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Ralph M. Stair | George W. Reynolds Chapter 7 Knowledge Management and Specialized Information Systems © 2016 Cengage Learning®. All Rights Reserved. May not be scanned, copied or duplicated, or posted to a publicly accessible website, in whole or in part. Principles and Learning Objectives: Sharing Knowledge and Experience • Knowledge management allows organizations to share knowledge and experience among managers and employees – Discuss the differences among data, information, and knowledge – Describe the role of the chief knowledge officer (CKO) © 2016 Cengage Learning®. All Rights Reserved. May not be scanned, copied or duplicated, or posted to a publicly accessible website, in whole or in part. 2 Principles and Learning Objectives: Tools and Techniques • Knowledge management allows organizations to share knowledge and experience among managers and employees – List some of the tools and techniques used in knowledge management © 2016 Cengage Learning®. All Rights Reserved. May not be scanned, copied or duplicated, or posted to a publicly accessible website, in whole or in part. 3 Principles and Learning Objectives: Artificial Intelligence • Artificial intelligence (AI) systems form a broad and diverse set of systems that can replicate human decision making for certain types of well-defined problems – Define the term artificial intelligence and state the objective of developing artificial intelligence systems © 2016 Cengage Learning®. All Rights Reserved. May not be scanned, copied or duplicated, or posted to a publicly accessible website, in whole or in part. 4 Principles and Learning Objectives: Natural and Artificial Intelligence Systems • Artificial intelligence systems form a broad and diverse set of systems that can replicate human decision making for certain types of well-defined problems – List the characteristics of intelligent behavior and compare the performance of natural and artificial intelligence systems for each of these characteristics © 2016 Cengage Learning®. All Rights Reserved. May not be scanned, copied or duplicated, or posted to a publicly accessible website, in whole or in part. 5 Principles and Learning Objectives: The Artificial Intelligence Field • Artificial intelligence systems form a broad and diverse set of systems that can replicate human decision making for certain types of well-defined problems – Identify the major components of the artificial intelligence field and provide one example of each type of system © 2016 Cengage Learning®. All Rights Reserved. May not be scanned, copied or duplicated, or posted to a publicly accessible website, in whole or in part. 6 Principles and Learning Objectives: Expert Systems • Expert systems can enable a novice to perform at the level of an expert but must be developed and maintained very carefully – List the characteristics and basic components of expert systems – Outline and briefly explain the steps for developing an expert system © 2016 Cengage Learning®. All Rights Reserved. May not be scanned, copied or duplicated, or posted to a publicly accessible website, in whole or in part. 7 Principles and Learning Objectives: Benefits of Expert Systems • Expert systems can enable a novice to perform at the level of an expert but must be developed and maintained very carefully – Identify the benefits associated with the use of expert systems © 2016 Cengage Learning®. All Rights Reserved. May not be scanned, copied or duplicated, or posted to a publicly accessible website, in whole or in part. 8 Principles and Learning Objectives: Multimedia in Business • Multimedia and virtual reality systems can reshape the interface between people and information technology by offering new ways to communicate information, visualize processes, and express ideas creatively – Discuss the use of multimedia in a business setting © 2016 Cengage Learning®. All Rights Reserved. May not be scanned, copied or duplicated, or posted to a publicly accessible website, in whole or in part. 9 Principles and Learning Objectives: Virtual Reality • Multimedia and virtual reality systems can reshape the interface between people and information technology by offering new ways to communicate information, visualize processes, and express ideas creatively – Define the term virtual reality and augmented reality and provide three examples of these applications © 2016 Cengage Learning®. All Rights Reserved. May not be scanned, copied or duplicated, or posted to a publicly accessible website, in whole or in part. 10 Principles and Learning Objectives: Specialized Systems • Specialized systems can help organizations and individuals achieve their goals – Discuss examples of specialized systems for organizational and individual use © 2016 Cengage Learning®. All Rights Reserved. May not be scanned, copied or duplicated, or posted to a publicly accessible website, in whole or in part. 11 Why Learn About Knowledge Management and Specialized Information Systems? • Knowledge management and specialized information systems are used in almost every industry • Learning about these systems will help you discover new ways to use information systems in your day-to-day work © 2016 Cengage Learning®. All Rights Reserved. May not be scanned, copied or duplicated, or posted to a publicly accessible website, in whole or in part. 12 Knowledge Management Systems • Data consists of raw facts • Information is a collection of facts – The organized facts have additional value beyond the value of the facts themselves • Knowledge is the awareness and understanding of: – A set of information – Ways that information can be made useful to support a specific task or reach a decision © 2016 Cengage Learning®. All Rights Reserved. May not be scanned, copied or duplicated, or posted to a publicly accessible website, in whole or in part. 13 Differences Between Data, Information, and Knowledge © 2016 Cengage Learning®. All Rights Reserved. May not be scanned, copied or duplicated, or posted to a publicly accessible website, in whole or in part. 14 Knowledge Management Systems (cont’d.) • Knowledge management system (KMS) – An organized collection of people, procedures, software, databases, and devices – Used to create, store, share, and use the organization’s knowledge and experience © 2016 Cengage Learning®. All Rights Reserved. May not be scanned, copied or duplicated, or posted to a publicly accessible website, in whole or in part. 15 Overview of Knowledge Management Systems • Explicit knowledge – Objective – Can be measured and documented in reports, papers, and rules • Tacit knowledge – Hard to measure and document – Typically not objective or formalized • Many organizations attempt to convert tacit knowledge to explicit knowledge © 2016 Cengage Learning®. All Rights Reserved. May not be scanned, copied or duplicated, or posted to a publicly accessible website, in whole or in part. 16 Data and Knowledge Management Workers • Knowledge workers – People who create, use, and disseminate knowledge – Professionals in science, engineering, business, and other areas • Chief knowledge officer (CKO) – Top-level executive who helps the organization use a KMS to achieve organizational goals © 2016 Cengage Learning®. All Rights Reserved. May not be scanned, copied or duplicated, or posted to a publicly accessible website, in whole or in part. 17 Data and Knowledge Management Communities of Practice • Communities of practice (COP) are groups of people with common interests – Members come together to create, store, and share knowledge on a specific topic • Companies in the oil and gas industry have been among the leaders in establishing COPs © 2016 Cengage Learning®. All Rights Reserved. May not be scanned, copied or duplicated, or posted to a publicly accessible website, in whole or in part. 18 Obtaining, Storing, Sharing, and Using Knowledge • A knowledge repository includes documents, reports, files, and databases • Knowledge workers: – Often work in teams – Can use collaborative work software and group support systems to share knowledge • A knowledge map points the knowledge worker to the needed knowledge © 2016 Cengage Learning®. All Rights Reserved. May not be scanned, copied or duplicated, or posted to a publicly accessible website, in whole or in part. 19 Knowledge Management System © 2016 Cengage Learning®. All Rights Reserved. May not be scanned, copied or duplicated, or posted to a publicly accessible website, in whole or in part. 20 Technology to Support Knowledge Management • An effective KMS is based on learning new knowledge and changing procedures and approaches as a result • Data mining and business intelligence can help capture and use knowledge • Knowledge management tools – IBM Connections Mail, Microsoft Digital Dashboard, Web Store Technology, Access Workflow Designer, etc. © 2016 Cengage Learning®. All Rights Reserved. May not be scanned, copied or duplicated, or posted to a publicly accessible website, in whole or in part. 21 Table 7.1 Knowledge Management Software Software Vendor Select Customers Bloomfire Bloomfire Toyota Dannon Communifire Axero Solutions Electronic Music Alliance Together.in Intelligence Bank Intelligence Bank Deloitte SunCorp Bank Moxie Knowledgebase Moxie Software Student Loans Company Infusionsoft Oxcyon Oxcyon CentralPoint CMS Tanner Health VCA Antech Smart Support Safe Harbor Knowledge Solutions SunTrust Bank Audi AG © 2016 Cengage Learning®. All Rights Reserved. May not be scanned, copied or duplicated, or posted to a publicly accessible website, in whole or in part. 22 Overview of Artificial Intelligence • Artificial intelligence (AI) – Computers with the ability to mimic or duplicate the functions of the human brain • Watson is a supercomputer developed by IBM with AI capabilities • Applications of AI – Playing Jeopardy! – Developing highly personalized cancer treatment regimens © 2016 Cengage Learning®. All Rights Reserved. May not be scanned, copied or duplicated, or posted to a publicly accessible website, in whole or in part. 23 Artificial Intelligence in Perspective • Artificial intelligence systems include: – The people, procedures, hardware, software, data, and knowledge needed to develop computer systems and machines that demonstrate characteristics of intelligence • AI is a complex interdisciplinary field – Involves biology, computer science, linguistics, mathematics, neuroscience, philosophy, and psychology © 2016 Cengage Learning®. All Rights Reserved. May not be scanned, copied or duplicated, or posted to a publicly accessible website, in whole or in part. 24 The Nature of Intelligence • The Turing Test attempts to determine whether a computer can successfully impersonate a human • Intelligent behavior includes the ability to: – Learn from experiences and apply knowledge acquired from experience – Handle complex situations – Solve problems when important information is missing © 2016 Cengage Learning®. All Rights Reserved. May not be scanned, copied or duplicated, or posted to a publicly accessible website, in whole or in part. 25 The Nature of Intelligence (cont’d.) • Intelligent behavior includes the ability to: – Determine what is important – React quickly and correctly to a new situation – Understand visual images – Process and manipulate symbols – Be creative and imaginative – Use heuristics © 2016 Cengage Learning®. All Rights Reserved. May not be scanned, copied or duplicated, or posted to a publicly accessible website, in whole or in part. 26 The Brain Computer Interface • Brain Computer Interface (BCI) – The idea is to directly connect the human brain to a computer and have human thought control computer activities • Realization of the BCI experiment will allow people to control computers and artificial arms and legs through thought alone © 2016 Cengage Learning®. All Rights Reserved. May not be scanned, copied or duplicated, or posted to a publicly accessible website, in whole or in part. 27 The Major Branches of Artificial Intelligence • AI is a broad field that encompasses: – Expert systems – Robotics – Vision systems – Natural language processing – Learning systems – Neural networks © 2016 Cengage Learning®. All Rights Reserved. May not be scanned, copied or duplicated, or posted to a publicly accessible website, in whole or in part. 28 Conceptual Model of Artificial Intelligence © 2016 Cengage Learning®. All Rights Reserved. May not be scanned, copied or duplicated, or posted to a publicly accessible website, in whole or in part. 29 Expert Systems • Hardware and software that stores knowledge and makes inferences, similar to a human expert • Used in many business applications © 2016 Cengage Learning®. All Rights Reserved. May not be scanned, copied or duplicated, or posted to a publicly accessible website, in whole or in part. 30 Robotics • Developing mechanical devices that can: – Paint cars, make precision welds, and perform other tasks that require a high degree of precision • Organizations use robots to perform dull, dirty, and/or dangerous jobs • Future implementation of autonomous vehicles will displace truck drivers, chauffeurs, and cab drivers © 2016 Cengage Learning®. All Rights Reserved. May not be scanned, copied or duplicated, or posted to a publicly accessible website, in whole or in part. 31 Vision Systems • Hardware and software that permit computers to capture, store, and manipulate visual images and pictures • Applications – Increased accuracy and speed in industrial inspections of parts – Identifying people based on facial features © 2016 Cengage Learning®. All Rights Reserved. May not be scanned, copied or duplicated, or posted to a publicly accessible website, in whole or in part. 32 Natural Language Processing and Voice Recognition • Involves the computer understanding, analyzing, manipulating, and/or generating “natural” languages such as English • Voice recognition – Converting sound waves into words – After the conversion, natural languageprocessing systems react to words by performing a variety of tasks © 2016 Cengage Learning®. All Rights Reserved. May not be scanned, copied or duplicated, or posted to a publicly accessible website, in whole or in part. 33 Learning Systems • A combination of software and hardware – Allows the computer to change how it functions or reacts to situations based on feedback it receives • Learning systems software – Feedback on results of actions or decisions is required – Feedback must indicate whether results are desirable or undesirable © 2016 Cengage Learning®. All Rights Reserved. May not be scanned, copied or duplicated, or posted to a publicly accessible website, in whole or in part. 34 Neural Networks • Computer systems that can recognize and act on patterns or trends that it detects in large sets of data • Employs massively parallel processors in a meshlike architectural structure • AI Trilogy is a neural network software program that can run on a standard PC © 2016 Cengage Learning®. All Rights Reserved. May not be scanned, copied or duplicated, or posted to a publicly accessible website, in whole or in part. 35 Other Artificial Intelligence Applications • Genetic algorithm – An approach to solving complex problems in which a number of related operations or models change and evolve until the best one emerges • Intelligent agent – Programs and a knowledge base used to perform a specific task for a person, a process, or another program © 2016 Cengage Learning®. All Rights Reserved. May not be scanned, copied or duplicated, or posted to a publicly accessible website, in whole or in part. 36 An Overview of Expert Systems • Computerized expert systems use heuristics, or rules of thumb, to arrive at conclusions or make suggestions • Colossus expert system – Used by insurers to assist claims handlers in accurate and consistent handling of personal injury claims © 2016 Cengage Learning®. All Rights Reserved. May not be scanned, copied or duplicated, or posted to a publicly accessible website, in whole or in part. 37 Components of Expert Systems • An expert system consists of a collection of integrated and related components • Components – Knowledge base – Inference engine – Explanation facility – Knowledge base acquisition facility – User interface © 2016 Cengage Learning®. All Rights Reserved. May not be scanned, copied or duplicated, or posted to a publicly accessible website, in whole or in part. 38 Components of Expert Systems (cont’d.) © 2016 Cengage Learning®. All Rights Reserved. May not be scanned, copied or duplicated, or posted to a publicly accessible website, in whole or in part. 39 Knowledge Base • The knowledge base stores all relevant information, data, rules, cases, and relationships that the expert system uses • Rule: a conditional statement that links • conditions to actions or outcomes • Rules may be stored as IF-THEN statements © 2016 Cengage Learning®. All Rights Reserved. May not be scanned, copied or duplicated, or posted to a publicly accessible website, in whole or in part. 40 Relationships Between Data, Information, and Knowledge © 2016 Cengage Learning®. All Rights Reserved. May not be scanned, copied or duplicated, or posted to a publicly accessible website, in whole or in part. 41 Rules for a Credit Application © 2016 Cengage Learning®. All Rights Reserved. May not be scanned, copied or duplicated, or posted to a publicly accessible website, in whole or in part. 42 Inference Engine • Overall purpose – To seek information and relationships from the knowledge base – To provide answers, predictions, and suggestions like a human expert © 2016 Cengage Learning®. All Rights Reserved. May not be scanned, copied or duplicated, or posted to a publicly accessible website, in whole or in part. 43 Explanation Facility • Allows a user or decision maker to understand how the expert system arrived at certain conclusions or results • Indicates all the facts and rules that were used in reaching the conclusion • Example – A doctor can find out the logic or rationale of a diagnosis made by a medical expert system © 2016 Cengage Learning®. All Rights Reserved. May not be scanned, copied or duplicated, or posted to a publicly accessible website, in whole or in part. 44 Knowledge Acquisition Facility • Provides convenient and efficient means of capturing and storing all components of the knowledge base • Knowledge acquisition software: – Presents users and decision makers with easy-to-use menus – Stores information and relationships in the knowledge base © 2016 Cengage Learning®. All Rights Reserved. May not be scanned, copied or duplicated, or posted to a publicly accessible website, in whole or in part. 45 Knowledge Acquisition Facility (cont’d.) © 2016 Cengage Learning®. All Rights Reserved. May not be scanned, copied or duplicated, or posted to a publicly accessible website, in whole or in part. 46 User Interface • Makes an expert system easier for users and decision makers to develop and use – Example (refer to Figure 7.16) EXPERT SYSTEM: Are there previous credit problems? USER: No EXPERT SYSTEM: Is the applicant’s net income greater than four times the monthly loan payment? USER: Yes … EXPERT SYSTEM: Accept the loan application © 2016 Cengage Learning®. All Rights Reserved. May not be scanned, copied or duplicated, or posted to a publicly accessible website, in whole or in part. 47 Participants in Developing and Using Expert Systems • Domain expert: the person or group with the expertise or knowledge the expert system is trying to capture • Knowledge engineer: a person who has training or experience in the design, development, implementation, and maintenance of an expert system © 2016 Cengage Learning®. All Rights Reserved. May not be scanned, copied or duplicated, or posted to a publicly accessible website, in whole or in part. 48 Participants in Developing and Using Expert Systems (cont’d.) • Knowledge user – Person or group who uses and benefits from the expert system – Needs no previous training or experience © 2016 Cengage Learning®. All Rights Reserved. May not be scanned, copied or duplicated, or posted to a publicly accessible website, in whole or in part. 49 Participants in Expert Systems Development and Use © 2016 Cengage Learning®. All Rights Reserved. May not be scanned, copied or duplicated, or posted to a publicly accessible website, in whole or in part. 50 Expert Systems Development Tools and Techniques • LISP and PROLOG: programming languages developed for AI applications in the early days of expert systems • Expert system shell – A suite of software that allows construction of a knowledge base and interaction with this knowledge base through use of an inference engine © 2016 Cengage Learning®. All Rights Reserved. May not be scanned, copied or duplicated, or posted to a publicly accessible website, in whole or in part. 51 Table 7.2 Popular Expert System Products Name of Product Application and Capabilities Clips A tool for building expert systems on PCs. Cogito Software by Expert System Semantic Intelligence helps an organization extract knowledge from text in email messages, articles, Web sites, documents, and other unstructured information. An expert system tool that simulates a conversation with a human expert from Exsys (www.exsys.com). An expert system shell that provides all necessary components except the knowledge base. An expert system that helps printing and packaging companies manage their businesses. Software that helps metal fabricators reduce waste and increase profits. An expert system tool mainly for developing legal expert systems. Free software for building an expert system knowledge base. Exsys Corvid ESTA (Expert System Shell for Text Animation) Imprint Business Systems Lantek Expert System OpenExpert Prolog Expert System © 2016 Cengage Learning®. All Rights Reserved. May not be scanned, copied or duplicated, or posted to a publicly accessible website, in whole or in part. 52 Multimedia and Virtual Reality • Use of multimedia and virtual reality has helped many companies achieve a competitive advantage and increase profits • The approach and technology used in multimedia is often the foundation of virtual reality systems © 2016 Cengage Learning®. All Rights Reserved. May not be scanned, copied or duplicated, or posted to a publicly accessible website, in whole or in part. 53 Overview of Multimedia • Multimedia is: – Text and graphics – Audio – Video and animation – File conversion and compression • Designing a multimedia application requires careful thought and a systematic approach with the end use of the document considered © 2016 Cengage Learning®. All Rights Reserved. May not be scanned, copied or duplicated, or posted to a publicly accessible website, in whole or in part. 54 Overview of Virtual Reality • A virtual reality system enables one or more users to move and react in a computer-simulated environment • Immersive virtual reality – The user becomes fully immersed in an artificial, 3D world that is completely generated by a computer © 2016 Cengage Learning®. All Rights Reserved. May not be scanned, copied or duplicated, or posted to a publicly accessible website, in whole or in part. 55 Interface Devices • Head-mounted display (HMD) – To see in a virtual world, a user wears a HMD with screens directed at each eye and a position tracker • The CAVE2 at the University of Illinois, Chicago, is a large-scale virtual reality environment • A haptic interface relays sense of touch and other sensations in a virtual world © 2016 Cengage Learning®. All Rights Reserved. May not be scanned, copied or duplicated, or posted to a publicly accessible website, in whole or in part. 56 Forms of Virtual Reality • Immersive virtual reality • Applications that are not fully immersive: – Mouse-controlled navigation through a 3D environment on a graphics monitor – Stereo projection systems – Stereo viewing from the monitor via stereo glasses • Augmented reality superimposes digital data over real photos or images © 2016 Cengage Learning®. All Rights Reserved. May not be scanned, copied or duplicated, or posted to a publicly accessible website, in whole or in part. 57 Virtual Reality Applications • Medicine – Training children with autism – Training medical students with simulated surgery • Education and training – Virtual reality and game-based learning and training systems © 2016 Cengage Learning®. All Rights Reserved. May not be scanned, copied or duplicated, or posted to a publicly accessible website, in whole or in part. 58 Virtual Reality Applications (cont’d.) • Business and commerce – Virtual building tours – Training employees • Entertainment © 2016 Cengage Learning®. All Rights Reserved. May not be scanned, copied or duplicated, or posted to a publicly accessible website, in whole or in part. 59 Other Specialized Systems • Assistive technology systems – Wide range of assistive, adaptive, and rehabilitative devices to help people with disabilities perform tasks • Game theory – A mathematical theory for developing strategies that maximize gains and minimize losses while adhering to a given set of rules and constraints © 2016 Cengage Learning®. All Rights Reserved. May not be scanned, copied or duplicated, or posted to a publicly accessible website, in whole or in part. 60 Other Specialized Systems (cont’d.) • Informatics – The combination of information technology with traditional disciplines, e.g., medicine or science, while considering the impact on individuals, organizations, and society © 2016 Cengage Learning®. All Rights Reserved. May not be scanned, copied or duplicated, or posted to a publicly accessible website, in whole or in part. 61 Informatics © 2016 Cengage Learning®. All Rights Reserved. May not be scanned, copied or duplicated, or posted to a publicly accessible website, in whole or in part. 62 Informatics (cont’d.) • Biomedical informatics (or bioinformatics) – Develops, studies, and applies theories, methods, and processes for the generation, storage, retrieval, use, and sharing of biomedical data, information, and knowledge • Health informatics – The science of how to use data, information, and technology to improve human health and the delivery of healthcare services © 2016 Cengage Learning®. All Rights Reserved. May not be scanned, copied or duplicated, or posted to a publicly accessible website, in whole or in part. 63 Summary – Principle 1 • Knowledge is an awareness and understanding of a set of information • Knowledge workers are people who create, use, and disseminate knowledge • Obtaining, storing, sharing, and using knowledge is the key to any KMS © 2016 Cengage Learning®. All Rights Reserved. May not be scanned, copied or duplicated, or posted to a publicly accessible website, in whole or in part. 64 Summary – Principle 2 • Artificial intelligence is a broad field that includes several key components, e.g., expert systems, robotics, vision systems, natural language processing, learning systems, and neural networks © 2016 Cengage Learning®. All Rights Reserved. May not be scanned, copied or duplicated, or posted to a publicly accessible website, in whole or in part. 65 Summary – Principle 3 • An expert system consists of a collection of integrated and related components • The inference engine processes the rules, data, and relationships stored in the knowledge base • An expert system shell or existing package is a quick way to acquire an expert system © 2016 Cengage Learning®. All Rights Reserved. May not be scanned, copied or duplicated, or posted to a publicly accessible website, in whole or in part. 66 Summary – Principle 4 • Multimedia can be used to help an organization efficiently and effectively achieve its goals • A virtual reality system enables one or more users to move and react in a computer-simulated environment • Virtual reality can also refer to applications that are not fully immersive © 2016 Cengage Learning®. All Rights Reserved. May not be scanned, copied or duplicated, or posted to a publicly accessible website, in whole or in part. 67 Summary – Principle 5 • Specialized systems include: – Assistive technology systems – Game theory – Informatics © 2016 Cengage Learning®. All Rights Reserved. May not be scanned, copied or duplicated, or posted to a publicly accessible website, in whole or in part. 68