Survey
* Your assessment is very important for improving the workof artificial intelligence, which forms the content of this project
* Your assessment is very important for improving the workof artificial intelligence, which forms the content of this project
[email protected], [email protected], [email protected] September, 2002 Page 1/72 1. Introduction 2. A Generic E-Learning Architecture 3. Metadata Standards Proposals for E-Learning 4. E-Learning Research Topics 5. Conclusion September, 2002 Page 2/72 Database Technology & Applications Technology ? Digital Library Mobile DB X X Federated DB Models ? X Ontology ? X X ? X X ? Workflow X X X ? Query Processing & Opt X X X ? Interface X X Indexing X X X ? Storage X X X ? GIS Business Intelligence ? Bioinformatics E-Learning September, 2002 App Page 3/72 September, 2002 Page 4/72 The Era of Changes Personal computers, Internet and, in particular, World Wide Web (WWW) are changing many aspects of human life and Education is no exception. September, 2002 Page 5/72 E-Learning What is e-learning? http://www.learningcircuits.org/glossary.html#E E-learning: Covers a wide set of applications and processes, such as Web-based learning, computer-based learning, virtual classrooms, and digital collaboration. It includes the delivery of content via Internet, intranet/extranet (LAN/WAN), audio- and videotape, satellite broadcast, interactive TV, and CD-ROM. September, 2002 Page 6/72 E-Learning • Another possible definition is: E-Learning is learning/teaching in the digital age where technology is used to improve it. or in other words E-Learning describes the use of any technology for learning outside the boundaries of the physical classroom and it is expected that technology will IMPROVE the learning process. September, 2002 Page 7/72 September, 2002 Page 8/72 E-Learning Designs • Many possible E-Learning designs: – e-learning is used between traditional classes to continue discussions, access resources, support learners, etc – face to face classes are replaced entirely by e-learning but other course material is delivered in the traditional way – use of mixture of media (e.g. Web; CDROM; paper; audio, etc) – courses are designed to be offered completely virtually via the Internet (no face to face contact) – etc... September, 2002 Page 9/72 Learning: Time x Space Space Different Same Distance Traditional Same Different September, 2002 Time Page 10/72 The Goal: No Barriers of Space and Time Computer-mediated communication technologies are unique in providing the individual with access to information resources giving him the capacity to participate in an educational process anywhere and at anytime. September, 2002 Page 11/72 Overload of Heterogeneous Data E-mail Video-conference Word Processing Class Notes E-Books Learning Environments September, 2002 Page 12/72 Distribution and Heterogeneity E-mail Word Processing Video-conference Learning Environments E-Books Class Notes September, 2002 Page 13/72 Learning Objects (LO) LO is any entity, digital or non digital, that can be referencede , used or reused in learning activities Text Documents Books, papers etc Video Audio Thesis, dissert Geographic Information Class Notes Software Programs Users’ interactions Bio Information Bibliography, webliography Images and Graphics Users’ navigation September, 2002 ... Page 14/72 Creating and Delivering Learning Materials • As developing content is an expensive activity, emphasis is made in reuse. • Each learning activity has specific characteristics and, therefore, requires specific learning materials. • However, E-Learning requires new skills that include new methods/mechanisms for creation and delivery of learning materials. • In addition, as technology offers new opportunities for developing content, instructional design needs to adapt to the new existing possibilities. September, 2002 Page 15/72 Learning Activities • The instructional design must work with learning activities such as: September, 2002 Page 16/72 Learning Theories • The instructional design must consider: – Learning Theories: • Behaviorism: Based on observable changes in behavior. Behaviorism focuses on a new behavioral pattern being repeated until it becomes automatic. • Cognitivism: Based on the thought process behind the behavior. Changes in behavior are observed, and used as indicators as to what is happening inside the learner's mind. • Constructivism: Based on the premise that we all construct our own perspective of the world, through individual experiences and schema. Constructivism focuses on preparing the learner to problem solve in ambiguous situations. September, 2002 Page 17/72 Instructional Design General Chart • The instructional design must follow guidelines: Analyze Implement Evaluate Design Develop September, 2002 Page 18/72 Analysis • What is the problem? • Who is the audience? • What is the learning environment? September, 2002 Page 19/72 Design • What should be added in the course and how its components should be organized? • What are the strategies, techniques and tactics to be applied in order to facilitate learning? • How to sequence learning materials? – Learning theories – Instructional approaches September, 2002 Page 20/72 Development • What are the more adequate medias to the elaborated plan? • What content sources and software tools will be used in the material development and course conduction? • What principles of interface project must be followed over the design and implementation? September, 2002 Page 21/72 Implementation • What is the management plan to course conduction? • What strategies and tactics must be applied to keep the learner interest even over distance? • How to monitor results? The course meets the plan requirements? September, 2002 Page 22/72 Evaluation • • • • • Is the course effective? What are the results of the formative evaluation? What are the results of the additive evaluation? How can the course be improved? How the benefits to the organization will be measured? September, 2002 Page 23/72 Then • Technology has great impact in learning... • And All these (and other) learning/education characteristics must be considered... • ... So, why not to improve learning through new database research and technology? September, 2002 Page 24/72 Objective E-learning content This Tutorial presents the new challenges raised by the e-Learning application area to the database research community September, 2002 Page 25/72 1. Introduction 2. A Generic E-Learning Architecture 3. Metadata Standards Proposals for E-Learning 4. E-Learning Research Topics 5. Conclusion September, 2002 Page 26/72 Learning over the Web The trend is: Web-Learning September, 2002 Page 27/72 Digital Library Evolution Text Documents Books, papers, articles, reports etc Geographic Information Video Audio Speech, Music Class Notes , bibliography, webliography Thesis, dissertation (Aerial) Photos Software Programs Genome Human, animal, plant Bio Information Images and Graphics 2D, 3D, VR, CAT Users’ navigation Models Simulations Users’ interactions September, 2002 ... Page 28/72 Integration or Distributed Search? Application 2 Application 1 Application M Application 3 Integrated View / Search & Use View Site 1 LOs Management Site 2 LOs Management LOs Management Site 3 LOs Management Site 4 Site N LOs Management September, 2002 Page 29/72 “Future” Present Increasing costs of conventional educationGlobalization education Move toward digital libraries Rapidly changing content of Distance Education using E-commerce Infra-structure Just-in-time, on-the-job education Lifelong learning Web Enabled Courses learners Global network teacher tutors connectivity and access, ……. information mobility Data Computer Communication Technology Document Technology Convergence of digital technologies Internet buyer E-Commerce Services E-Commerce infra-structure seller September, 2002 Page 30/72 Example of E-commerce Architecture September, 2002 Page 31/72 IEEE LTSA Architecture September, 2002 Page 32/72 IEEE LTSA System Components Learner Entity Multimedia Delivery Behavior Interaction Context Loc ato Evaluation Learning Preferences r Learning Locator Content Catalog Info Learning Resources Query Ass e e ssm nt (history/obj.) Coach Learner Info Learner Info (current) Learner Records (new) September, 2002 Page 33/72 IEEE LTSA Operational Components and Interoperability The Steps of Building Successful Information Technology Standards/Specifications “The work flow/steps promote (1) consensus-building, and (2) long-term stability, interpretation, maintenance of the standard/specification.” Requirements “Interpretation/maintenance is stabilized: each level is dependent on higher levels.” Functionality Conceptual Model “Interpretation Examples: - Ambiguities in bindings are resolved by interpreting the semantics; - Ambiguities in semantics are resolved by interpreting the conceptual model.” “Consensus-building is incremental.” Semantics Bindings: APIs Bindings: Codings Bindings: Protocols Encodings: Calling Conventions Encodings: Data Formats Encodings: Various Communication Layers September, 2002 Page 34/72 1. Introduction 2. A Generic E-Learning Architecture 3. Metadata Standards Proposals for E-Learning 4. E-Learning Research Topics 5. Conclusion September, 2002 Page 35/72 The importance of having Standards for Learning Technology • Accredited standards assure that content will be more: – accessible, – interoperable, – reusable – and durable. • As standards have a great economic impact there are now many standardization efforts done not only by official certification bodies but also by consortia of educational, commercial and governmental organizations, technical committees, etc. September, 2002 Page 36/72 IMS • IMS http://www.imsproject.org/ • The IMS Global Learning Consortium, Inc. is a global coalition of academic, commercial and government organizations that is developing and promoting open specifications for facilitating online distributed learning activities. September, 2002 Page 37/72 ARIADNE • ARIADNE http://www.ariadne-eu.org/main.html • ARIADNE Foundation is focused on the development of tools and methodologies for producing, managing and reusing computer-based pedagogical elements and telematics supported training curricula. September, 2002 Page 38/72 Dublin Core • Dublin Core Metadata Initiative (DCMI) http://dublincore.org/ • DC Education Working Group http://dublincore.org/groups/education/ • Dublin Core Metadata Initiative is an open forum engaged in the development of interoperable metadata standards that support a broad range of purposes and business models. • DC Education Working Group was created within DCMI to specifically address the educational needs. September, 2002 Page 39/72 IEEE LTSC • IEEE/ LTSC http://ltsc.ieee.org/ • IEEE Learning Technology Standards Committee consists of working groups that develop technical standards in different areas of information technology for learning, education and training. The Learning Objects Metadata (LOM) working group has proposed a specification that was approved last June as a standard by IEEE. IEEE LOM http://ltsc.ieee.org/doc/wg12/LOM_WD4.htm September, 2002 Page 40/72 IEEE LTSC • IEEE/ LTSC http://ltsc.ieee.org/ • Working and Study Groups P1484.1 Architecture and Reference Model WG P1484.3 Glossary WG P1484.11 Computer Managed Instruction WG P1484.12 Learning Objects Metadata WG P1484.14 Semantics and Exchange Bindings WG P1484.15 Data Interchange Protocols WG P1484.18 Platform and Media Profiles WG P1484.20 Competency Definitions WG Digital Rights Expression Language Study Group September, 2002 Page 41/72 AICC • AICC: The Aviation Industry CBT Committee http://aicc.org/ • Aviation Industry Computer-Based Training Committee (AICC) is an international association of technology-based training professionals that develops training guidelines for the aviation industry. AICC has and is developing standards for interoperability of computer-based and computer-managed training products across multiple industries September, 2002 Page 42/72 ADL • ADL/SCORM http://www.adlnet.org/ • The Department of Defense of USA promoted the Advance Distributed Learning (ADL) initiative that has proposed SCORM (Sharable Content Object Reference Model) defining a Web-based learning "Content Aggregation Model" and "Run-Time Environment" for learning objects. September, 2002 Page 43/72 CEN/ISSS • CEN/ISSS Learning Technologies Workshop http://www.cenorm.be/isss/ • In 1999, the European Commission gave a mandate to CEN/ISSS – Center of European Normalisation / Information Society Standardisation System to identify a work-plan for Europe in the area of learning technology interoperability. CEN/ISSS seeks to ensure that any standards reflect European needs - i.e. can be internationalised and/or localised. September, 2002 Page 44/72 ISO/IEC • JTC1 / SC 36 http://jtc1sc36.org/index.html • SC36 is a subcommittee of the Joint Technical Committee 1 (JTC1) of ISO and develops International Standards in information technology in the areas of Learning, Education, and Training. SC36 and its Working Groups have established as their scope: “Standardization in the field of information technologies for learning, education, and training to support individuals, groups, or organizations, and to enable interoperability and reusability of resources and tools.” September, 2002 Page 45/72 Metadata & Content Standards Proposals for E-Learning ADL/SCORM IMS ARIADNE IEEE -LTSC CEM/ISSS ISO/IEC AICC Dublin Core References in standards proposals to work done by other standardization groups September, 2002 Page 46/72 Specification/Standards Areas for E-Learning Metadata/Content Enterprise Learner Information Question & Test Accessibility Learning Design Collaboration User requirements IMS ARIADNE Dublin IEEE Core LTSC AICC ADL/ CEN/ ISO/ SCORM ISSS IEC Yes Yes Yes Yes Yes Yes Yes Yes - Yes - Yes - Yes - Yes Yes Yes - Yes Yes Yes - September, 2002 Yes Yes Yes Yes - Page 47/72 W3C • There are many open standards proposed in the context of W3C that are also important to elearning like: – – – – – XML DTD XML schema XSLT RDF September, 2002 Page 48/72 1. Introduction 2. A Generic E-Learning Architecture 3. Metadata Standards Proposals for E-Learning 4. E-Learning Research Topics 5. Conclusion September, 2002 Page 49/72 E-books • design of electronic books • electronic and web publishing platforms • interaction models for ebooks • e-books usability • accessibilty • new devices for reading electronic books • e-books and e-learning • e-commerce and electronic books • adaptive e-books • multimedia and hypermedia writing • e-journals • new roles of publishers, books stores and libraries • emerging standards for electronic books • legal issues • evaluation of electronic books September, 2002 Page 50/72 Digital Library • social, institutional, policy, and pedagogical issues • document genres and electronic publishing • collection development and management • intellectual property • provision of services • user communities • web cataloging • metadata and content • digital preservation • • • • • • • • • • digital archives and museums knowledge management content management digital library infrastructure and architecture human-computer interaction information retrieval information mining ontology-based services semantic web semistructured data management September, 2002 Page 51/72 Digital Library • • • • • • text categorization web information gathering information filtering information extraction hypertext and multimedia security and privacy September, 2002 Page 52/72 Web-based Learning • Virtual University • Virtual Classroom and Virtual Laboratories • Borderless Education • Teaching, Learning and Assessment Strategy in Virtual Classroom • Management of Learning Resources • Knowledge Management for e-Learning • Learning & Content Management Systems • Infrastructure of Web-based Learning Environment • Developing, Integrating and Delivering e-Learning Solutions • Building Learning Architectures • Digital Libraries for eLearning • Authoring Tools and Integrated Platforms for eLearning • Interactive e-Learning Systems September, 2002 Page 53/72 Web-based Learning • Intelligent Training Technology • Electronic Publishing Tools for e-Learning • Collaborative Learning • Asynchronous Learning • Distance Learning • Evaluation/Performance Measurement & Assessment • Instructional Design for eLearning • Web-based Training for Customers • Community Building for eLearning • Organizational e-Learning Strategy • Quality Management in Web-based Learning • Multimedia-based Learning Systems • Database Architecture for Web-based learning • Multimedia databases for Web-based learning September, 2002 Page 54/72 Conceptual Models for E-Learning • Description, conceptualisation, and formal methods for conceptual modeling • Information modeling concepts, ontologies, and concept systems • Conceptual change and schema evolution • Views, integration of modeling paradigms • Design methodologies and their evaluation (ER, OO, ORM, and others) • Spatial, temporal, and multimedia aspects in conceptual models • Metadata, its interpretation and usage • Ontological and conceptual correctness in modeling • Conceptual modeling for organizational learning and learning organizations • Conceptual modeling for knowledge management systems September, 2002 Page 55/72 Conceptual Models for E-Learning • Conceptual modeling for user interfaces • Conceptual modeling for digital libraries • Advanced database models, e.g. spatial, temporal, and multimedia models • Data warehouses and metadata repository design • Data mining and conceptual modeling on the basis of data mining results • Conceptual modeling of XML data • Methods and tools for internet data management September, 2002 Page 56/72 Web Technology • Emerging Standards for Web Data (XML, XSL, RDF etc) • Web data models • Web data integration and wrappers • Web query languages • Web query processing and optimization • Storage structures and indexing techniques for Web data • Web warehousing • Knowledge discovery of Web data • Web data mining and analysis • Discovering structures in Web data • Web site management • View maintenance of Web data • Web security • Mobile agents to deal with Web data • Digital libraries and information retrieval • Web caching • Web data visualization • Web Farming September, 2002 Page 57/72 Mobile Computing for E-learning • Data models for mobile elearning • Impact of mobility in distributed applications • Theoretical frameworks for mobility • Software architectures for mobile distributed computing systems • Wireless communications support for mobile applications • Object oriented technologies for mobile computing • Mobile database management and mobilityaware data servers • Operating system support for mobile computing • Mobile transaction and workflow management & models • Management of network & mobile computers heterogeneity • Data & process migration, replication and recovery September, 2002 Page 58/72 Mobile Computing for E-learning • • • • Mobile agents and code Distributed mobile objects Wireless multimedia systems Mobile access to Internet services • User interface management for mobile information systems • Resource allocation and management in mobile computing environment September, 2002 Page 59/72 Adaptive E-learning • Business models for the exchange of learning objects • P2P based e-learning • Metadata, metadata schemas and conceptual models for elearning • IR and text classification methods in open learning environments • Communication between (personalized) e-learning systems on the web • Personalization strategies for open learning environments • Collaboration strategies for developing courses / course materials • Intelligent monitoring of webbased classes and courses • Authoring tools for developing adaptive and intelligent educational web systems • Empirical studies of web-based adaptive and intelligent educational systems • Educational models for personalized learning environments September, 2002 Page 60/72 September, 2002 Page 61/72 1. Introduction 2. A Generic E-Learning Architecture 3. Metadata Standards Proposals for E-Learning 4. E-Learning Research Topics 5. Conclusion September, 2002 Page 62/72 (mental) Processes Models Principles (Rules) (vital) (physical) (emotional) September, 2002 Page 63/72 Define the phases of the project For each phase, define the models September, 2002 Page 64/72 Processes of the Project: Typical Phases • • • • Requirements analysis Conceptual Project Logical Implementation Project Physical Project September, 2002 Page 65/72 (mental) (vital) (physical) (emotional) September, 2002 Page 66/72 Software • • • • • • • R DBMS Knowledge Base Multimedia DBMS OO DBMS OR DBMS Hypermedia DBMS XML “DBMS” • Which one is the most suitable to learning content? • Is there a need for an Educational DBMS? September, 2002 Page 67/72 Software • • • • • • • • • • Network Messaging LO definition/description LO publication LO directory LO composition Quality of service Management Security ... September, 2002 Page 68/72 Support for semi-structured data • files, text documents: – – – – – Indexing, Query languages, Schemas, Query optimization, ... September, 2002 Page 69/72 Multimedia support • • • • • • • • Indexing, Query languages, Similarity-based/Content-based/Semantic querying, Incorporation of feedback, Buffering, Real-time issues, Quality of service, Scheduling September, 2002 Page 70/72 (mental) (vital) (physical) (emotional) September, 2002 Page 71/72 Hardware • We are talking about a very very large database. • Therefore, hardware must: – be powerful, with great memory and processing capabilities – support distribution and parallelism mechanisms – be scalable • Remember: traditional digital libraries are already large databases. When e-learning is considered, besides traditional digital content, it is necessary to incorporate educational participants as well as class notes, which makes data quantity even bigger... September, 2002 Page 72/72 (mental) (vital) (physical) (emotional) September, 2002 Page 73/72 Administration • Administration for various architectures and stages • Configuration management and change control • Service level agreements and user expectations • Contingency & disaster recovery planning • High availability architectures September, 2002 Page 74/72 September, 2002 Page 75/72