information, illegal and obscene information, online addiction, etc. ※ Especially, concerns about personal information are increasing and calls to restrict collecting residential ID numbers and destroy information of subscribers cancelling their mobile communication services are also increasing No. of adjustment 불법유해정보 시정요구 No. of inquiries on breaches requests on illegal and obscene information of personal information 17 No. of inquiries on online addiction Source: KISA, KADO, Information Communication Ethics Committee u-Korea 2015 u-KOREA establishment (’06~’10) u-KOREA Maturity (’11~’15) • Enter top 15 in national competitiveness • Enter top 10 in national competitiveness • Achieve national income of USD 22,000 • Achieve national income of USD 30,000 • Enter top 25 in quality of citizen life • Enter top 20 in quality of citizen life Launch ubiquitous services (u-logistics and distribution, u-Healthcare, etc.) Diffusing ubiquitous service to all sectors of society Fostering u-industry and new markets World leader in u-industry and market Completing ubiquitous network (BcN, USN, etc.) Embed chips in all objects Technological converging of IT with BT, NT Advanced development of convergence technology - IT and BT, NT Improving institutions for ubiquitous society 18 Mature ubiquitous culture 19