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					Radio production worktext   Analog to Digital Analog signal – continuously variable electrical signal whose shape is determined by the shape of the sound produced.  An electromagnetic representation of the sound wave can be stored on electromagnetic tape.  Mic>sound pressure>changes in voltage strength>mic cable>recorder>records changes as changes in magnetic strength  Resource  http://www.adobe.com/products/audition/pdfs/a udaudioprimer.pdf  All analog measurements are on a continous line with no discreet points.   Like drawing a line on a graph Reproduction of this signal can lead to generation loss  Digital records the audio waveform as a series of samples consisting of discreet on and off points recorded as binary numbers.   Computers associate these binary numbers to letters of the alphabet and numbers, then computers manipulate these binary numbers. Analog to digital – analog can be converted to digital by the following four stages: Filtering  Sampling  Quantizing  Coding   Audio Sound passes through filters  Low pass: eliminates high freqs above human hearing  Can be aliased or anti-aliased back into human hearing range  Audio is sampled many times per second Converted to (stored as) binary data  Sample rate   32khz, 44.1 khz, 48khz  Sample rate must be twice the highest audio frequency to ensure high quality encoding  Sound frequency example video:  http://videos.howstuffworks.com/hsw/19064-exploring- sound-frequency-explained-video.htm  Quantizing and coding  Makes amplitude samples into manageable, discreet numbers  Bit depth is the max number of “steps” or levels between measurements/conversions  1-bit = two steps (on or off)  16-bit = 65K+ values  Higher bit-depth = higher fidelity  Coding assigns binary numbers to quantized samples  Computer based   2-track vs. multi-track software/hardware     Plus some peripherals Some systems have both PCI-slot audio card USB I/O device Software  Pro tools, audition, logic, sound forge, audacity   Sound files Ability to mark a region     Non-destructive editing Multi-track recording Transport controls Timeline  Digital Audio Workstations Computer  Hard drive  Software interface  I/O hardware   Examples   Pro tools, Logic Software that work with off-the-shelf hardware  Cakewalk Sonar, m-audio ozone (pro tools mpowered)    Timing of reading audio “words” to a common clock to avoid pops and clicks when switching between unsynchronized audio sources MIDI (musical instrument digital interface) – allows digital audio equipment to communicate (“talk” to each other) SMPTE (society for motion picture and television engineers) – timecode  00;00;00;00 = hours;minutes;seconds;frames   Improved audio signal quality Superior tech specs     Frequency response Signal to noise ration Reduced wow and flutter Non-destructive editing      Copies of edits Undo Easy edits and effects More time and energy spent on creative metadata    Learning curve Loss of “warm” sound Equipment noise  Fans, HDs  DAWs Production  On-air playback  Logging  bookkeeping   Sound signal   Produced naturally, such as a voice or an instrument Audio signal  Produced from an audio device such as a recorder, computer, or MIDI  Sound defined  Sound is a mechanical wave which results from the back and forth vibration of the particles of the medium through which the sound wave is moving. If a sound wave is moving from left to right through air, then particles of air will be displaced both rightward and leftward as the energy of the sound wave passes through it. The motion of the particles are parallel (and anti-parallel) to the direction of the energy transport. This is what characterizes sound waves in air as longitudinal waves.  Resources   Volume measured in decibels Frequency = pitch; faster = higher   Pure tone is a sine wave    Cycles per second measured in hertz and kilohertz Without overtones Fundamental Voice waveform with timbre, or combination of many fundamentals
 
									 
									 
									 
									 
									 
									 
									 
									 
									 
									 
									 
									 
									 
									 
									 
									 
									 
									 
                                             
                                             
                                             
                                             
                                             
                                             
                                             
                                             
                                             
                                             
                                            