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LIFESTUDIO:HEAD® Software Components LIFESTUDIO:HEAD® Software Components Overview •Authoring Tool or Editor •Plug-Ins •SDK LIFESTUDIO:HEAD® Authoring Tool • In this standalone program you can create LifeStudio:HEAD models and animations Authoring Tool LIFESTUDIO:HEAD® Import-Export Plug-Ins • Import-Export Plug-Ins bring LS:HEAD models and animations into 3ds max and Maya scenes Import-Export Plug-In LIFESTUDIO:HEAD® Muscles Setup Plug-Ins • Muscles Setup Plug-Ins allow creating your specific LifeStudio:HEAD powered models for 3ds max and Maya Muscles Setup Plug-In LIFESTUDIO:HEAD® SDK • LifeStudio:HEAD SDK allows you to use LS:HEAD models and animations in your real-time applications on PC, PlayStation 2, Xbox, Xbox 360 LifeStudio:HEAD SDK LIFESTUDIO:HEAD® Native File Types • LIFESTUDIO:HEAD technology introduces its native data types Some of the types are listed below just for your information LIFESTUDIO:HEAD® Native File Types •GDP - Main Model Files • - 3D meshes, muscle setup data, other model data •MLD - Muscles Location Data • - vertex selection zones, muscle positions and splines •HDS - Head Parts Demarcation Semantics • - additional data to differentiate eyes, jaw, tongue •MMA - Libraries of Animation Macro Muscles •MMS - Animation Sequence Files The End