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CSYS21M1 IMM - Project Management 1 I: Administrative Information II: Course Details III: Topical Outline(s) Printable Version Section I: Administrative Information Program(s): Interactive Multimedia Program Coordinator(s): Dan Zen Course Leader or Contact: Andrew Smyk Version: 4.0 Status: Approved (APPR) Course Description In this course students learn project management tools and techniques for the creation of interactive multimedia projects. Credit Value: 2.0 Credit Value Notes: N/A Effective Term: Fall 2003 Prerequisites: N/A Corequisites: N/A Equivalents: N/A Pre/Co/Equiv Notes: Prerequisite: Acceptance into Program Typical Instructional Format Lab Total hours: 28.0 28.0 Courses may be offered in other formats. Section I Notes: N/A Section II: Course Details Detailed Description This course focuses on the essential project management tools and techniques required to prepare interactive multimedia projects. Students will complete a major personal project and a real-world project. All elements of the project are discussed and the students get experience in managing and developing a fully integrated CD-ROM/Web application from initial client requirements through planning, budgeting and design to implementation and delivery. Program Context Interactive Multimedia Program Coordinator: Dan Zen Interactive Multimedia encapsulates games and puzzles, tools and applications, artistic and experimental work, and simulations for education and entertainment. Its main strength is providing computer augmented environments in which people can create content and communicate with one another. Focus is on interactivity beyond navigation. This course provides students with the foundation project management skills necessary for the successful completion of major personal and client projects that extend across the other courses. Advanced principles of project management will be explored in the Project Management 2 second term course. Course Learning Outcomes Learning outcomes identify the critical performances, and the knowledge, skills and attitudes that successful students will have reliably demonstrated through the learning experiences and evaluation in the course. Successful students will have demonstrated the following: Knowledge Successful students will have demonstrated knowledge of: - critical steps and activities required for project management - development of a multimedia application from a project management perspective - various tasks that will turn resources and media components into a completed application - documentation, deliverables and responsibilities associated with the project's phases - how to prepare budgets and schedules for various applications - content planning for applications - application documents and their appropriate uses - team development and team work - roles, responsibilities and relationships - application development activities and their individual tasks Skills Successful students will have demonstrated further development in their abilities to: - work with real-world clients to design, develop and deliver an effective end product - prepare personal interactive multimedia projects - define user requirements, set objectives and define goals for applications - define, write and review project proposals - select a team and effectively manage project communication in a team environment - develop complete project specifications consistent with user requirements and hardware/software restrictions - prepare project documentation - document, monitor and adjust project components as required - review and implement projects Attitudes Successful students will have demonstrated attitudes of: - professionalism and diplomacy - tolerance, flexibility and tact when dealing with individuals, teams and clients - sensitivity to the needs of others - adaptability - mindfulness of cultural and personal differences - responsibility with regards to time management and delivery deadlines - entrepreneurial and creative spirit - commitment to personal and professional growth - eagerness to explore new technologies and environments - willingness to take risks in applying creative solutions to problems Evaluation Plan Students demonstrate their learning in the following ways: Evaluation Policy: The following practices are designed to encourage behaviours that will help students be successful in the workplace, and to ensure that students receive credit for their individual work. 1. For submission of assignments and projects the professor will specify in writing: due dates and any special instructions for completion and submission. A penalty of 20% (of the assignment/project value) per day will be applied to late assignments. 2. All assignments must be completed as individual efforts unless the professor specifically states otherwise (in writing). 3. Tests must be written on the dates scheduled by the professor. Makeup tests will only be administered to students who have an acceptable (to the professor) explanation for their absence, or acceptable documentation (e.g. a medical certificate, court document) explaining their absence. These special situations must be arranged as soon as possible with the professor. 4. The major (team-based) Client Project must be completed (i.e., in a deliverable format) prior to the end of the semester. 6. Students must pass ALL first semester courses in order to proceed to semester two. N.B. can Steps outlining the appeal process for grades and evaluation be found in the Student Handbook. Evaluation Measures: 20% Mid-term – Take Home 20% Individual Assignments 30% Personal Project 30% Client project (relevant components) Provincial Context The course meets the following Ministry of Training, Colleges and Universities requirements: Generic Skills Generic Skills emphasized in the course: X communication - written X communication - oral X communication - visual X analytical X creative thinking X decision making X interpersonal X numeracy X problem solving X technological X organizational other (see below) Notes: N/A General Education This General Education course relates to the following provincial goal area(s) as specified by the Ministry of Training, Colleges and Universities. asthetic appreciation social understanding civic life understanding science cultural understanding understanding technology personal development work and the economy Prior Learning Assessment PLA Contact: Registrar's Office Students may apply to receive credit by demonstrating achievement of the course learning outcomes through previous life and work experiences. This course is eligible for challenge through the following method(s): Challenge Exam Portfolio Interview Other Not Eligible for PLA X Section III: Topical Outline Some details of this outline may change as a result of circumstances such as weather cancellations, College and student activities, and class timetabling. Effective term: Fall 2003 Instructor: Andrew Smyk Textbook(s): Subject to Publisher availability. Textbook(s) – subject to publisher availability - Topical readings as provided by instructor - Online material and handouts to be provided (Recommended) Title: Web Project Management Delivering Successful Commercial Web Sites Author Ashley Friedlein ISBN: 1558606785 Publisher: Morgan Kaufmann Publishers (Recommended) Title: Information Architecture for the World Wide Web Author Louis Rosenfeld, Peter Morville ISBN: 1565922824 Publisher: O'Reilly & Associates Applicable student group(s): Interactive Multimedia Post-Graduate Program Description: Deliverables: [Week 01] 05% Assignment: Roles & Responsibilites of Group Members [Week [Week [Week [Week [Week [Week [Week [Week 02] 03] 04] 05] 07] 11] 13] 14] 05% 05% 10% 10% 15% 10% 20% 20% Assignment: Client Research Submitted by Each Group Assignment: Flowchart For Client Project Assignment: Storyboards For Client Project Assignment: Final/Signed Creative Brief From The Client Midterm Exam – Take Home Assignment: Testing Document For Client Project Personal Project: Delivery of Project Client Project: Delivery of Project Topics: Some details of this outline may change as a result of circumstances such as weather cancellations, College and student activities, and class timetabling. A more detailed outline will be distributed in class. 1. 2. 3. 4. 5. 6. 7. 8. 9. 10. 11. 12. 13. What is a project? Who is a PM? Project life cycle, phase 1 - Assessing client expectations and user needs Developing a project proposal: 7 introduction, summary and objective 7 project development and production schedule 7 structure 7 additional considerations Functional Spec; Teamwork - responsibilities and synergy; time management (don't live in the office) Project life cycle, phase 2 - Multimedia Architecture; Interaction Design: content considerations & constraints Information Architecture - visual document, labeling, wire frame development, from flowchart to storyboard Writing for New Media, the Web and "Chunking" Project life cycle, phase 3 - Information and Visual Design Business Basics (Time Sheets and Project-Based Accounting and Billing) Process Control and asset management Legal Issues, including contracts, copyright, and protection of intellectual property Testing (alpha and beta) Delivery and client sign-off Preparation for Open House. [ Printable Version ] Copyright © Sheridan College. 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