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Chapter 8 Reverse Engineering and Professional Reviews Objectives • Explain intellectual property as it relates to video game development. • Analyze various aspects of a game, such as rules, gameplay, and longevity of design. • Describe techniques used by the video game industry to analyze games. • Conduct a critical review of a video game. • Compare the plot, interactivity, and reward system of commercial video games. © Goodheart-Willcox Co., Inc. Permission granted to reproduce for educational use only. Reverse Engineering • Reverse engineering is the process of deconstructing an existing game to understand how it works • Competitors will purchase a new technology item, take it apart, and see how it works • This reverse engineering is done to quickly understand the unique selling point (USP) of the competition © Goodheart-Willcox Co., Inc. Permission granted to reproduce for educational use only. Reverse Engineering (Continued) • A copycat game is one that has gameplay similar to another game on the market • As a substitute product, the game would satisfy the same need or want of the original • Characters within a game are copyrighted • This means they cannot be used without permission • If you copy a game too closely, you will be guilty of copyright infringement © Goodheart-Willcox Co., Inc. Permission granted to reproduce for educational use only. Reverse Engineering (Continued) • Intellectual property is something original from someone’s mind or intellect—an original creation • Intellectual property is protected by copyright laws • Copyright protection also applies to the game discs • It is illegal to copy a game disc, DVD movie, or any other commercial media without permission © Goodheart-Willcox Co., Inc. Permission granted to reproduce for educational use only. Reverse Engineering (Continued) • The most critical legal standing is ownership • When you are hired at a game design studio, you will likely be required to sign a contract • That contract will lay out the rules for what the company owns and what you own • A work-for-hire contract states – What you are expected to produce – The starting and ending dates of the work – What you will be paid © Goodheart-Willcox Co., Inc. Permission granted to reproduce for educational use only. Reverse Engineering (Continued) • A confidentiality agreement is a contract that states you cannot share any information about the company or its products with others • A noncompete agreement is a contract that states you cannot create work that competes with the company – While you are employed by the company – For a certain period of time after you leave © Goodheart-Willcox Co., Inc. Permission granted to reproduce for educational use only. Reverse Engineering (Continued) • Under US copyright laws as soon as a creative work is in tangible form, it is automatically copyrighted • Misusing or making unauthorized copies of a copyrighted work is called copyright infringement • Piracy is theft • An artist or game designer may want to protect work by making it hard to copy © Goodheart-Willcox Co., Inc. Permission granted to reproduce for educational use only. Copyright Note Goodheart-Willcox Publisher © Goodheart-Willcox Co., Inc. Permission granted to reproduce for educational use only. Critics • Critics are people who evaluate a game to provide a summary and opinions about the key elements of the game • A good critic will have a strong background in gaming and programming to help understand the new game • Consumers often rely on game reviews from critics and friends when deciding whether or not to buy a game • The five-star rating system is an easy, visual way for customers to see what a critic thinks of the game © Goodheart-Willcox Co., Inc. Permission granted to reproduce for educational use only. Critics (Continued) Goodheart-Willcox Publisher © Goodheart-Willcox Co., Inc. Permission granted to reproduce for educational use only. Bias • Bias is an intentional slant in one direction • With bias, a critic will over-emphasize the positive (or negative) attributes of the game • An unbiased review is one not influenced by outside sources, such as the game manufacturer • Unbiased reviews are the best source of information for consumers © Goodheart-Willcox Co., Inc. Permission granted to reproduce for educational use only. Key Game Elements for Evaluation • Each element of a new game is evaluated by the competition and critics to see if it establishes a USP • The quality of rules is how well the rules are explained to the user • If the rules are not well defined, a player will quickly abandon the game, feeling it is pointless or just too hard © Goodheart-Willcox Co., Inc. Permission granted to reproduce for educational use only. Key Game Elements for Evaluation (Continued) • The user interface is how the player interacts with the game world • Intuitive controls are devices that take no explanation of how to use them • If a player has to press multiple buttons to create a single move, that is difficult to remember and not user friendly • Navigation is how the player moves in the game world © Goodheart-Willcox Co., Inc. Permission granted to reproduce for educational use only. Key Game Elements for Evaluation (Continued) • The player must be able to navigate each level in the game world • In some games, navigation aids are provided to the user • Performance is how well the game operates on the game system • If the game does not operate well, the player will likely not play the game © Goodheart-Willcox Co., Inc. Permission granted to reproduce for educational use only. Key Game Elements for Evaluation (Continued) • The gameplay is what the user experiences as the game unfolds • Gameplay is what keeps the player entertained • The artistry of a game is its visual appeal • The settings and backgrounds should be artfully created and set the mood for the game and levels © Goodheart-Willcox Co., Inc. Permission granted to reproduce for educational use only. Key Game Elements for Evaluation (Continued) • Longevity is the length of time something can continue to be used • For a game, this means the length of time the game is popular and makes money for the game design company • The player interactions are what the player is doing and how the items and characters the player engages respond © Goodheart-Willcox Co., Inc. Permission granted to reproduce for educational use only. Key Game Elements for Evaluation (Continued) • Plot is the main storyline of the game • From start to finish, the game should develop a plot and stick to the story until resolution • A reward is something positive provided to the player, such as an increase in score, added lives, or more powerful tools © Goodheart-Willcox Co., Inc. Permission granted to reproduce for educational use only. Linear Sequence Goodheart-Willcox Publisher © Goodheart-Willcox Co., Inc. Permission granted to reproduce for educational use only. Review Your Knowledge • Do you rely on game reviews from critics or friends when considering whether to buy a new game? Why or why not? • Which of the ten key elements do you think would be the hardest for critics to evaluate? Which element would be the easiest to evaluate? © Goodheart-Willcox Co., Inc. Permission granted to reproduce for educational use only.