Large-Scale Finite State Game Engines
... and (5) background animations that proceed independently of the
character’s action, which make the world feel as though it has a life
of its own.
We present techniques to satisfy all five properties while simultaneously controlling the total number of states precomputed—the
key limiting constraint o ...
CIS 487 Fall 2003 Assignment 1
... I would say 12+ age group would be the appropriate audience for the game, but this
depends on what version of the game you receive. If you receive the version where you
can blow up the hamster in the microwave, then maybe the age group should be a little
higher since you do not want to give any bad ...
... • Peer to Peer Architecture
In this Architecture, all the computers in the network
are connected to one another. Each player on each
computer sends messages of his or her current game
state to other computers. The problem with this
architecture is that it is not scalable. In other words, as
the numb ...
... of the written report. The demo should demonstrate one
relevant piece of technology or interactivity. Again, please
get my approval on the topic first.
You can turn it in on the last lecture (6/6/03) but sooner
would be nice.
Video Game Review
... 3. Express your opinion of the game play, using specific examples from the game to support your opinion.
Address issues such as the game's difficulty, the ease of using the game controls, whether the length of
the game seems appropriate, and generally how much fun the game is to play.
4. Evaluate th ...
Klonoa: Door to Phantomile
Klonoa: Door to Phantomile (風のクロノア door to phantomile, Kaze no Kuronoa Door to Phantomile, Klonoa of the Wind: Door to Phantomile) is a 1997 Japanese platform game developed and published by Namco for the PlayStation. The game's story focuses on an anthropomorphic creature and a ""spirit"" encapsulated in a ring. The game was critically praised, with high sales in Japan, but low sales elsewhere. The game was followed by a sequel, Klonoa 2: Lunatea's Veil, along with various spin-off games. An enhanced remake of the original, known as simply Klonoa in Europe and North America, was developed by Paon for the Wii and released on December 4, 2008 in Japan, May 5, 2009 in North America and May 22, 2009 in Europe. It was also released on the PlayStation Network for the PlayStation 3, the PS Vita and the PSP.