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Chapter 12 Event-Driven Programming Prerequisites for Part III Chapter 8 Inheritance and Polymorphism Chapter 9 Abstract Classes and Interfaces Chapter 11 Getting Started with GUI Programming Chapter 12 Event-Driven Programming 找出画中真谛 Chapter 13 Creating User Interfaces — 保罗.塞尚 Chapter 14 Applets, Images, Audio Liang,Introduction to Java Programming,revised by Dai-kaiyu 1 Objectives To explain the concept of event-driven programming (§12.2). To understand event, event source, and event classes (§12.2). To declare listener classes and write the code to handle events (§11.3). To register listener objects in the source object (§11.3). To understand how an event is handled (§11.3). To write programs to deal with ActionEvent (§11.3). To write programs to deal with MouseEvent (§11.4). To write programs to deal with KeyEvent (§11.5). To use the Timer class to control animations (§11.6 Optional). Liang,Introduction to Java Programming,revised by Dai-kaiyu 2 Procedural vs. Event-Driven Programming Procedural programming is executed in procedural order. In OO GUI programming, code is executed upon activation of events. GUIs are event driven Generate events when user interacts with GUI e.g., moving mouse, pressing button, typing in text field, etc. Class java.awt.AWTEvent Liang,Introduction to Java Programming,revised by Dai-kaiyu 3 Events An event can be defined as a type of signal to the program that something has happened. The event is generated by external user actions such as mouse movements, mouse clicks, and keystrokes, or by the operating system, such as a timer. Liang,Introduction to Java Programming,revised by Dai-kaiyu 4 Event Classes EventObject AWTEvent ActionEvent ContainerEvent AdjustmentEvent FocusEvent ComponentEvent InputEvent ItemEvent PaintEvent TextEvent WindowEvent MouseEvent KeyEvent ListSelectionEvent Liang,Introduction to Java Programming,revised by Dai-kaiyu 5 Event Information An event object contains whatever properties are pertinent to the event. You can identify the source object of the event using the getSource() instance method in the EventObject class. The subclasses of EventObject deal with special types of events, such as button actions, window events, component events, mouse movements, and keystrokes. Table 12.1 lists external user actions, source objects, and event types generated. Liang,Introduction to Java Programming,revised by Dai-kaiyu 6 Selected User Actions User Action Source Object Event Type Generated Click a button JButton ActionEvent Click a check box JCheckBox ItemEvent, ActionEvent Click a radio button JRadioButton ItemEvent, ActionEvent Press return on a text field JTextField ActionEvent Select a new item JComboBox ItemEvent, ActionEvent Window opened, closed, etc. Window WindowEvent Mouse pressed, released, etc. Component MouseEvent Key released, pressed, etc. Component KeyEvent Liang,Introduction to Java Programming,revised by Dai-kaiyu 7 Event-Handling Model Event-handling model Three parts Event source • GUI component with which user interacts Event object • Encapsulates information about event that occurred Event listener • Receives event object when notified, then responds Programmer must perform two tasks Register event listener for event source Implement event-handling method (event handler) Liang,Introduction to Java Programming,revised by Dai-kaiyu 8 The Delegation Model Register by invoking source.addXListener(listener); Trigger an event source: SourceClass User Action listener: ListenerClass +addXListener(XListener listener) Keep it a list XListener event: XEvent Invoke listener1.handler(event) listener2.handler(event) … listenern.handler(event) listener1 listener2 … listenern +handler(XEvent event) Internal function of the source object +handler( XEvent Liang,Introduction to Java Programming,revised by Dai-kaiyu 9 How Event Handling Works Two open questions from How did event handler get registered? Answer: • Through component’s method addActionListener How does component know to call actionPerformed? Answer: • Event is dispatched only to listeners of appropriate type • Each event type has corresponding event-listener interface Event ID specifies event type that occurred For example: MouseEvent event’s ID spedify which method of the seven events will be handler Liang,Introduction to Java Programming,revised by Dai-kaiyu 10 The Delegation Model: Example source: JButton ActionListener +addActionListener(ActionListener listener) +actionPerformed(ActionEvent event) Register by invoking source.addActionListener(listener); listener: ListenerClass ListenerClass listener = new ListenerClass(); JButton jbt = new JButton("OK"); jbt.addActionListener(listener); Liang,Introduction to Java Programming,revised by Dai-kaiyu 11 Event-listener interfaces of package java.awt.event ActionListener java.util.EventListener AdjustmentListener ComponentListener ContainerListener FocusListener ItemListener KeyListener MouseListener MouseMotionListener Key C la ss na me Inte rfa c e na me TextListener WindowListener Liang,Introduction to Java Programming,revised by Dai-kaiyu 12 Selected Event Handlers Event Class Listener Interface Listener Methods (Handlers) ActionEvent ItemEvent WindowEvent ActionListener ItemListener WindowListener ContainerEvent ContainerListener MouseEvent MouseListener KeyEvent KeyListener actionPerformed(ActionEvent) itemStateChanged(ItemEvent) windowClosing(WindowEvent) windowOpened(WindowEvent) windowIconified(WindowEvent) windowDeiconified(WindowEvent) windowClosed(WindowEvent) windowActivated(WindowEvent) windowDeactivated(WindowEvent) componentAdded(ContainerEvent) componentRemoved(ContainerEvent) mousePressed(MouseEvent) mouseReleased(MouseEvent) mouseClicked(MouseEvent) mouseExited(MouseEvent) mouseEntered(MouseEvent) keyPressed(KeyEvent) keyReleased(KeyEvent) keyTypeed(KeyEvent) Liang,Introduction to Java Programming,revised by Dai-kaiyu 13 java.awt.event.ActionEvent java.util.EventObject +getSource(): Object Returns the object on which the event initially occurred. java.awt.event.AWTEvent java.awt.event.ActionEvent +getActionCommand(): String Returns the command string associated with this action. For a button, its text is the command string. +getModifier(): int Returns the modifier keys held down during this action event. +getWhen(): long Returns the timestamp when this event occurred. The time is the number of milliseconds since January 1, 1970, 00:00:00 GMT. Liang,Introduction to Java Programming,revised by Dai-kaiyu 14 Example 12.1 Handling Simple Action Events Objective: Display two buttons OK and Cancel in the window. A message is displayed on the console to indicate which button is clicked, when a button is clicked. TestActionEvent Run Liang,Introduction to Java Programming,revised by Dai-kaiyu 15 Example 12.2 Handling Window Events Objective: Demonstrate handling the window events. Any subclass of the Window class can generate the following window events: window opened, closing, closed, activated, deactivated, iconified, and deiconified. This program creates a frame, listens to the window events, and displays a message to indicate the occurring event. TestWindowEvent Liang,Introduction to Java Programming,revised by Dai-kaiyu Run 16 Example 12.3 Multiple Listeners for a Single Source Objective: This example modifies Example 12.1 to add a new listener for each button. The two buttons OK and Cancel use the frame class as the listener. This example creates a new listener class as an additional listener for the action events on the buttons. When a button is clicked, both listeners respond to the action event. TestMultipleListener Liang,Introduction to Java Programming,revised by Dai-kaiyu Run 17 MouseEvent java.awt.event.InputEvent +getWhen(): long Returns the timestamp when this event occurred. +isAltDown(): boolean Returns whether or not the Alt modifier is down on this event. +isControlDown(): boolean Returns whether or not the Control modifier is down on this event. +isMetaDown(): boolean Returns whether or not the Meta modifier is down on this event +isShiftDown(): boolean Returns whether or not the Shift modifier is down on this event. java.awt.event.MouseEvent +getButton(): int Indicates which mouse button has been clicked. +getClickCount(): int Returns the number of mouse clicks associated with this event. +getPoint(): java.awt.Point Returns a Point object containing the x and y coordinates. +getX(): int Returns the x-coordinate of the mouse point. +getY(): int Returns the y-coordinate of the mouse point. Liang,Introduction to Java Programming,revised by Dai-kaiyu 18 Handling Mouse Events Java provides two listener interfaces, MouseListener and MouseMotionListener, to handle mouse events. The MouseListener listens for actions such as when the mouse is pressed, released, entered, exited, or clicked. The MouseMotionListener listens for actions such as dragging or moving the mouse. Liang,Introduction to Java Programming,revised by Dai-kaiyu 19 Handling Mouse Events java.awt.event.MouseListener +mousePressed(e: MouseEvent): void Invoked when the mouse button has been pressed on the source component. +mouseReleased(e: MouseEvent): void Invoked when the mouse button has been released on the source component. +mouseClicked(e: MouseEvent): void Invoked when the mouse button has been clicked (pressed and released) on the source component. +mouseEntered(e: MouseEvent): void Invoked when the mouse enters the source component. +mouseExited(e: MouseEvent): void Invoked when the mouse exits the source component. java.awt.event.MouseMotionListener +mouseDragged(e: MouseEvent): void Invoked when a mouse button is moved with a button pressed. +mouseMoved(e: MouseEvent): void Invoked when a mouse button is moved without a button pressed. Liang,Introduction to Java Programming,revised by Dai-kaiyu 20 Example 12.4 Moving Message Using Mouse Objective: Create a program to display a message in a panel. You can use the mouse to move the message. The message moves as the mouse drags and is always displayed at the mouse point. MoveMessageDemo Liang,Introduction to Java Programming,revised by Dai-kaiyu Run 21 Example 12.5 Handling Complex Mouse Events Objective: Create a program for drawing using a mouse. Draw by dragging with the left mouse button pressed; erase by dragging with the right button pressed. ScribbleDemo Liang,Introduction to Java Programming,revised by Dai-kaiyu Run 22 Adapter Classes Adapter class Implements interface Provides default implementation of each interface method Used when all methods in interface is not needed Liang,Introduction to Java Programming,revised by Dai-kaiyu 23 Event adapter classes and the interfaces they implement. Event a da pter cla ss ComponentAdapter ContainerAdapter FocusAdapter KeyAdapter MouseAdapter MouseMotionAdapter WindowAdapter Fig. 12.18 Event a d a p ter c la sses a nd Implements interfa ce ComponentListener ContainerListener FocusListener KeyListener MouseListener MouseMotionListener WindowListener the interfa c es they imp lement. Liang,Introduction to Java Programming,revised by Dai-kaiyu 24 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 // Fig. 12.19: Painter.java // Using class MouseMotionAdapter. // Java core packages import java.awt.*; import java.awt.event.*; // Java extension packages import javax.swing.*; public class Painter extends JFrame { private int xValue = -10, yValue = -10; // set up GUI and register mouse event handler public Painter() { super( "A simple paint program" ); // create a label and place it in SOUTH of BorderLayout getContentPane().add( new Label( "Drag the mouse to draw" ), BorderLayout.SOUTH ); addMouseMotionListener( // anonymous inner class new MouseMotionAdapter() { Register MouseMotionListener to listen for window’s mouse-motion events Override method mouseDragged, but not method mouseMoved // store drag coordinates and repaint public void mouseDragged( MouseEvent event ) { xValue = event.getX(); Store coordinates where mouse was yValue = event.getY(); dragged, then repaint JFrame 25 repaint(); Liang,Introduction to Java Programming,revised } by Dai-kaiyu 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 } // end anonymous inner class ); // end call to addMouseMotionListener setSize( 300, 150 ); setVisible( true ); } super.paint( g ) will clear the background of the window. Then will not keep the previous voals. // draw oval in a 4-by-4 bounding box at the specified // location on the window public void paint( Graphics g ) { // we purposely did not call super.paint( g ) here to // prevent repainting Draw circle of diameter 4 where user dragged cursor g.fillOval( xValue, yValue, 4, 4 ); } // execute application public static void main( String args[] ) { Painter application = new Painter(); Showcase application.addWindowListener( // adapter to handle only windowClosing event new WindowAdapter() { public void windowClosing( WindowEvent event ) { System.exit( 0 ); } Liang,Introduction to Java Programming,revised by Dai-kaiyu 26 70 } // end anonymous inner class 71 72 ); // end call to addWindowListener 73 } 74 75 } // end class Painter Painter.java Liang,Introduction to Java Programming,revised by Dai-kaiyu 27 Handling Keyboard Events To process a keyboard event, use the following handlers in the KeyListener interface: keyPressed(KeyEvent e) Called when a key is pressed. keyReleased(KeyEvent e) Called when a key is released. keyTyped(KeyEvent e) Called when a key is pressed and then released.invoked when a Unicode character is entered. If the key dosen’t has one (eg modifier key), the keyTyped handler will not be invoked. Liang,Introduction to Java Programming,revised by Dai-kaiyu 28 The KeyEvent Class Methods: getKeyChar() method getKeyCode() method Keys: Home End Page Up Page Down etc... VK_HOME VK_End VK_PGUP VK_PGDN Liang,Introduction to Java Programming,revised by Dai-kaiyu 29 The KeyEvent Class, cont. java.awt.event.InputEvent java.awt.event.KeyEvent +getKeyChar(): char Returns the character associated with the key in this event. +getKeyCode(): int Returns the integer keyCode associated with the key in this event. Liang,Introduction to Java Programming,revised by Dai-kaiyu 30 Example 12.6 Keyboard Events Demo Objective: Display a user-input character. The user can also move the character up, down, left, and right using the arrow keys. KeyboardEventDemo Liang,Introduction to Java Programming,revised by Dai-kaiyu Run 31 Optional The Timer Class Not all source objects are GUI components. The javax.swing.Timer class is a source component that fires an ActionEvent at a predefined rate. javax.swing.Timer +Timer(delay: int, listener: ActionListener) Creates a Timer with a specified delay in milliseconds and an ActionListener. +addActionListener(listener: ActionListener): void Adds an ActionListener to the timer. +start(): void Starts this timer. +stop(): void Stops this timer. +setDelay(delay: int): void Sets a new delay value for this timer. The Timer class can be used to control animations. For example, you can use it to display a moving message. AnimationDemo Liang,Introduction to Java Programming,revised by Dai-kaiyu Run 32 Clock Animation In Section 11.12, you drew a StillClock to show the current time. The clock does not tick after it is displayed. What can you do to make the clock display a new current time every second? The key to making the clock tick is to repaint it every second with a new current time. You can use a timer to control how to repaint the clock. ClockAnimation Liang,Introduction to Java Programming,revised by Dai-kaiyu Run 33