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Linus Langels Technical Artist/Generalist Mejerigatan 9, 621 45 Visby +46 70 32 979 23 [email protected] www.la3d.se Introduction My name is Linus, I am 25 years old. Currently I reside in Visby Sweden, where I live and work. I have been studying various subjects for the last few years ranging from programming to graphical design. Giving me a multitude of skillsets and a wide range of capabilities. For the last 6 years I have worked and educated myself in the field of computer graphics. This field requires a lot of time and effort outside of school and education to get really good at it, and to gain a deep and passionate understanding for how the tools and workflow function. I started freelance and industry work in early 2010. Along with my work I spent 3 years of university studies at various institutions but I came to the conclusion that after having spent so much time and effort,(we’re talking 8-10 hours daily on my freetime for years.) I really was overqualified for those schools I went to. I spend almost all of my free time to constantly improve my skills. Please visit my web site www.la3d.se for samples of my private and professional work. Objective To conquer the world with my ideas and become the best :). Really! I specialize in rigging and writing tools and technical solutions. However I like to see myself as a generalist TD when it’s called for. Most people out there know either animation, modelling, texturing or rendering. Through my years I have had the chance to sample all those fields. But as time went on I realized my true calling lay in creating the infrastructure and tools so that artists can work unhindered without the technical part looming over their heads. And has thusely excelled at the task. These forays into other fields has also contributed to a greater understanding of anatomy to aid in my modeling and rigging processes. I love challenges and problem solving and finding new solutions to situations that might arise, no matter how impossible they might appear at first. Experience Nordiclight Architectural visualization Project: Lotus Spa May 2012 - August 2012 Responsebilities Modeling and texturing Lighting and rendering Compositing S2 Games Rigger and design artist Game: Heroes of Newerth June 2011- May 2012 Responsebilities Character rigging Tool writing R&D for movement HYPER ISLAND Freelancing design and technical artist Project: tv commercial development with particles July 2011-August 2011 Responsebilities R&D for particle systems Rendering solutions Look and Design Scripting behaviour CMID Skellefteå Freelancing design and technical artist Project: Design logo for Masters program October 2011 Personal work(highlights) The Old Man Project: Developing realistic head for moCap solutions January 2012-February 2012 Goal Improve the standard of facial riggs and development of new interesting methods for animators to interact. Music amplitude movement Project: R&D where modification of existing plugin made possible to break music up into different bands within maya and use that information to drive animation. Goal Introduce multispectral amplitude analysis into the maya package and develop new interesting methods for using MEL programming. Education Digital media production at Umeå University September 2010-June 2011 Computer graphics and animation at HGO September 2011-October 2012 Skills Softwares: Maya 3DS Max Cinema 4D Motionbuilder After Effects AutoDesk Composite Photoshop Zbrush Headus UV layout Realflow xNormal TopoGun Nuke FX Composer Skillsets: MEL and Python programming Creating tools and scripts Rigging characters, mechanical objects and props Realistic skin deformations and knowledge of anatomy Shading/material solutions Particle and fluid systems Modelling Texturing Rendering (mentalray and vray) Animation Limited C++ skills HLSL and CG shader programming Work well in teams Excellent Swedish and English skills, written and verbal Some Finnish(ancestry) Reference Daniel Olsson [email protected]