
3 Generations of Game Machine Architecture
... Amiga 500, with 128K of DRAM and no GUI OS, and shipped in 1984. • Amiga ran out of money, which slowed development. • Commodore bought it in June of 1984. • Commodore repositioned it as a color ...
... Amiga 500, with 128K of DRAM and no GUI OS, and shipped in 1984. • Amiga ran out of money, which slowed development. • Commodore bought it in June of 1984. • Commodore repositioned it as a color ...
Human-level AI`s Killer Application: Interactive Computer Games
... • Cross-platform with HTTP communication – Clients can be written using JavaScript, Flex, Unity, Java, etc. – Web-based games are possible ...
... • Cross-platform with HTTP communication – Clients can be written using JavaScript, Flex, Unity, Java, etc. – Web-based games are possible ...
Human-level AI`s Killer Application: Interactive Computer Games
... Why Unity? • Cross-platform Windows and Mac OS X • Easy to use (for a game engine) but ...
... Why Unity? • Cross-platform Windows and Mac OS X • Easy to use (for a game engine) but ...