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Check Point #1 Review 4A: Motion Graphs 4 purposes! Display some type of motion: distance, displacement (position), velocity (speed), and acceleration vs. time. See Graph attachment! 1. Distance vs time: distance covered in a certain amount of time. Slope= SPEED! 2. Displacement vs. time: distance from start point in a certain amount of time. Slope=Velocity! 3. Velocity vs. time: object’s velocity in a certain amount of time Slope=Acceleration! 4. Acceleration vs. time: object’s acceleration in a certain amount of time Make sure you pay attention to the axes! You can also find the displacement from a velocity vs time graph by finding the area under the plotted line. 3. If vectors go in opposite directions: SUBTRACT! If they make a right angle like: Use Pythagorean Theorem to solve for third side. This is on the front page of the formula sheet under Force and Motion! THIS IS THE DISPLACEMENT! Velocity: change in displacement over time Acceleration: change in velocity over time Advanced Kinematics: combine the above to find derived variables. Remember if an object STARTS from rest, Initial velocity=0 If an object ends at rest, final velocity= 0. ALL EQUATIONS THAT YOU NEED FOR THIS TEK ARE ON THE FRONT PAGE OF THE FORMULAR SHEET IN THE FORCE AND MOTION SECTION! Break the area into shapes and calculate the area of each shape. Area of triangle = ½ bh Area of rectangle= LW 4B: Kinematics Distance: how far an object travels Displacement: how far an object travels from its start position 1. Remember, Draw out whatever they are telling you! 2. If vectors go in the same direction: ADD! Use the GUESS Method Given Unknown Equation- Use the variables in the Given and Unknown to determine which equation to use! Substitute Solve 4C: Projectile & Circular Motion Projectile Motion- an object in which gravity is the only force that acts on it! For a horizontally launched object, initial vertical velocity is zero! Ex. Canon ball, bullet shot from gun Check Point #1 Review For a object launched at angle!, at its highest point, there is no vertical velocity! Ex. Field goal in football V=0 m/s Newton’s 2nd Law proves that different masses accelerate to the earth at the same rate, but with different forces. Bigger masses generate BIGGER FORCES! Newton’s Third Law For every action there is an equal and opposite reaction. I am sitting on chair. I exert a force on the chair and the chair exerts a force on me! 4E: Free Body Diagrams Circular Motion Centripetal means “toward the center,” or “center-seeking.” Will ALWAYS point towards the center! Centripetal acceleration: the rate of change in the tangential velocity Velocity is always perpendicular to the centripetal force. Free body diagrams- Used to show the relative magnitude and direction of all forces acting on an object using vectors 4 common forces Gravity: points downward, attraction of an object to earth Normal force: counteracts gravity, points upward Important: Gravity=Normal force. ALWAYS! Fn 4D: Newton’s Laws of Motion Newton’s First Law An object in motion will stay in motion or at rest unless acted upon by an outside UNBALANCED force. Inertia- tendency of an object to travel in a straight line. Newton’s Second Law Force equals mass times acceleration. F=ma Sometimes, you will not be given 𝑣𝑓−𝑣𝑖 acceleration. So F=m 𝑡 On front page of formula sheet under Force and Motion Right! Fg Fn Wrong! Fg Meaning these vectors would be the same size in opposite directions Applied force: shows the force applied to an object. May point in any direction but normally left and right Friction: OPPOSES Motion. Points in the opposite direction as applied force. ALWAYS! IMPORTANT: If Friction > Applied force, object will not move! 4F: Frame of Reference Force given in Newtons All motion is relative! All motion is measured with respect to a particular frame of reference. Pay attention to who is moving and who is observing! Check Point #1 Review Since velocity is a vector quantity, rules of vector addition and vector resolution apply If vectors go in the same direction: ADD! If vectors go in opposite directions: SUBTRACT! Motion Graph Trends X= Displacement vs time graph V= Velocity vs time graph A= Acceleration vs time graph Check Point #1 Review