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Large-Scale Finite State Game Engines
Large-Scale Finite State Game Engines

... and (5) background animations that proceed independently of the character’s action, which make the world feel as though it has a life of its own. We present techniques to satisfy all five properties while simultaneously controlling the total number of states precomputed—the key limiting constraint o ...
Ch 1: What is Game Programming Really Like? Quiz #1 Discussion
Ch 1: What is Game Programming Really Like? Quiz #1 Discussion

... Ch 1: What is Game Programming Really Like? Ch 2: What’s in a Game? Quiz #1 Discussion ...
CIS 487 Fall 2003 Assignment 1
CIS 487 Fall 2003 Assignment 1

... I would say 12+ age group would be the appropriate audience for the game, but this depends on what version of the game you receive. If you receive the version where you can blow up the hamster in the microwave, then maybe the age group should be a little higher since you do not want to give any bad ...
GAME DEVELOPMENT
GAME DEVELOPMENT

... • Peer to Peer Architecture In this Architecture, all the computers in the network are connected to one another. Each player on each computer sends messages of his or her current game state to other computers. The problem with this architecture is that it is not scalable. In other words, as the numb ...
Human-level AI`s Killer Application: Interactive Computer Games
Human-level AI`s Killer Application: Interactive Computer Games

... • Educational games Disclosure: I own a piece (OK, a small (very small, really) of iWorlds. I think that programming the iWorlds simulator and games makes a great project, but there is no requirement to do so. ...
Slides
Slides

... of the written report. The demo should demonstrate one relevant piece of technology or interactivity. Again, please get my approval on the topic first. You can turn it in on the last lecture (6/6/03) but sooner would be nice. ...
Human-level AI`s Killer Application: Interactive Computer Games
Human-level AI`s Killer Application: Interactive Computer Games

... • Text games • Venerable ancestors of ... • Game balance, story line, nonlinear plots, characters, combat, etc. ...
remove the controller…
remove the controller…

Video Game Review
Video Game Review

... 3. Express your opinion of the game play, using specific examples from the game to support your opinion. Address issues such as the game's difficulty, the ease of using the game controls, whether the length of the game seems appropriate, and generally how much fun the game is to play. 4. Evaluate th ...
1

Klonoa: Door to Phantomile

Klonoa: Door to Phantomile (風のクロノア door to phantomile, Kaze no Kuronoa Door to Phantomile, Klonoa of the Wind: Door to Phantomile) is a 1997 Japanese platform game developed and published by Namco for the PlayStation. The game's story focuses on an anthropomorphic creature and a ""spirit"" encapsulated in a ring. The game was critically praised, with high sales in Japan, but low sales elsewhere. The game was followed by a sequel, Klonoa 2: Lunatea's Veil, along with various spin-off games. An enhanced remake of the original, known as simply Klonoa in Europe and North America, was developed by Paon for the Wii and released on December 4, 2008 in Japan, May 5, 2009 in North America and May 22, 2009 in Europe. It was also released on the PlayStation Network for the PlayStation 3, the PS Vita and the PSP.
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