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Learning Theories and Their Application for Online Learning Molenda University Introduction What follows is a document created to help our faculty find ways to implement appropriate learning theories as they transition from face-to-face delivery into an online environment. This reference tool provides our faculty with research-based principles and specific instructional tactics for creating a positive learning experience and maximizing the learning outcomes for our students. This document begins with a compare/contrast matrix which highlights the similarities and differences between each learning theory. This is followed by a more detailed overview of each individual learning theory, and ends with examples of how to successfully apply each learning theory in an online setting. We encourage our faculty to take the examples in this document, build on them and share them with others in our online wiki. Our University is committed to facilitating our students’ successful completion of their degrees and programs. To that end, we strive to address academic as well as student support services, both of which can positively increase the success of our students. We have addressed pedagogy by rigorously developing pre-defined learning outcomes for our entire curriculum which will be implemented this fall in both our online courses as well as our traditional face-to face classes. Research has shown that online delivery of learning, if effectively designed and taught, can lead to equally strong student learning outcomes as face-to-face delivery. We hope this guide aids in that effort. Transitioning to online instruction can be very overwhelming and we wish you, and your learners, the best learning environment and experience possible! Sincerely, Patricia Delaney, Stacy McCormack, Jeff Pankin Molenda University Instructional Design Team Learning Theories Matrix for Online Learning Radical Behaviorism Definition of Learning Not specifically stated in this theory. Learning is explained in terms of observable behavior and environmental events surrounding its occurrence. Learning theory is based on how information is received, organized, stored and retrieved by the learner. Influenced by Information Processing theory of input, processing and output. Key Ideas Cognitivism Skinner “defined learning as a more or less permanent change in behavior that can be detected by observing an organism over a period of time.” (Driscoll, p. 34) Instruction is focused arranging knowledge of the real world to fit with how the mind works and with learners prior knowledge and experience so that learners build and develop mental models of the world. Constructivism Learning theory is based on the learner’s subjective perception and unique construction of meaning which is influenced by socio-economic biases. The focus is on higher-order mental skills, in which knowledge is constructed by the learner rather than transmitted by the teacher. Social interaction is an important component of creating and negotiating meanings as is experiential learning. Specific behavioral responses can be extracted from learners by using stimuli designed to strengthen desired behavior, or weaken undesired behavior. (Driscoll, p. 36) Learning is meaning-making. Learners are constantly trying to make sense of their world by revising and reorganizing their mental models based on new information. The learner is involved in actively constructing knowledge for the purpose of making “sense of their experiences” (Driscoll, p. 385). Behaviorist tactics and strategies should be employed when you desire a specific response to either be repeated or stopped by your learners. Context and experience are critical for developing associations between new and known information. The instructor designs lessons which organize information in ways which make perception, association, storage and retrieval consistent with how the mind works. The learner takes ownership for learning by seeking out resources and solving authentic problems in their quest to develop a satisfactory mental structure, which they test out with fellow learners and teachers. When conflicting information and or experiences are present, additional information and/or experience is sought out to restructure the knowledge. Cognitive instructional design involves selection and organization of key information, linking new information to old, and strengthening the new knowledge in memory. Page 1 Benefits and Disadvantages Benefits: Benefits: Benefits: Used in many situations with repeatable results. The cognitive approach has a proven track record in education. Learning is easy to identify through simple observation. It is based in part on meeting the needs of the individual learner. Useful for students of all ages. The theory has led to many useful tools for instruction (taxonomies, lesson frameworks, advance organizer, ISD models). The constructivist approach can address higher-order skills such as critical thinking, reasoning, self-regulation and cognitive flexibility, through mindful reflection, and the ability to solve problems through selfdirection. It supports active learning, ownership of learning by the student, learning by understanding versus memorization It relies on the social environment and negotiation to validate knowledge Disadvantages: Not transferable into learning situations with higher-order thinking skills like creativity or ill-structured learning environments that provide little to no structure. Disadvantages: Role of the Learner It goes beyond behaviorism by considering mental processes. It may be less useful for learning to solve complex problems, make evaluative judgments, or to manage complex interpersonal relationships (Ertmer & Newby, 1993). Disadvantages: Because a constructivist approach provides minimal structure for the learner, the learner bears much of the responsibility for learning; if the learner does not have the ability to drive the learning, the learning outcomes will not be achieved. The learner: The learner: The learner: is active in the environment is actively engaged consequences that follow behavior determine whether it is repeated or stopped makes meaning based on current knowledge and experience is actively involved in constructing knowledge and meaning and extends this knowledge out into the world takes in new information and makes associations with what is already known uses social interaction with peers and teachers to test out meaning and contributes to learning Page 2 Role of the Instructor When to Use Resources The instructor: The instructor: The instructor: identifies learning goals determines contingencies of reinforcements is informed about the learner’s prior knowledge and experience implements program of behavior change revises all of these with the learner’s responses conducts content analyses, organizes, chunks and sequences information to aid the learner in encoding new knowledge by making associations with what is already known provides complex and authentic learning situations that challenge the learner to identify and solve problems supports the learners’ efforts by encouraging ownership in learning and encouraging them to think self-critically creates opportunities for collaborative learning, apprenticeships, discovery learning, and experiential learning using tools such as simulations and games, blogs, microworlds, and wikis This approach is useful when teaching lowerlevel cognitive skills such as concept learning, making associations, and performing multi-step procedures (Molenda, presentation week 3) gauges the learner’s success and offers feedback and additional instruction to guide learners to make appropriate connections directs attention to relevant cues provide opportunities for practice and feedback on making cognitive connections A cognitive approach may be used to teach facts, concepts, principles, procedures and solving well-formed problems. A constructivist approach may be used when the learner has a high level of knowledge in the subject or task. This approach should not be used when teaching a task that requires consistent and repeatable execution. Teaching Machines (1926) Nine Events of Instruction (Gagne) Constructivist Prescriptions (Driscoll) Personalized System of Instruction (1968) Cognitive Instructional Design Model (Silber & Foshay) Sociolinguistic Theory of Experientialism (Lakoff) Taxonomy of Educational Objectives (Bloom) Epistemology of Radical Constructivism (Glaserfeld) Computer-Based Instruction Advance Organizers (Ausubel) First Principles of Instruction (Merrill) 5-Star Guide (Merrill) Page 3 Theorists Watson- 1910-1930’s (promoter and leader of behavioristic psychology, conditioning, stimulus and response) Piaget – 1930’s (assimilation, accommodation, developmental stages of thinking, active learning) Piaget – 1930’s (cognitive and developmental perspectives, knowledge restructuring, contextual learning) Guthrie-1930’s (classical conditioning) Vygotsky – 1920’s (socio-cultural interaction, language involved in thinking process) Vygotsky - 1920’s (socio-cultural approach to learning emphasizing social and cultural social roles and rules and the discussion and negotiation of one’s mental structures with others) Tolman-1930’s (cognitive aspects of learning) Hull-1930’s (stimulus-response conditioning by repeated need-satisfaction) Bruner – 1960’s (learning is meaning making, quest to make sense of one’s world, constructionism) Skinner-1960’s (development of behavior modification systems, programmed instruction) Shiffrin – 1960’s (structure of human memory as sensory memory, short-term, and long-term memory) Anderson – 1970’s (expanded schema theory based on Piaget’s assimilation and accommodation) Bruner – 1960’s (learners as active constructers of knowledge within a socioculture to make meaning of things; importance of language in constructing inner worlds) Dewey – 1930’s (philosophical influence) Glasersfeld – various dates (applications in mathematics and science education) Derrida – 1960’s (deconstruction) Page 4 What is Behaviorism? In behaviorism learning theory, conditions are designed where learners are either continually positively reinforced or negatively reinforced when performing a particular task. Behaviorists desire to create a specific conditioned response to stimuli, and this response (a “relatively permanent change in behavior”, Driscoll, p. 52)) is then considered learning. “B.F. Skinner viewed a curriculum as the formation of behavioral objectives and described the teacher as one “who arranges the contingencies of reinforcement” whereby the learner is conditioned to perform specified, quantifiable, terminal behaviors.” [Saettler, p. 288] Behaviorists view specific desired responses (also known as operant behaviors) to stimuli as learning. The act of creating these learning responses is known as behavior management or behavior modification. These responses can either be positively reinforced (thus resulting in a strengthening of a particular response through the use of a satisfying stimulus) or negatively reinforced (thus resulting in a strengthening of a particular response through the use of an aversive stimulus) (Driscoll, pp. 37-39). In order to weaken undesirable responses, punishment and/or reinforcement removal (extinction, response cost, or timeout) can be employed. The process of teaching behaviors can be done through strategies called shaping or chaining. Maintaining behaviors can be encouraged through the use of fixed ratio, fixed interval, variable ratio, or variable interval schedules. To begin a new behavior management program, the following steps are essential: Step 1: Set behavioral goals. Observe the learner to provide a baseline of behavior. Determine behavior to be changed and what change is desired. Set behavioral goals and determine requirements for behavior maintenance. Step 2: Determine appropriate reinforcers. Select reinforcers that are either positive or negative. Effective reinforcers may be difficult to determine. Step 3: Select procedures for changing behavior. Strengthen: reinforcers (positive or negative) are used. Teach: use strategies like shaping, chaining, or fading. Maintain: determine reinforcement schedule to produce desirable behavior. Reduce/weaken: use strategies like punishment, response cost, timeout, or extinction. Page 5 Step 4: Implement procedures and record results. Observe learners for efficacy of behavior change related to baseline. Step 5: Evaluate progress and revise as necessary. Determine if program needs to be revised or continued as determined. Problems could result from procedures, selection of reinforcers, etc. Modify as appropriate. Continue to revise and monitor as needed until desired results are achieved. Adapted from Driscoll, M. P. (2005). Radical behaviorism. In Psychology of learning for instruction (3rd ed.) (p. 59). Boston, MA: Allyn & Bacon. Fred Keller’s Personalized System of Instruction (PSI), proposed in 1968, is a course design strategy grounded in behaviorist strategies (Driscoll, p. 59). The characteristics of PSI are the following: o Emphasis on individual study. o Self-pacing. o Unit mastery requirement. o Use of proctors. o Supplementary instructional techniques. (Driscoll, pp. 59-60) To improve upon the results found when PSI first began, many instructors recommended more moderate levels of mastery be set, alternative instructional presentations be made available for some students and limiting self-pacing to reduce procrastination be employed (Driscoll, pp. 60-61). After PSI, behaviorist principles were then used in Computer-Based Instruction (CBI) with the invention of the personal computer. Although initially most instructional software was specifically tailored for “drill and practice on various academic skills” (Driscoll, p. 62), it continues to evolve and we now see “simulations to enhance problem-solving, or tutorials in various subject matters” (Driscoll, p. 62). Behaviorist strategies and tactics are employed with great success in many face-to-face learning environments, and the online classroom is no different. Read the next section on examples to find specific ways that you can integrate these strategies in your own class. Page 6 General Suggestions for Behaviorist Approaches to Online Learning Determine what is necessary for learners to repeat and/or cease Decide on reinforcers that will modify learner behavior Select the procedure that will encourage the desired behavior change Implement, evaluate through observation, revise as necessary Specific Examples Require students to continue trying online homework problems over and over again until problems are solved correctly. Credit will not be awarded until a correct solution is shown (encouraging mastery learning). Maintaining a score of 85% or higher on all exams makes the final exam optional (a negative reinforcement as students may avoid an unpleasant experience). Any homework assignments not turned in on time result in a score of zero (a punishment used to deter an unwanted behavior). Employing point deductions for late work is a punishment. By supplying a punishment, “the individual administering punishment for some misbehavior does so with the expectation that the behavior will stop and not be repeated” (Driscoll, p. 40). Supplying praise when grading work and/or providing feedback is a positive reinforcement. Praise is an example of a conditioned reinforcer known as a social reinforcer. Providing grading rubrics for students to use when completing a task is a form of a contingency contract. A contingency contract “sets out the terminal behavior the student is to achieve, along with any conditions for achievement and the consequences for completion (or noncompletion) of the assigned tasks” (Driscoll, p. 59). If using public discussion boards to discuss topics, instructors could give out “merit badges” for students who go “above and beyond” with their contribution and post these merit badges and the reasons for their distribution on the public discussion board for the class to see. This is another form of praise (social reinforcer) for the student who displayed such behavior, and also is an encouragement to others in the class to repeat the same behavior. For completing all work on time, a reward could be given such as dropping a low quiz score. This is an example of a negative reinforcement as the strategy is aimed at reducing the number of late assignments submitted, rather than increasing the behavior. Mastery learning can be used to encourage students to try again if their initial attempts were unsatisfactory. This strategy works best if feedback from the instructor (a positive reinforcer) can be provided to help the student to learn the material. Page 7 What is Cognitivism? Cognitivist learning theory is a model of how our brain receives information from our environment and organizes it into useful knowledge. It attempts to explain what happens inside our mind as learning occurs. It begins when sensory information, both visual and verbal is selectively perceived, continues with an extremely short stay in a sensory store (1 second), then a longer stay in short-term memory (20 seconds) where associations are made with previous knowledge and information is encoded before landing in long-term memory (Silber & Foshay, 2006). Mental models (schemas, scaffolds) are formed based on our experience and context, our language and culture and the social feedback we receive and the way in which we talk to ourselves. These ideas were developed by early cognitivists Piaget and Vygotsky (Molenda, 2006). Piaget suggested in the early 20th century that we assimilate information into our mental models and modify those models to accommodate new information which does not fit (Molenda, 2006). Piaget also contributed the idea of developmental levels of thinking. Silber and Foshay discuss types of knowledge – declarative and procedural. These include facts, concepts, principles, well-defined and ill-defined procedures and problem solving. Cognitive instructional theory attempts to show how best to organize content in a manner which will support the cognitive view of mental processing and would include, for example, focusing attention and linking new information with existing knowledge as Foshay, Silber & Stelnicki, Gagne, and Ausubel prescribe. (Silber & Foshay, 2006, Molenda, 2006). Cognitivists would feel absolutely comfortable presenting an already constructed model the learner. For cognitivists, promoting mental processing is paramount. Developing in learners the capabilities of planning, goal setting and using appropriate organizational strategies are key instructional goals. Learning to learn and self-reflection are also significant to cognitivist instruction. Feedback is essential to determine how best to support learners to make appropriate mental connections. (Ertmer & Newby, 1993) Course design framework: From Driscoll, M. P. (2005). Cognitive information processing. In Psychology of learning for instruction (3rd ed.) (pp. 71-110). Boston, MA: Allyn & Bacon. Step 1: Select Gain attention: explain, demonstrate, show a video of key concepts in lesson WIIFM: Explain why the content is important YCDI: instill confidence in the learner that they are capable of learning the content Page 8 Step 2: Link Recall: review related content the learner already knows Relate: relate new content to what the learner already knows Step 3: Organize Specify the objectives: specify the behavior and knowledge to be learned Structure the Content: organize the content into related chunks; present structure of entire model Text and illustrations: organize text and illustrations to assist assimilation of new material; highlight key areas of text and illustrations Step 4: Assimilate Present new knowledge: present new knowledge Present Examples: offer a variety of real-life examples Step 5: Strengthen Practice: have learner actively engage with the new knowledge Feedback: report to learners where they have done well and clarify errors for them Summary: present the structure and new knowledge again Test: learners use the knowledge again to prove they have mastered it On-the-job application: learners use new knowledge in lab, discussion group or project work General Suggestions for Cognitivist Approaches to Online Learning Focus learners attention on key ideas Provide advance organizers to help learners prepare mentally for the for content Break content into manageable units Assess learning and provide feedback to help learners assimilate content Specific Examples Provide a detailed syllabus as an advance organizer. Include descriptions of content for each week’s class. Be sure the syllabus is always available online. For each class provide an overview of the major content and an outline of the topics to be learned. Post this at least a week ahead of the class. Begin class with a summary of the previous week’s content. Alternatively, have students build the summary in a chat room or a wiki. Page 9 Provide questions for learners to answer online about upcoming topics. Alternatively, have students develop their own questions about upcoming content. Post the questions in a chat room or wiki. Have students post answers. Provide an online summary the week’s major points for the students. This may be emailed to each student or posted in a Leaning Management System. Or, have students post online a summary of their understanding of the week’s work which you can assess and provide feedback. When creating PowerPoint slides highlight key points on the slide by color, bold, underline. Show only the point under discussion and hide the other bullet points. Provide only useful and not extraneous information. Organize information into small chunks of 5-9 discrete ideas for students to deal with at any one time. Have students build a concept map using an online group outlining program like MindMeister (http://www.mindmeister.com/). Provide a detailed rubric for assignments. Use assignments to determine learners’ current mental structures and how best to guide their learning. Page 10 What is Constructivism? Constructivist learning theory has its roots in multiple disciplines (cognitivist theories, psychology, linguistics, and philosophy) and may be considered a branch of cognitivist learning theory and even a collection of approaches. There is no one definition or label, however, there are several assumptions that are generally accepted by those associated with the theory which we will discuss in this section. Other terms that may refer to constructivist learning include Piaget’s constructivism, generative learning, embodied cognition, situated cognition, cognitive flexibility (Driscoll, 2005). Some of the major sources of constructivist theory include: Cognitivist theorists such as Piaget, Vygotsky, and Bruner focusing on the development of the lifelong quest of learners to develop personal meanings from their experiences George Lakoff’s sociolinguistic theory of experientialism which describes the development of abstract structures by connecting various structural frames Ernst von Glasersfeld’s epistemology of radical constructivism which emphasizes the subjectivity of knowledge and its tenuous relationship with “reality” Postmodernism which acknowledges the filters of the learner’s own cultural and political biases along with their experiences in the construction of knowledge which is subjective Psychologists and philosophers such as Dewey, James, Derrida, and Foucault A summary of constructivist learning goals (Driscoll, 2000) and lesson frameworks (David Merrill, 2002) are provided below. Goals – the teacher will provide the overall learning framework while the learner will be encouraged to take responsibility for their learning; the learning should be applied in realistic contexts and the learner will reflect on the what s/he has learned and revise their mental constructions as appropriate. The cognitive skills developed through this approach include: 1. Problem solving 2. Reasoning 3. Critical thinking 4. Active and reflective use of knowledge Course design framework: Adapted from Driscoll, M. P. (2005). Radical behaviorism. In Psychology of learning for instruction (3rd ed.) (p. 393). Boston, MA: Allyn & Bacon. Step 1: Provide context Activate: remind learner of what they already know about the knowledge or skill. Step 2: Practice in different contexts Embed learning in complex and realistic problems to be solved: provide the learner with multiple contexts and scenarios in which to practice problem solving. Page 11 Collaborate with others: create group projects so that the learners will view the problem solving from multiple perspectives and be required to reconcile others’ views and findings in creating a new mental framework. Encourage practice in different authentic contexts: this learning condition will increase the mastery and fluency of the learner as different sensory modes and contexts are experienced. Step: 3 Encourage ownership and self-reflection by learner Create larger framework: provide the learner with the larger framework in which new learning will be created. Encourage reflection: students should be active in assessing their own learning needs and finding ways to satisfy those needs. Ask learners to reflect on their evolution of their mental constructions: learners should adopt a critical view of how their learning takes place, e.g., how their socio-economic experiences have shaped their assumptions, so that they can step back and decide whether different and new assumptions would be more meaningful and useful. The increased use of the computer and the World Wide Web have coincided with the increased acceptance of constructivism as an important theory in instructional design as evidenced by these methods of instruction (Driscoll, 2005): microworlds, problem-based learning, collaborative learning, Bubble Dialogue, collaborative learning, problem-based learning, etc. General Suggestions for Constructivist Approaches to Online Learning Require and encourage participation in discussion forums Encourage the student to go beyond the course readings to learn about a particular subject and share these findings with course participants Do not highlight the critical issues in a problem Ask questions of the students throughout the problem solving process Specific Examples Ask students in a course on improving talent acquisition to review several real-life company websites and then compare those to their own and answer the question: How would you improve your company’s website Ask the students in an investing class to create their own investment fund for their university and to recommend a portfolio allocation plan for the next three years; compare these with the portfolio allocation plans of other public, private, large, and small universities and develop rationales for the differences or question the differences Ask students who are running business development departments to develop the business plan for their own company to increase revenue by 10% each year for the next three years Page 12 The absence of a single definition has made it difficult to study constructivist pedagogy and develop evidence to support theories about its usefulness. It is generally believed that constructivism is not useful where instructional scaffolds are needed, e.g., motivation is an issue or the learner does not have any prior task knowledge. Conclusion Your lesson frameworks should draw from all three of the learning theories outlined in this document. The successful achievement of the course learning outcomes depends on your skillful choice of the instructional strategies depending on the level of task knowledge and cognitive processing required by the task (Ertmer and Newby, 1993). The resources we have developed for our faculty teaching to online environments include: o Definition of pre-determined learning outcomes o Social networking and simulations tools available on our learning management system o Our online training course o This reference guide o Our online faculty communities of practice social networks It is our belief that no one theory is the complete answer for every situation. It is critical that you examine your learners, the content, and the learning objectives to choose the appropriate theory or theories to employ in an eclectic approach. Generally, the Behaviorist approaches are successful with teaching lower level cognitive skills such as remembering facts or discriminating among examples and non-examples. Cognitivist approaches are useful for developing mid-level cognitive skills such learning principles or procedures. And, Constructivist approaches work best to develop higher-level cognitive skills such as solving complex and ill-structured problems in authentic situations. Your active participation and engagement with these resources along with your personal explorations will increase your proficiency in the development of powerful frameworks for instruction in an online environment. We encourage you to develop and share your own examples of a variety of instructional tactics and lesson frameworks that have proven successful in different situations with your peers and our instructional design team. Page 13 References Driscoll, M. P. (2005). Cognitive information processing. In Psychology of learning for instruction (3rd ed.) (pp. 71-110). Boston, MA: Allyn & Bacon. Driscoll, M. P. (2005). Constructivism. In Psychology of learning for instruction (3rd ed.) (pp. 384-410). Boston, MA: Allyn & Bacon. Driscoll, M. P. (2005). Radical behaviorism. In Psychology of learning for instruction (3rd ed.) (pp. 29-69). Boston, MA: Allyn & Bacon. Driscoll, M. P. (2007). Psychological foundations of instructional design. In R. A. Reiser (Ed.), Trends and issues in instructional design and technology (2nd ed.) (pp. 36-44). Upper Saddle River, NJ: Pearson Education, Inc. Ertmer, P. A., & Newby, T. J. (1993). Behaviorism, cognitivism, constructivism: Comparing critical features from an instructional design perspective. Performance Improvement Quarterly, 6(4), 50-72. Merriam-Webster Dictionary. Retrieved October 5th, 2011, from http://www.merriam-webster.com/ Merrill, M. D. (2002). First principles of instruction. Educational Technology Research and Development, 50(3). Molenda, M. (2006). Module F: Cognitivism & constructivism, Part 1 - Descriptive theories. Bloomington, IA: Indiana University. Molenda, M. (2006). Module F: Cognitivism & constructivism, Part 2 - Prescriptive theories. Bloomington, IA: Indiana University. Molenda, M. (2008). The programmed instruction era: When effectiveness mattered. TechTrends, 52(2), 52-58. Saettler, P. (1990). Behaviorism and educational technology. In The evolution of American educational technology (pp. 286-317). Englewood, CO: Libraries Unlimited. Silber, K. H., & Foshay, W. R. (2006). Designing instructional strategies: A cognitive perspective. In J. A. Pershing (Ed.), Handbook of human performance technology (3rd ed.) (370-413). San Francisco: Pfeiffer. Wilson, B. G. (1996). What is a constructivist learning environment? In B. G. Wilson (Ed.), Constructivist learning environments (pp. 3-8). Englewood Cliffs, NJ: Educational Technology Publications. Page 14 Glossary Behaviorist Terminology Association The process of forming mental connections or bonds between sensations, ideas, or memories. Chaining Establish complex behaviors made up of discrete, simpler behaviors already known to the learner. Conditioned Reinforcers Those that acquire their reinforcement value through association with a primary reinforcer. Contingency Contracts An instructional application that may make use of both behavior modification and instructional objectives. Extinction Previously existing contingencies of reinforcement are taken away, thereby causing a reduction in the frequency of a response. Fixed Interval Schedule Reinforcement is delivered after some fixed period of time. Fixed Ratio Schedule Requires the learner to make so many responses before reinforcement is delivered. Learned Helplessness The passive acceptance of events seemingly beyond one’s control. Negative Reinforcement Strengthens a response through the removal of an aversive stimulus contingent upon that response. Operant Behavior Behavior that is emitted in reaction to a stimulus. Personalized System Of Instruction (PSI) Also known as the Keller Plan, proposed by Fred Keller in 1968, an approach to college instruction based on behavioral principles. Positive Reinforcement The presentation of a reinforce (satisfying stimulus) contingent upon a response which results in the strengthening of that response. Primary Reinforcers One whose reinforcement value is biologically determined. Punishment The presentation of an aversive stimulus contingent upon a response that reduces the rate of that response. Response Something constituting a reply or reaction. Respondent Behavior Behavior that is elicited involuntarily in reaction to a stimulus. Page 15 Response Cost The removal of reinforcement contingent upon behavior. Shaping The reinforcement of successive approximations to a goal behavior. Stimulus Something that rouses a particular activity (called a response). Timeout Removing the learner, for a limited time, from the circumstances reinforcing the undesired behavior. Variable Interval Schedule The time required for reinforcement is varied from reinforcement to reinforcement. Variable Ratio Schedule The number of responses required for reinforcement is varied from reinforcement to reinforcement. Cognitivist Terminology Accommodation Process by which new structures are created for new information which cannot be assimilated. Assimilation Process by which new information is integrated with existing knowledge. Chunking Building larger units of related information from discrete items. Concept A unit of meaning based on other units which serve as the concept’s characteristics. Declarative Knowledge “Knowing that” as opposed to procedural knowledge “knowing how”. Fact Discrete unit of information. Long-Term Memory Stores information in chunks based on the context in which information was encountered; new information is either assimilated or accommodated; information stored in linear or spatial codes which are grouped in structures by relationships. Memory Strength The measure of how quickly stored information is retrieved. Mental Models An individual’s explanation of their thought process about something in the world. Procedural Knowledge “Knowing how” as opposed to declarative knowledge “knowing what”. Page 16 Procedure A course of action. Schema A mental structure which represents a part of the world. Sensory Stores Hold almost complete records of what we perceive but lose information after one second. Short-Term Memory The area where we rehearse and build associations for new information; may last 20 seconds; may have separate areas for rehearsing verbal and spatial information. Constructivist Terminology Anchored Instruction All of the elements of the instruction are anchored in some concrete shared experience (field trip, viewing of a video documentary, interactive simulation game). Authentic Assessment The learner is asked to perform real-world tasks to demonstrate meaningful application of knowledge and skills. Coaching And Mentoring Instructing through advice and supervision rather than through didactic instruction. Cognitive Apprenticeship Novices work in teams on projects or problems with close scaffolding of an expert. Collaborative Learning Learners must work together and share viewpoints to reach a learning goal. Goal-Based Scenarios Story based problem situation in which the learner is asked to achieve some goal or solve a problem related to the story line. Inquiry-Based Or Discovery Learning Learners are guided to explore questions for themselves and seek answers. Microworlds Computer based immersive environments. Problem-Based Or Experiential Learning Explore for solutions to a real or realistic problem. Reflection The learner is asked to think about and verbalize their thought processes. Situated Cognition All knowledge is specific not generic; all learning is a function of the specific context in which the learning took place. Page 17