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Transcript
PART
3
BIOMECHANICS
CHAPTER 7
BIOMECHANICAL PRINCIPLES, LEVERS
AND THE USE OF TECHNOLOGY
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PART 3
CHAPTER 7
BIOMECHANICAL PRINCIPLES, LEVERS
AND THE USE OF TECHNOLOGY
CHAPTER 7: Biomechanical principles, levers and the use of technology
Newton’s laws of motion
Newton’s first law
Newton’s first law of motion describes what happens when zero net force acts, which means that all forces acting must
cancel out. In figure 7.1 the forces (green arrows) cancel out. The vertical forces are the same size (arrows are the same
length) but in opposite directions. The horizontal forces are also of the same size and in opposite directions, hence all forces
cancel out.
When there is zero net force acting on an object:
• The object is stationary.
• Or the object moves at constant velocity.
Hence when any object moves at constant velocity, all forces must cancel out, the net force
must be zero.
figure 7.1 – a sprinter at
constant speed
Inertia
The first law is also known as the law of inertia. The concept of inertia is that a massive object
will remain at rest and will require a force to shift it, and once moving, will require a force
to change its motion (accelerate or decelerate it). Sometimes, the word inertia is used to
represent the mass of a body or object.
Newton’s second law
Newton’s second law of motion describes what happens when a net force acts on a body.
A net force produces acceleration or deceleration of the body or changes the direction of
the body (swerving). In the motion of a sprinter the acceleration is produced by the net force
applied, which must be forwards if the sprinter is accelerating forwards. When the sprinter decelerates,
there is a net force backwards. In figure 7.2, the vertical arrows (representing vertical forces) are the
same length but in opposite directions, and hence cancel out. The horizontal forces are both acting
backwards, therefore there is a net force acting backwards on her. This means that she is decelerating (horizontally!).
• Newton’s second law also says that the bigger the net force, the greater the acceleration of
the person.
• Hence a stronger sprinter should be able to accelerate out of the blocks quicker.
• However, the more mass an object has, the less the acceleration for a given force.
• Hence a heavier (more massive) sprinter will accelerate less than a lighter sprinter.
This is expressed mathematically as:
F = m x a (force = mass x acceleration)
figure 7.2 – a sprinter
decelerating
As discussed above, slowing down (deceleration) is also caused by force. Hence a bike
hitting a barrier encounters a large force, since a large deceleration slows the bike very
quickly, possibly wrecking it and hurting the rider. However, if the cyclist had applied the
brakes moderately, he or she would have encountered less deceleration, taking longer
to stop, but would do so safely.
Newton’s third law
Newton’s third law of motion describes what happens when two bodies (or
objects) exert forces on one another. Action and reaction are equal and opposite and
always occur in pairs.
Action acts on one of the bodies, and the reaction to this action acts on the other body. At a sprint start, the athlete
pushes back on the blocks as hard as possible (this is the ‘action’ - see figure 7.4e page 109), and the blocks push forward
on the athlete (this push forward is the ‘reaction force’). The reaction provides forward acceleration on the athlete.
In figure 7.4c (page 109), a swimmer pushes backwards on the water with hands and feet (this is the force in black,
the action). At the same time, the water thrusts the swimmer forward (this is the force in red, the reaction force).
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BIOMECHANICS
Newton’s third law
figure 36 - forces at origin and insertion
figure 7.3 – forces at origin and insertion
For internal forces within the body, for example in figure 7.3, the origin (O)
and insertion (I) of a muscle pull in opposite directions to change the shape
of the body. In this example, the action is the pull of the muscle (red arrow)
on the origin of the muscle, and the reaction is the pull of the muscle (black
arrow) at its opposite end, on the insertion. The effect is to change the shape
of the person, by pulling the origin towards the insertion, and bending the limb
in question.
O
Reaction forces
Reaction forces are forces acting via Newton’s third law as
explained above. When one object pushes on another, the first
object experiences a force equal but opposite in direction to
the second (figure 7.4):
• a, the jumper pushes down on the ground (black arrow),
the ground pushes up on the jumper (red arrow).
• b, the weight lifter pulls up on the weight (black arrow),
weight pulls down on lifter (red arrow).
• c, the swimmer pushes backwards on the water (black arrow),
the water pushes forward on the swimmer (red arrow).
• d, canoeist pushes backwards on the water (black arrow),
reaction force thrusts the canoe forward (red arrow).
• e, sprinter pushes back and down on the ground (black arrow), the
ground pushes upwards and forwards on the sprinter
(red arrow).
• f, in cycling, the tyre on the rear wheel pushes backward on
the ground (black arrow), the ground pushes forward on the
rear wheel (red arrow).
Force
Force is push or pull. The unit of force is the newton (10N is
approximately the weight of 1 kg). Force changes the state of
motion of an object, and causes acceleration or deceleration or
change of direction.
One newton of force is the force required to produce an acceleration
of 1 ms-2 in a mass of 1 kg. This is related to the inertial property of
mass - the more force applied, the more acceleration produced
(see Newton’s second law, page 108).
Force has direction and size (value), and is therefore a vector.
When describing a force it is important to explain where the force
acts (the point of action), as well as the direction.
Vectors and scalars
The ideas behind vectors and scalars are used extensively in
maths and physics. A vector is a quantity which has size (called
magnitude) and direction. By quantity we mean something like
weight, displacement, velocity, acceleration, force, and momentum,
all of which are vectors, and therefore have to have a direction
connected to them as well as value or size. For example, a force
could be 100 newtons downward (the downward specifies the
direction), an acceleration could be 10 metres per second squared
forwards (the forwards specifies the direction).
I
figure 7.4 – examples of reaction forces
a
b
force upwards
on weight
reaction
force
up on
jumper
jumper
pushes
down on
ground
reaction force
downwards
on hands
c
water is driven
backwards
by swimmer
reaction :
water thrusts
forward
on swimmer
d
water is driven
backwards
by canoeist
reaction :
water thrusts
forward
on canoe
e
sprinter pushes
down and backwards
on the ground
ground pushes up
and forwards on
the sprinter
f
tyre pushes
backwards
on the ground
ground pushes
forwards on
the cycle wheel
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CHAPTER 7
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Vectors and scalars
figure 7.5 –
direction of a vector
Usually in maths, the direction is specified by the angle to the x-axis in a graph of an arrow drawn
on the graph, with the size (magnitude) represented by the length of the arrow (figure 7.5).
tor
c
ve
Net Force
The point of this is that when more than one vector has to be taken into account, then they
θ
must be added together taking note of the direction of each vector. In figure 7.6 for example,
two forces of 500 newtons are acting, the green force acts upwards, and the red force acts
downwards. Because they are acting in opposite directions, they add up to nil, in
figure 7.6 – vectors cancel out
other words they exactly cancel out to give zero net force. Note that this gymnast is
also in unstable equilibrium (see page 114).
• In figure 7.7, the vertical forces acting on the sprinter are the weight
(W = force due to gravity) acting downwards, and the ground reaction force (R)
acting upwards. These two forces are identical in value but opposite in direction
and therefore cancel out exactly to give zero net force vertically.
• The horizontal forces are the friction force (F) acting forwards, and the air
resistance or drag (A) acting backwards. These two forces are equal in value but
opposite in direction, and hence cancel out to give zero net force acting horizontally.
• Hence relatively large forces can act, but they can cancel out because of their
direction. Note that zero net force does not mean that the sprinter is stationary,
see Newton’s first law of motion (page 108).
• Equally, when the forces are added up and there is an unbalanced resultant (the
forces do not cancel out), then there is a net force acting. The body on which this
force is acting will then accelerate in the direction of this net force as specified by
Newton’s second law (page 108).
figure 7.7 – forces cancel out
A scalar
A scalar is a quantity which has size or value only. Quantities like mass, speed, energy,
power, and length have a value only. For example, a person could have a mass of 60 kg,
or an amount of 1000 joules of energy are used up when performing an exercise.
No directional angle is required when talking about these quantities.
R
A
Energy is a scalar which has a value only, and the value of energy consumed daily by
a Tour de France cyclist is 6,000 kilocalories - which has no direction.
Speed (measured in metres per second - ms-1, distance and time are scalars which
are linked by a simple equation.
Speed = distance travelled per second (ms-1)
Speed = distance travelled in metres (m)
time taken to travel in seconds (s)
W
F
Weight and mass
These two ideas are often confused. Mass is a scalar and represents the total
quantity of matter in an object. Weight is the force due to gravity on a mass
(with a direction towards the centre of the Earth). Weight will vary slightly over
the surface of the Earth depending on the gravitational field strength.
The gravitational field strength changes slightly depending on the thickness
of the Earth’s crust, the longitude, the proximity of large mountains, and
the height above sea level. Weight is approximately 10 newtons for each
kilogramme of mass, and will act on the centre of mass of a body (the point
which represents the averaged position of all the mass of a body), with
examples shown in figure 7.8. Hence if the mass of the sprinter in figure 7.7 is
50 kg, then her weight would be 50 x 10 = 500 newtons towards the centre of
the Earth.
Weight is also the predominant force acting on an object projected into flight.
figure 7.8 – weight of various bodies
sprinter
swimmer
diver tumbling
shot in flight
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Friction
Friction is a force which acts sideways between two surfaces which tend to slide past one another.
This force enables sportspeople to accelerate, slow down, swerve, walk, and run.
The magnitude of friction depends on the grip of footwear on floor surface, and the
nature of the surface itself (rough, smooth, slippy, greasy and so on), for example:
figure 7.9 – friction
• Studs and spikes increase friction to enable better swerving and accelerating
and decelerating in games or track situations. This applies to soft or wet surfaces.
• For dry hard surfaces, solid smooth rubber soles can give better friction as in
discus or hammer shoes, rock climbing shoes, or tennis shoes for concrete surfaces.
• In snow and ice, long slender footwear (skates or skis) have low forward friction,
but high sideways friction.
Note that friction acts forwards on the feet of the accelerating runner (see figure 7.9).
friction acts forward
Friction depends on the force pressing the surfaces together, but not on the area of contact.
on the foot of the
For example:
accelerating sprinter
• The inverted wings on racing cars increase the down force on wheels. This increases cornering
friction between the wheels and the ground.
• When riding a mountain bike up a steep hill, you should sit back over the rear wheel to increase
downward force on the rear wheel, so that there is more friction between the rear wheel and the ground.
• Friction also enables swerving by games players in rugby, soccer, hockey, and tennis.
The friction force then acts sideways to the direction of motion, and changes the direction of motion.
• The direction taken after a bounce by a spinning ball depends on the direction of spin and the friction
between the ball and the ground.
Rolling or sliding friction
• Rolling friction is the term which describes the force between surfaces which do not move relative to one another,
like a wheel rolling over a surface, or a foot driving and pushing without slipping. The friction can be anything from
zero up to a maximum just before slipping occurs. As soon as slipping occurs, the friction force falls, and would not
be enough to keep a sportsperson upright (so he or she slips over!).
• Sliding friction occurs when the two surfaces are moving relative to one another, and is always less then the maximum
rolling friction. This is why ABS (advanced braking systems) will reduce braking force on wheels if sensors detect the
beginning of sliding.
Fluid friction
Fluid friction (or drag) is a term applying to objects moving through fluids (gases or liquids). The force acts in the opposite
direction to the direction of motion. This term applies to the air resistance experienced by objects moving through air.
Fluid friction force depends on the shape and size of the moving object, the speed
of the moving object, and the streamlining effect (summarised in figure 7.10).
Drag and air resistance
In order to minimise drag, the following developments affect sport:
• The body position and shape for a swimmer.
• The shape of helmets for cyclists.
• The use of lycra clothing.
• The shape of sports vehicles (cars or bikes).
figure 7.10 – factors affecting fluid
friction or air resistance
shape
size
FLUID
FRICTION
speed
streamlining
Fluid friction 111
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AND THE USE OF TECHNOLOGY
Low values of fluid friction
This discussion concerns low values of drag compared with other forces.
Examples are:
• Any sprinter or game player for whom air resistance is usually much less
than friction effects and weight. Therefore streamlining is seen as less
important.
• A shot or hammer in flight, in which air resistance would be much less
than the weight, and therefore the angle of release should be around 45o.
figure 7.11 – a cyclist needs good streamlining
fluid friction (drag)
depends on forward cross
section and streamlining
High values of fluid friction
High values of drag will occur for any sportsperson or vehicle moving
through water, and hence fluid friction is the critical factor governing
swimming speed.
• Body shape or cross section, and clothing (surface material to assist
laminar flow, see below), are adjusted to minimise fluid friction.
A cyclist (figure 7.11) travels much faster than a runner and therefore
has high fluid friction:
• He or she crouches low to reduce forward cross section.
• The helmet is designed to minimise turbulent flow.
• Clothing and wheel profiles are designed to assist streamlining.
Cross sectional area is the area of the moving object as viewed from the
front. The smaller the better to reduce drag, hence cyclists crouch down,
and keep elbows in!
Laminar flow and drag
Fluid friction (or drag) depends on laminar flow, the smooth flowing of air
or water past an object. Laminar means flowing in layers, and streamlining
assists laminar flow. Figure 7.12 shows images of a streamlined helmet, and
a non-streamlined helmet. The point of the streamlined shape is that the air
moves past it in layers whereas in the case of the non-streamlined helmet,
vortices are formed where the fluid does not flow smoothly. When this
happens bits of fluid are flung randomly sideways which causes drag.
The drag is caused by bits of fluid being dragged along with the moving
object (the cycle helmet).
figure 7.12 – laminar flow and vortex flow
laminar flow
moving
cycle
helmet
air flow
vortex flow
moving
cycle
helmet
air flow
Free body diagrams
Pin men (free body) diagrams are used to represent the human body
with forces acting on it when answering exam questions. Free body
diagrams are a way of doing this without any anatomical details.
figure 7.13 – pin-man or
free-body diagram
In figure 7.13, a runner is represented by a pin man, with forces depicted
by red arrows. The figure shows four forces acting, two forces acting up
on the foot and down on the body, and two forces acting backwards on
the body and forwards on the foot. Longer arrows mean greater force.
The point of action of a force is also important, remembering that drag
forces will act over the whole body but are usually represented by a single
arrow acting somewhere in the middle of the body. A friction force will act
on the foot of the runner, and the weight will act on his or her centre of
mass. Reaction forces act at the point of contact between two objects (on
the foot of the runner in figure 7.13).
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Momentum
Momentum is a concept derived from Newton’s second law which says:
force = rate of change of momentum
(linear) momentum = mass x velocity
Note that linear means in a straight line, and that momentum includes both mass and velocity.
• Hence an object which has a lot of momentum requires a lot of force to stop it,
which is a good argument for fast heavy rugby players or American footballers.
• Momentum is a vector (and therefore has direction).
Distance and displacement
Distance is a scalar - usually measured in metres, displacement is a distance (also measured
in metres) as the crow flies from start to finish of a movement. Displacement therefore has
a value and a direction and is a vector (pages 109-110 for an explanation of vectors and scalars).
For example, the total distance run in a 10k race will be 10,000 metres - and this is the
measure which the runner will be interested in. But the displacement will be zero, since the
start and finish of a 10k race are usually in the same place. Start and finish of a marathon race
are often not in the same place, so the displacement between start and finish will have a value
in metres and a direction. But again, runners will be interested in the distance ran, not the
displacement between start and finish.
figure 7.14 – a sprinter
at constant speed
Speed and velocity
Speed = distance moved
or v = s
time taken t
= scalar (no direction)
= distance moved in 1 second
Velocity unit ms-1
= speed in a given direction = vector
The vector property of velocity is important because not only
figure 7.15 – Jason Robinson sidesteps left then right
does it add up or cancel out a bit like the force example in figure
7.14, but it can change direction without changing value. Examples of this
are a swerving rugby player (figure 7.15), or the head of a hammer which
moves in a circular path, both of whose velocity changes in direction.
The swerving rugby play is running forwards but exerts a force sideways
to the direction of motion. This force is part of the friction between his
boots and the ground (players often slip when performing this manoeuvre).
His direction of motion will therefore change - hence the swerve.
This means that the player or the hammer head is accelerating towards
the centre of the arc (circle) in which it is moving, which means that from
Newton’s second law (see page 108) a force is required (also towards the
centre of the arc in which the object is moving).
Acceleration
Acceleration = change of velocity a = v - u
unit ms-2 time taken to change
t
• Acceleration will be in the same direction as net force, and therefore acceleration is a vector (has direction).
• In the case of the swerving rugby player, the direction of acceleration is along the radius of the path of the player.
This is a radial acceleration.
• Deceleration is negative acceleration (slowing down).
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Stability and the centre of mass
figure 7.16 – centre of mass position changes with body shape
Centre of mass
Centre of mass (CofM) is the single point (on
a body) which represents all the spread out
mass of the body. So, since gravity acts on mass
to produce weight, the weight acts at the centre
of mass of a body. In figure 7.16, the weight is
marked as a green arrow, and it acts downward
on the CofM. The CofM can be defined as ‘the
point of balance of the body’. As limbs are
centre of mass
moved, or the torso changes shape (as when bent
over for example), so the position of the centre
of mass of the body will move as in figure 7.16. Note that the
CofM does not always lie within the body shape, when the
torso is bent, it can lie well outside the body mass.
weight acts at the centre of mass
figure 7.17 – a gymnast
topples to the left
Note that the right hand image in figure 7.16 is that of the layout
position for the Fosbury flop high jump technique. The CofM
lies underneath the body, and can be below the bar even though
the athlete clears the bar.
Balance
The CofM must be over the base of support if a person is
to be balanced. In figure 7.17, with the leg stuck out sideways,
the centre of mass moves to a position to the left of a vertical
line through the foot. So, the weight (force) acts downwards
through the centre of mass (see the green vertical line in figure
7.17, also known as the centre of gravity projection), and will
topple the person to the left. Therefore to maintain balance, the
person must lean to the right (as we look at her), and thereby
bring the CofM back vertically over the supporting foot.
Toppling
Toppling is caused by the weight acting vertically at the CofM
and therefore to one side of the near edge of the base of
support. This fact can be used by divers or gymnasts to initiate
a controlled spinning (twisting) fall. And hence lead into
somersaults, cartwheels or twists.
weight causes toppling
to the left
figure 7.18 – unstable
equilibrium
Stability
If an object has its CofM over the base of support, it is said to
be in equilibrium. If a slight movement of the object will make it
topple, then the object is said to be in unstable equilibrium. An
example of this would be a beam gymnast who must carefully
control the position of her CofM if she is to remain on the beam
(figure 7.18).
The gymnast who lies on the floor would be said to be in
neutral or stable equilibrium (figure 7.19). When pushed, he
would remain in the same position (or nearly the same) without
toppling or falling.
figure 7.19 – neutral or stable equilibrium
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Components of a lever
figure 7.20 – forces at
origin and insertion
The term internal forces describes the forces acting (figure 7.20) when a muscle pulls on its
origin O and insertion I. The force on the origin (in red) is equal in size but opposite in direction
to the force on the insertion (in black). This changes the shape of the person.
O
Levers
A lever is a means of applying force at a distance from the source of the force and has a
fulcrum (pivot), effort and load. In the human body, usually a joint and the attached limbs or
bones act as a lever. Force is applied as effort by a muscle or group of muscles. The load is the
force applied to the surroundings by the lever.
I
Classification of levers
Class 1 lever
figure 7.21 - elbow/triceps lever
a class 1 lever
fulcrum
(pivot)
effort
load
effort
figure 7.22 - ankle/calf lever
a class 2 lever
effort
effort
Sometimes, there will be mechanical
advantage and disadvantage depending
on the relative distances of the load
and effort from the fulcrum. Basically,
the further away the load, the less the
advantage of the lever.
Class 2 lever
fulcrum
(pivot)
load
This is a see-saw lever with the fulcrum
in between the effort and the load. It is
found rarely in the body, for example
the triceps/elbow/forearm lever (figure
7.21), or the atlas/neck muscles used in
the nodding movement.
fulcrum
(pivot)
fulcrum
(pivot)
This is a wheelbarrow lever where the
load
load
load is bigger than the effort, and the
fulcrum is at one end of the lever with
the load in between the effort and the
fulcrum. This is found rarely in the body, the main example being the Achilles
tendon/calf muscles (gastrocnemius and soleus) and ankle joint lever (figure 7.22).
This is used in most running or walking movements with the fulcrum underneath
the ball of the foot as it drives the body forward. This class of lever always has a
mechanical advantage - the load is always bigger than the effort.
Class 3 lever
a class 3 lever
This class of lever again has the fulcrum at one end of the
lever arm, with the effort in between the load and the fulcrum.
It has a mechanical disadvantage, the effort is always bigger
than the load and is the most common system found in body.
For example the elbow/biceps/forearm lever (figure 7.23),
or the knee/quadriceps/tibia/fibula systems (figure 7.24 page
116).
effort
effort
fulcrum (pivot)
figure 7.23 – the elbow and forearm lever
load
fulcrum (pivot)
load
Components of a lever 115
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PART 3
CHAPTER 7
Effects of the length of lever
The length of the lever or resistance arm of the lever (d in
figure 7.25) affects the load able to be exerted by the lever, and
the speed at which the hand can move. The longer the lever d,
the smaller the value of the load for a given biceps strength and
value of the effort arm (distance between effort and pivot). The
longer the lever arm d, the faster the load can be applied (as the
limb moves through its range - a longer limb - the hand would
move further in the same time).
figure 7.24 – knee/tibia/quadriceps lever
effort
effort
This means that the hand of a thrower with long arms will be
moving faster than the hand of a thrower with short arms if each
is turning (rotating) at the same speed.
The shorter the effort arm the less load can be exerted. The
shorter the load (resistance) arm of a person the bigger the load
can be. This is why successful weightlifters tend to have short arms.
a class 3 lever
fulcrum
(pivot)
load
fulcrum
(pivot)
effort
figure 7.25 – the length of a lever arm
x
load
figure 7.26 – video software
load
fulcrum (pivot)
d
Analysis through the use of technology
Modern technology in sport has developed significantly
over the past decade. Athletes, coaches, physiotherapists,
podiatrists and sports scientists need to understand how to
use technology in order to optimise sports performance,
especially at the elite level.
Limb kinematics
Kinematics is the science of motion. In human movement, it is the study of the positions, angles,
velocities, and accelerations of body segments and joints during motion. Body segments are rigid bodies
such as the thigh, foot and forearm. Joints between adjacent segments include ankle, knee, hip, elbow
and shoulder. Position describes the location of a body segment or joint in space.
In limb kinematics reflective markers are placed in the appropriate anatomical positions on the
performer. High-speed 3D video cameras capture the performance and biomechanical software,
such as Quintic and Dartfish, enable a coach to highlight and analyse technical aspects of the
performance by using a variety of drawing tools or playback facilities over the actual video footage,
as illustrated in figure 7.26. Automatic reports enable the user to analyse a movement which quantifies
the key variables. The video clips can be repeated over and over again to reinforce the positive aspects
of the performance and/or the ones that need improvement. Over time, the coach and performer can
assess if technical improvements have been made.
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Force plates
figure 7.27 – force plate output
Force plates are laboratory-based measuring
instruments that measure the ground reaction
forces generated by a body standing on or
moving across them, to quantify balance, gait
and other parameters of biomechanics.
• A force plate is inserted into the ground
at the take off area for a long jump or
high jump, or in the space in a track
immediately after a sprint start. This
enables the patterns of force (figure 7.27)
made by a foot striking the plate to be
determined.
• This information (combined with video of the same
footfall) can tell a coach the precise way in which the
foot is active during its strike with the ground, and enables
him or her to assess whether changes in
foot posture are required.
Wind tunnels
Wind tunnels are increasingly being used to assess the
aerodynamics (improved flow of fluid - air or water - reducing
drag or fluid friction) of bikes (figure 7.28), cycle helmets,
and cyclist overall profile. This is done by blasting air past the
stationary object in a tunnel, and using smoke to illustrate the
layers of flow of the air. The task is to avoid vortex generation
in the air flow, since smooth (laminar) flow generates less drag.
figure 7.28 – bike design in the wind tunnel
Factors investigated include:
• Wheel spokes and profiles.
• Width of handlebars.
• Riding posture, and hand position on the bars.
• Type of cloth and design of clothing.
• Forward cross-sectional area of frame and brackets.
Advantages of technology
• Technologies such as limb kinematics, force plates and
wind tunnels provide precise, accurate data analysis
that measure and improve biomechanical performance,
especially at the elite world class level of sport.
Disadvantages of technology
• Many technologies, such as limb kinematics, force plates
and wind tunnels are specialised laboratory-based pieces
of equipment and have limitations in their sporting
applications.
• Such types of equipment is expensive to buy.
• Their complex analysis often requires assistance from
research professionals.
• These technologies are mainly located in National
Centres for Sport and universities, such as Loughborough
University, and so athletes may have to travel to such
venues if they wish to use such technologies.
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Practice questions
1) For which of the following is the athlete’s centre of mass most likely to lie outside of his or her body?
a. diver performing a tucked dive.
b. trampolinist in a fully piked position.
c. gymnast performing a cartwheel.
d. gymnast performing a layout somersault.
2) In a first class lever, if the resistance arm is 300 mm and the force arm is 30 mm, what force is necessary
to balance a weight of 10 N?
a. 10 N.
b. 1 N.
c. 100 N.
d. none of the above.
3) Which of these is not one of Newton’s three laws of motion?
a. the acceleration of an object is directly proportional to the force causing it and is inversely proportional
to the mass of the object.
b. body moves in a circle about a point called the axis of rotation.
c. body will continue in a state of rest or of uniform velocity unless acted upon by an external force.
d. for every action there is an equal and opposite reaction.
4) What is the difference between distance and displacement?
a. displacement is the distance between the start and end point only, distance is the total distance
travelled along the path of motion.
b. displacement is the total distance travelled along the path of motion, distance is the distance
between the start and end point only.
c. displacement is the distance between the start and end point only, distance is the distance
between the start and end point.
d. displacement is the total distance travelled along the path of motion, distance is the total
distance travelled along the path of motion.
5) A rugby prop sprints away from a scrum with an acceleration of 0.2ms-2 for 10s. How far did he travel?
a. 15 metres.
figure 7.29 – a long
b. 10 metres.
jumper in flight
c. 18 metres.
d. 20 metres.
6) a)
b)
Explain with diagrams what is meant by the centre of mass of a body.
2 marks
Explain with the aid of pin-man diagrams how the centre of mass of a long jumper
changes from the take-off position to the flight phase shown in figure 7.29. 5 marks
7) Figure 7.30 shows a swimmer holding a balance just before the start of a race.
Explain how the position of the centre of mass can affect the swimmer’s balance.
Describe how the swimmer in figure 7.30 can use his knowledge of balance to
achieve his most effective block start.
5 marks
figure 7.30 – swimmer
starting a race
8) Sketch the lever system which would represent the action of the biceps muscle
in flexing the arm. Show on your diagram the resistance arm of the lever. 3 marks
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BIOMECHANICS
Practice questions
figure 7.31 – long
jumper taking off
9) In figure 7.31 of a jumper taking off, name, sketch and label
the lever system operating at knee B during this action.
10) In softball, what order (class) of lever is shown in the hitting action
in figure 7.32? State one disadvantage and one advantage of reducing
the bat length for a beginner.
3 marks
B
B
3 marks
fulcrum
(pivot)
bat
11) a) Name, sketch and label the lever system which is operating at the
ankle of leg C when doing the sprint set action illustrated in figure 7.33. 3 marks
b) This class of lever always has a mechanical advantage.
Explain why is this so?
weight
2 marks
effort
figure 7.32 – softball bat
figure 7.33 – ankle
lever system
12)Table 7.1 shows the speed of a 19 year-old male
sprinter during a 200m race.
C
a) Plot a graph of speed against time during this race. When does he reach
maximum speed and what happens to his speed between 8 and 22 seconds?
7 marks
C
speed (ms-1 )
time (seconds)
b) Acceleration is the change of speed per second. Use the graph to establish
his speed at 0.5 seconds and 1.5 seconds and calculate the average
acceleration between 0.5 and 1.5 seconds.
3 marks
0.0
0
6.0
1
7.5
2
c ) Successful games players are often able to change their velocity rapidly
in the game situation. Explain the biomechanics behind this ability using
examples from a game of your choice.
6 marks
8.2
3
8.4
4
8.5
5
8.5
7
8.4
8
8.3
10
8.2
13
8.1
18
8.0
22
13) a) A sprinter uses her calf muscles to push on the blocks at the start of
a run. Explain, using Newton’s laws, how this enables her to accelerate
forwards out of the blocks.
3 marks
b) If the resultant forward force was 300 newtons and the runner’s mass
was 60 kg, what would be her acceleration?
2 marks
c) What would be the speed of the runner after 1.5 seconds, assuming
that the acceleration is the same over that period of time?
2 marks
d) A squash player drives forward into a forehand stroke. Show how
Newton’s third law of motion explains his ability to do this. 3 marks
table 7.1
Practice questions 119
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Practice questions
figure 7.34 –
basketballer about to
take off
14) a) Use the diagram in figure 7.34 of a basketballer just about to take
off into a jump shot, and your knowledge of Newton’s Laws of motion
to explain why the basketball jumper takes off.
b) If the vertical upward ground reaction force on the jumper is 2000N,
and the weight of the jumper is 800N, estimate the net upward force
acting on him.
1 mark
c) The mass of the jumper is 80 kg, calculate his upward acceleration
during this part of the jump.
2 marks
speed / ms
b) Describe what has happened to the swimmer at point A
and explain the motion that occurs.
3 marks
weight
basketballer
3 marks
-1
15) a) The graph in figure 7.35 shows the start of a 100m sprint swim race. Using
Newton’s laws of motion, explain how the swimmer achieves the initial
forward motion.
reaction
force
3 marks
A
4
2
0
0
5
figure 7.35 – start of 100m
swim race
16)Tennis players have to change direction quickly during a match to recover to the
centre of the court. Figure 7.36 shows a tennis player just after hitting a forehand
and then starting to recover to the centre of the court in the direction shown.
10
time / s
figure 7.36 – a tennis player
moves between strokes
Draw a pin diagram of the tennis player as he pushes off the court surface to recover
to the centre of the court, showing all forces acting on the tennis player at this point.
All forces must be clearly identified.
moving
Explain the factors that affect the horizontal force at this point. Apply Newton’s
second law of motion to explain the effect of this force on the player.
10 marks
17) How do the following technologies aid analysis and feedback for
improving sporting performance?
a) Video and computer software analysis.
b) Force plate technology.
c) Wind tunnels.
9 marks
Answers link: http://www.jroscoe.co.uk/downloads/as_a1_revise_pe_ocr/OCRAS_A1_ch7_answers.pdf
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