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Transcript
Brainframes,
digital
technologies,
and
connected
intelligence
Derrick de Kerckhove
[email protected]
The acceleration of innovation in the electric age
Mind enhancement technologies
Hardware
Internal
External
Software
Towards the
“Objective Imaginary
Individual Effects
Cognition important protection for good life
Environmental toxin models
+1 IQ point = +1.763% income (Schwartz),
+2.094/3.631% (Salkever, m/f)
Annual gain / IQ point US $55-65 billion
0.4-0.5% GDP
Effects on schooling, participation rate,
social costs
Weiss 1998 claim 3 point IQ increase:
Poverty rate
-25%
Males in jail
-25%
High school dropouts -28%
Parentless children
-20%
Welfare recipiency
-18%
Out-of-wedlock births -15%
Gottfredson 2002
Technology and generations
The radio kid
The TV kid (hippie)
PC kids
Cellular phone kid
• Always on
• Real-time
• Ubiquity
Digital Native: screens, mind and literacy
> 10 000 hours of videogames
> 250 000 hours of emails and SMS
> 10 000 hours on the cellular phone
> 20 000 hours of television
> 500 000 hours of advertising spots
< 5 000 hours reading books
Web users…
• Don’t read, they scan
• They don’t want to work hard for their
information
• Need instant gratification for their info:
– Short and to the point (50% fewer words than on
print - usually less than a third of a normal page)
– No scrolling
– No rhetoric
“Wreading”
The “Net Gen Wreader”
• Used to multimedia via
videogames and
calculators
• Doesn’t “do” manuals
• Used to work in groups
or teams
• Multitasking
• Sampling
• Does outside the head on
a screen what we were
taught to do inside
• (Jeff Han’s video)
Multitouch screen
QuickTime™ and a
TIFF (Uncompressed) decompressor
are needed to see this picture.
Hypertextual intelligence
(ipertestualità del
pensiero cinese)
QuickTime™ and a
TIFF (Uncompressed) decompressor
are needed to see this picture.
Hypertextual thinking
•
•
•
•
Your horoscope
The I Ching
Palabra, dreaming, prayer, simulation
Hypertextual thinking an issue of
time, not space:
– The only time that counts is NOW
– All links and connections are made in
REAL TIME
– All simulations are manner of
prediction (pregestual)
•
Under electronic conditions, the delay
between project and realization is
shortening