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CS 3540 at UVU Dr. Brian Durney Computing and Networking Sciences Why Game Programming? It’s fun! (Most of the time) It’s also a whole lot of work: • game design • software design and implementation • art, music, sound, writing • testing Nine Billion Dollars Computer games are a big industry. "More money is spent on games than on movies." ...but... Research Yes, real research: Human-level AI’s Killer Application: Interactive Computer Games John E. Laird and Michael van Lent University of Michigan No, they’re not talking about chess. My favorite things: • • • • • • Graphics Programming Artificial Intelligence Network Programming Interesting Math Problems Game Design Writing and Art What we will do this term: • Graphics • Game Design • Game AI Graphics Unity unity3d.com Why Unity? • Cross-platform Windows and Mac OS X • Easy to use (for a game engine) but powerful • It’s free…or at least there is a free version • Web browser plug-in Assignment 1: Unity Box World Game • • • • • • • User input Image texture 3D model Moving objects Collision detection Timer A way to win Game Design What makes a good game? Game Review and Presentation Look at a commercial game in terms of the game design principles we discuss in class. Interactive Fiction • Text games • Venerable ancestors of ... • Game balance, story line, nonlinear plots, characters, combat, etc. • Story generation Game AI Write a program to control a bot. We will also look at this game in terms of graphics and game design. http://universe.tc.uvu.edu/uvbots/index.html UV Bots Display Client Server Bot Client Bot Client Bot Client http://universe.tc.uvu.edu/uvbots/index.html Programming Problem How can the server efficiently tell when one bot hits another? Programming Problem How can the display keep the beam from going through obstacles? 3D Display using Unity AIIDE Artificial Intelligence in Interactive Digital Entertainment Story generator and director • Automated dungeon master – Creates map – Creates plot/storyline – Runs adventure Easy, right? www.spacecamputah.org CMSEC Simulators CMSEC Simulators • Human flight director • Single ship • Cocoa (Mac OS X) iWorlds simulator project • Multiple ships • Cross-platform with HTTP communication – Clients can be written using JavaScript, Flex, Unity, Java, etc. – Web-based games are possible • Educational games Unity 3D display OMEGA Organization for Making and Exploring Game Applications Help build a computer game experience like no other: a game that puts you and your friends on a starship bridge with a 50-inch main view screen, 6 computer stations, and props, fighting an enemy crew that's just waiting to blow you away in real-time space combat. http://universe.tc.uvu.edu/csclub/ OMEGA simulator project • • • • Optional AI flight director Real-time 3D graphics Online—MMO (or at least MO) RPG or RTS some day • Working with iWorlds Project • I encourage groups of 2 to 3 students for the project. • Specialize in graphics, game AI, game design. • Complete – Not necessarily a complete game, but should be a complete game, tool, or library. • Programming required – Not just a level design – I must be able to read your source code and play your game. Project Ideas • UV Bots – map editor – 3D display, Flash/Flex display, ... – game design and mechanics • iWorlds/OMEGA – spaceship combat – trade and exploration – mini games OMEGA Project Ideas • Story generator and director – Use AI planner to generate and analyze plots – Choose manageable subproblem and implement for NWN, UT, Half-life, text game, ... • Your idea here...