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CSYS21M1
IMM - Project Management 1
I: Administrative Information
II: Course Details
III: Topical Outline(s) Printable Version
Section I: Administrative Information
Program(s): Interactive Multimedia
Program Coordinator(s): Dan Zen
Course Leader or Contact: Andrew Smyk
Version: 4.0
Status: Approved (APPR)
Course Description
In this course students learn project management
tools and techniques for the creation of interactive
multimedia projects.
Credit Value: 2.0
Credit Value Notes: N/A
Effective Term: Fall 2003
Prerequisites: N/A
Corequisites: N/A
Equivalents: N/A
Pre/Co/Equiv Notes:
Prerequisite: Acceptance into
Program
Typical Instructional Format
Lab
Total hours:
28.0
28.0
Courses may be offered in other formats.
Section I Notes:
N/A
Section II: Course Details
Detailed Description
This course focuses on the essential project management tools and techniques required
to prepare interactive multimedia projects. Students will complete a major personal
project and a real-world project. All elements of the project are discussed and the
students get experience in managing and developing a fully integrated CD-ROM/Web
application from initial client requirements through planning, budgeting and design to
implementation and delivery.
Program Context
Interactive Multimedia
Program Coordinator: Dan Zen
Interactive Multimedia encapsulates games and puzzles, tools and applications,
artistic and experimental work, and simulations for education and entertainment.
Its main strength is providing computer augmented environments in which
people can create content and communicate with one another. Focus is on
interactivity beyond navigation.
This course provides students with the foundation project management skills
necessary for the successful completion of major personal and client projects
that extend across the other courses. Advanced principles of project
management will be explored in the Project Management 2 second term course.
Course Learning Outcomes
Learning outcomes identify the critical performances, and the knowledge, skills and
attitudes that successful students will have reliably demonstrated through the learning
experiences and evaluation in the course. Successful students will have demonstrated
the following:
Knowledge
Successful students will have demonstrated knowledge of:
- critical steps and activities required for project management
- development of a multimedia application from a project management
perspective
- various tasks that will turn resources and media components into a
completed application
- documentation, deliverables and responsibilities associated with
the
project's phases
- how to prepare budgets and schedules for various applications
- content planning for applications
- application documents and their appropriate uses
- team development and team work - roles, responsibilities and
relationships
- application development activities and their individual tasks
Skills
Successful students will have demonstrated further development in
their abilities to:
- work with real-world clients to design, develop and deliver an
effective end product
- prepare personal interactive multimedia projects
- define user requirements, set objectives and define goals for
applications
- define, write and review project proposals
- select a team and effectively manage project communication in a
team
environment
- develop complete project specifications consistent with user
requirements and hardware/software restrictions
- prepare project documentation
- document, monitor and adjust project components as required
- review and implement projects
Attitudes
Successful students will have demonstrated attitudes of:
- professionalism and diplomacy
- tolerance, flexibility and tact when dealing with individuals,
teams
and clients
- sensitivity to the needs of others
- adaptability
- mindfulness of cultural and personal differences
- responsibility with regards to time management and delivery
deadlines
- entrepreneurial and creative spirit
- commitment to personal and professional growth
- eagerness to explore new technologies and environments
- willingness to take risks in applying creative solutions to
problems
Evaluation Plan
Students demonstrate their learning in the following ways:
Evaluation Policy:
The following practices are designed to encourage behaviours that
will
help students be successful in the workplace, and to ensure that
students receive credit for their individual work.
1. For submission of assignments and projects the professor will
specify in writing: due dates and any special instructions for
completion and submission. A penalty of 20% (of the
assignment/project value) per day will be applied to late
assignments.
2. All assignments must be completed as individual efforts unless
the
professor specifically states otherwise (in writing).
3. Tests must be written on the dates scheduled by the professor.
Makeup tests will only be administered to students who have an
acceptable (to the professor) explanation for their absence, or
acceptable documentation (e.g. a medical certificate, court
document) explaining their absence. These special situations
must
be arranged as soon as possible with the professor.
4. The major (team-based) Client Project must be completed (i.e., in
a
deliverable format) prior to the end of the semester.
6. Students must pass ALL first semester courses in order to proceed
to semester two.
N.B.
can
Steps outlining the appeal process for grades and evaluation
be found in the Student Handbook.
Evaluation Measures:
20%
Mid-term – Take Home
20%
Individual Assignments
30%
Personal Project
30%
Client project (relevant components)
Provincial Context
The course meets the following Ministry of Training, Colleges and Universities
requirements:
Generic Skills
Generic Skills emphasized in the course:
X
communication - written
X
communication - oral
X
communication - visual
X
analytical
X
creative thinking
X
decision making
X
interpersonal
X
numeracy
X
problem solving
X
technological
X
organizational
other (see below)
Notes: N/A
General Education
This General Education course relates to the following provincial goal area(s) as
specified by the Ministry of Training, Colleges and Universities.
asthetic appreciation
social understanding
civic life
understanding science
cultural understanding
understanding technology
personal development
work and the economy
Prior Learning Assessment
PLA Contact: Registrar's Office
Students may apply to receive credit by demonstrating achievement of the
course learning outcomes through previous life and work experiences. This
course is eligible for challenge through the following method(s):
Challenge Exam
Portfolio
Interview
Other
Not Eligible for PLA
X
Section III: Topical Outline
Some details of this outline may change as a result of circumstances such as weather cancellations, College and
student activities, and class timetabling.
Effective term: Fall 2003
Instructor: Andrew Smyk
Textbook(s):
Subject to Publisher availability.
Textbook(s) – subject to publisher availability
- Topical readings as provided by instructor
- Online material and handouts to be provided
(Recommended)
Title: Web Project Management Delivering Successful Commercial Web Sites
Author Ashley Friedlein
ISBN: 1558606785
Publisher: Morgan Kaufmann Publishers
(Recommended)
Title: Information Architecture for the World Wide Web
Author Louis Rosenfeld, Peter Morville
ISBN: 1565922824
Publisher: O'Reilly & Associates
Applicable student group(s): Interactive Multimedia Post-Graduate Program
Description:
Deliverables:
[Week 01] 05% Assignment: Roles & Responsibilites of Group Members
[Week
[Week
[Week
[Week
[Week
[Week
[Week
[Week
02]
03]
04]
05]
07]
11]
13]
14]
05%
05%
10%
10%
15%
10%
20%
20%
Assignment: Client Research Submitted by Each Group
Assignment: Flowchart For Client Project
Assignment: Storyboards For Client Project
Assignment: Final/Signed Creative Brief From The Client
Midterm Exam – Take Home
Assignment: Testing Document For Client Project
Personal Project: Delivery of Project
Client Project: Delivery of Project
Topics:
Some details of this outline may change as a result of circumstances
such as weather cancellations, College and student activities, and
class timetabling. A more detailed outline will be distributed in
class.
1.
2.
3.
4.
5.
6.
7.
8.
9.
10.
11.
12.
13.
What is a project? Who is a PM? Project life cycle, phase 1
- Assessing client expectations and user needs
Developing a project proposal:
7
introduction, summary and objective
7
project development and production schedule
7
structure
7
additional considerations
Functional Spec; Teamwork - responsibilities and synergy; time
management (don't live in the office)
Project life cycle, phase 2 - Multimedia Architecture; Interaction
Design: content considerations & constraints
Information Architecture - visual document, labeling, wire frame
development, from flowchart to storyboard
Writing for New Media, the Web and "Chunking"
Project life cycle, phase 3 - Information and Visual Design
Business Basics (Time Sheets and Project-Based Accounting and
Billing)
Process Control and asset management
Legal Issues, including contracts, copyright, and protection of
intellectual property
Testing (alpha and beta)
Delivery and client sign-off
Preparation for Open House.
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