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Texture A term that refers to the way the melodic, rhythmic and harmonic materials are woven together in a piece of music by, Kelly Schlittenhardt Described in terms of density and range Density: is it thick or thin? Thick consisting of many voice parts and thin consisting of few voices Range: is it wide or narrow Wide has a large interval and narrow has a small interval Texture Types Monophonic Polyphonic Homophonic Homorhythmic Monophonic • simplest texture consisting of a single melodic line • Can be expanded by doubling in octaves or at other intervals (parallelism) • Medieval Period Polyphonic • consists of two or more lines moving independently or in imitation of each other • Lines may be similar or contrasting in character • Renaissance Period Homophonic • made up of a melody and accompaniment • Most common texture in western music • Provides rhythmic and harmonic support for melody • Classical Period Homorhythmic • similar rhythmic material in all parts • aka “hymm style,” “chordal homophony,” or “chordal texture” Primary Melodies (PM) • The most important lines in musical texture • In homophonic textures there is usually only one PM • In polyphonic textures there may be several PM’s because the lines of equal importance Secondary Melodies (SM) • Other melodic lines not equal in significance to the PM • Deciding between PM and SM requires musical judgement Parallel Supporting Melodies (PSM) • Melodies similar in contour with a PM • Often maintain a constant interval relationship with the melody they support Static Supporting Parts Two Types • Sustained tones or chords (usually pedal tones) • Repeated melodic and rhythmic figures