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Brainframes, digital technologies, and connected intelligence Derrick de Kerckhove [email protected] The acceleration of innovation in the electric age Mind enhancement technologies Hardware Internal External Software Towards the “Objective Imaginary Individual Effects Cognition important protection for good life Environmental toxin models +1 IQ point = +1.763% income (Schwartz), +2.094/3.631% (Salkever, m/f) Annual gain / IQ point US $55-65 billion 0.4-0.5% GDP Effects on schooling, participation rate, social costs Weiss 1998 claim 3 point IQ increase: Poverty rate -25% Males in jail -25% High school dropouts -28% Parentless children -20% Welfare recipiency -18% Out-of-wedlock births -15% Gottfredson 2002 Technology and generations The radio kid The TV kid (hippie) PC kids Cellular phone kid • Always on • Real-time • Ubiquity Digital Native: screens, mind and literacy > 10 000 hours of videogames > 250 000 hours of emails and SMS > 10 000 hours on the cellular phone > 20 000 hours of television > 500 000 hours of advertising spots < 5 000 hours reading books Web users… • Don’t read, they scan • They don’t want to work hard for their information • Need instant gratification for their info: – Short and to the point (50% fewer words than on print - usually less than a third of a normal page) – No scrolling – No rhetoric “Wreading” The “Net Gen Wreader” • Used to multimedia via videogames and calculators • Doesn’t “do” manuals • Used to work in groups or teams • Multitasking • Sampling • Does outside the head on a screen what we were taught to do inside • (Jeff Han’s video) Multitouch screen QuickTime™ and a TIFF (Uncompressed) decompressor are needed to see this picture. Hypertextual intelligence (ipertestualità del pensiero cinese) QuickTime™ and a TIFF (Uncompressed) decompressor are needed to see this picture. Hypertextual thinking • • • • Your horoscope The I Ching Palabra, dreaming, prayer, simulation Hypertextual thinking an issue of time, not space: – The only time that counts is NOW – All links and connections are made in REAL TIME – All simulations are manner of prediction (pregestual) • Under electronic conditions, the delay between project and realization is shortening