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E-Business A broader definition of EC that includes not just the buying and selling of goods and services, but also servicing customers, collaborating with business partners, and conducting electronic transactions within an organization. Pure versus Partial EC EC can take several forms depending on the degree of digitization 1. the product (service) sold 2. the process (e.g., ordering, payment, fulfillment) 3. the delivery method EC Organizations brick-and-mortar (old-economy) organizations Purely physical organizations (companies/corporations) are called brick-and-mortar organizations. These organizations perform their business off-line, selling physical products by means of physical agents. virtual (pure-play) organizations Organizations that conduct their business activities solely online (that is, engaged only in EC) are called Virtual (or Pure Play) organizations. click-and-mortar (click-and-brick) organizations Organizations that conduct some e-commerce activities (usually as an additional marketing channel, e.g., any organization having simple informative website), but conduct their primary business in the physical world. Gradually, many brick-and-mortar companies are changing to click-and-mortar ones. Internet versus Non-Internet EC Most EC is done over the Internet, but EC also can be conducted on private networks, such as valueadded networks (VANs) , local area networks (LANs), or on a single computerized machine Non-Internet EC examples include the use of mobile handwriting-recognition computers used by field reps to write their notes in the field. Electronic Markets and Inter-Organizational & Intra-Organizational Information System. EC can be conducted in an Electronic Market (or e-marketplace) where buyers and sellers meet online to exchange good, services, money, or information. Electronic Markets may be supplemented by Inter-organizational or intra-organizational information systems Inter-organizational information systems (IOSs) Communications systems that allow routine transaction processing and information flow between two or more organizations intra-organizational information systems Communication systems that enable e-commerce activities to go on within individual organization. These systems are also known as Intra-business EC. Classification of EC by the Nature of the Transactions or Interactions Business-to-Business (B2B) E-commerce model in which all of the participants are businesses or other organizations. It is a major part (more than 70%) of EC. For example, EC between Dell Company and its Suppliers. Business-to-Consumer (B2C) E-commerce model in which businesses sell to individual shoppers. Examples are Dell, Amazon, etc. B2C model is also called e-tailing. e-tailing Online retailing, usually B2C. Business-to-Business-to-Consumer (B2B2C) E-commerce model in which a business provides some product or service to a client business that maintains its own customers to whom the product or service is provided without adding any value to it. For example, Airline Company or Hotel provides travel services, such as airline tickets and hotel rooms, to business partners, such as Travel Agencies. These travel agencies then sell the same product and service to customer. Consumer-to-Business (C2B) E-commerce model in which individuals use the Internet to sell products or services to organizations or individuals who seek sellers to bid on products or services they need. Priceline.com is a well-known organizer of C2B transactions. Mobile Commerce (M-Commerce) If E-commerce transactions and activities are conducted (in full or in part) in a wireless environment, it is known as M-Commerce. e.g., Banking through Internet enabled mobile device, such as cell phone or Tab. Location-based commerce (L-commerce) If M-commerce transactions are targeted to individuals in specific locations, at specific times; it is called L-Commerce. For example, Roaming Scheme Message, and nearby facility searching. Intra-Business EC E-commerce category that includes all internal organizational activities that involve the exchange of goods, services, or information among various units and individuals in an organization. For example, selling to employees, providing online training, or collaborative design preparation. Intra-Business EC is normally performed over Intranet or Corporate Portals (gateways to the Web). Business-to-Employees (B2E) E-commerce model in which an organization delivers services, information, or products to its individual employees. It is a subset of Intra-business EC. A major category of employees is mobile employees, such as field representatives. EC support to such employees is called B2ME (Business-to-Mobile Employees). Collaborative Commerce (C-Commerce) E-commerce model in which individuals or groups communicate or collaborate online. The examples are: designing a product together using screen sharing, managing inventory online, jointly forecasting product demand, developing IT standards. Consumer-to-Consumer (C2C) E-commerce model in which consumers sell (transact) directly to other consumers. Examples of C2C include individual selling residential property or car in online classified ads. The advertisement of personal services over the Internet and the selling of knowledge and expertise online are other examples of C2C. Peer-to-Peer (P2P) Applications Technology that enables networked peer computers to share data and processing with each other directly; can be used in C2C, B2B, and B2C e-commerce. For example, in P2P application (Viber, WeChat, etc.), people can exchange music, photo, and other digitized goods electronically. e-learning The online delivery of information for purposes of training or education. It is used by organizations and virtual universities. e-government E-commerce model in which a government entity buys or provides goods, services, or information from or to businesses or individual citizens exchange A public electronic market with many buyers and sellers exchange-to-exchange (E2E) E-commerce model in which two or more electronic exchanges are formally connected to one another for the purpose of exchanging information Benefits and Limitations of EC Benefits of EC EC provides benefits to organization, individual customers, and society. Benefits to Organizations Expands the marketplace to national and international markets Decreases the cost of creating, processing, distributing, storing and retrieving paperbased information Allows reduced inventories and overhead by facilitating pull-type supply chain management The pull-type processing allows for customization of products and services which provides competitive advantage to its implementers Reduces the time between the outlay of capital and the receipt of products and services Supports business processes reengineering (BPR) efforts Lowers telecommunications cost - the Internet is much cheaper than value added networks (VANs) Benefits to consumers Enables consumers to shop or do other transactions 24 hours a day, all year round from almost any location Provides consumers with more choices Provides consumers with less expensive products and services by allowing them to shop in many places and conduct quick comparisons Allows quick delivery of products and services (in some cases) especially with digitized products Consumers can receive relevant and detailed information in seconds, rather than in days or weeks Makes it possible to participate in virtual auctions Allows consumers to interact with other consumers in electronic communities and exchange ideas as well as compare experiences Facilitates competition, which results in substantial discounts Limitations of EC Framework of EC The EC field involves many activities, organizational units, and technologies A framework that describes its content shown in following figure To implement EC applications, Organization needs right information, infrastructure, and support services. EC applications are supported by infrastructure and 5 (Five) support areas People: Sellers, buyers, intermediaries, information system specialist, other employees, and any other participants comprise an important support area. Public policy/Technical standards and protocols: Legal and other policy and regularity issues, such as privacy protection and taxation, which are determined by governments. Included as a part of public policy is the issue of technical standards, which are established by government or industrymandated policy-making groups. Compliance with the regulation is an important issue. Marketing and advertisement. Like any other business, EC usually requires the support of marketing and advertising. This is especially important in B2C online transactions, in which the buyers and sellers usually do not know each other. Business partnerships. Joint ventures, exchanges, and business partnerships of various types are common in EC. These occur frequently throughout the supply chain (i.e., the interactions between a company and its suppliers, customers, and other partners). Support services. Many services are needed to support EC. These range from content creation to payments to order delivery. The infrastructure for EC is shown at the bottom of above figure. Infrastructure describes the hardware, software, and networks used in EC. All of these components require good management practices. This means that companies need to plan, organize, motivate, devise strategy, and restructure processes, as needed, to optimize the business use of EC models and strategies. Management also deals with strategic and operational decisions. Impacts of EC: Marketing, Manufacturing, Finance, and Accounting, Human Resource Impacts on Direct Marketing Traditional direct marketing is done by catalogs or telephone. Following are the impacts on the direct marketing. Product Promotion: Contact with the customer is become more informational and more interactive. The extent (size/scope) of E-Marketplace is increased, that resulted in increased promotion of product and services through the direct marketing. New Sales Channel: Because of the direct marketing (direct reach to the customer) & by directional nature of the communication in EC, a new distribution channel for existing product is created. Direct Selling: The cost of delivery of information (and in some cases, of product) is reduced when it is performed through Internet. Improved Customer Services: The delivery time of the digitized product and services is almost zero. Even delivery time for physical goods and services is also reduced greatly (for example, EC can inform the nearby warehouse to deliver goods) Improved Customer Services: The Customer Services can be enhanced by enabling customer to find out the required product information and product support online by various effective means such as FAQ, and Search Facility. Brand or Corporate Image: The new customer can understand corporate image very quickly. Impact on Manufacturing EC is changing manufacturing system from mass production to demand production. These new production system are integrated with finance, marketing and other functional system. Using the Web based ERP system (Enterprise Resource Planning) the companies can take directly customer order and can fulfill it (the requirement of the customer). Build to order manufacturing: in these types of manufacturing process, the manufacturing process of a product starts after order is received/confirmed (sometimes, even paid) by the customer. This changes not only production planning but also the entire supply chain as well as payment cycle. Real time demand manufacturing: Successful manufacturing organization must respond quickly & efficiently to the demand. It provides the customer with exactly what they want (customization), when they want, and where they want. Effective communication between supply chain and factory floor is needed to make it happen. Virtual Manufacturing: It is an organization that is capable to run multiple manufacturing plants from single place. Assembly Lines: The companies such as IBM< General Motors, General Electric assembles the products from he components that are manufactured fin different location. Communication, collaborations, and coordination are the critical points in these system. Such systems are flexible allowing for fast changes with minimum cost. Impact on Finance and Accounting E-Markets require special financial and accounting system, called Electronic Payment System. Traditional payment system are ineffective for electronic trade. The use of new payment system such as electronic cash is very efficient because legal issues and agreements on the international standards are involved in executing the electronic order (purchase order). These back office activities related to accounting also needs to be aligned with E-finance. Impact on Human Resource EC is changing how people are recruited, evaluated, promoted, and developed. EC is abolishing the way of training and the education offered to the employees. Cost of company for training the employees is reduced Online distant learning provides an opportunities to the new comers. New E-Learning system offer two way interaction with audio and video. It also allows to share different types of data (learning material). Such system provides interactive remote instruction system through high speed Internet. A business model describes the rationale of how an organization captures, creates and delivers value. Such a model has to be intuitive and cover all matters of interest, i.e. encompass the necessary and sufficient conditions of company operation. The concept should be simple, complete and relevant, without oversimplifying the complexities of how enterprises actually function. A business model is extremely important to ensure a business is set up properly and has the ability to run smoothly. The business model is the main component of a business plan and this is necessary when looking for investors from both individuals and banks. There are 8 components which make up Business Model: 1) Value Proposition Define how a company's product or service fulfils the need of customers. -Examples of successful value propositions -Personalization/ Customization -Reduction of product search, price discovery costs -Facilitation of transactions by managing product delivery 2) Revenue Model Define how the firm will earn revenue generates profits and produce a superior return on invested capital -Major types: Advertising revenue models: CNN.com Subscription revenue models: MATCH.com Transaction fee revenue model: EBay, E-Trade, Hotwire Sales revenue model: Amazon, LLbean, Gap.com Affiliate revenue model: E-pinions, Banner Exchange, Edmunds à sends traffic to another website 3) Market Opportunity Refers to a company's intended market space and the overall potential financial opportunities available to the firm in that market space 4) Competitive Environment Refers to the other competition selling similar products and operating in the same market space -Influenced by How many competitors are active? How large operations are The market share for each competitor How profitable these firms are How they price their product 5) Competitive Advantage Achieved when a firm can produce a superior product and/or bring a product to market, at a lower price than most, or all, of their competitors. -Types of competitive advantage: First mover advantage Unfair competitive advantage 6) Market Strategy Plan that details how a company intends to enter a new market and attract strategy 7) Organizational Development Describes how the company will organize the work that needs to be accomplished 8) Management Team Employees of the company responsible for making the business model work -Strong management team gives instant credibility to outside investors A business model is very important to ensure a business is set up properly and has the ability to operate the business. The business model is the main component of a business plan and this is necessary when looking for investors from both individuals or banks. There are 8 components which make up a business model: Value proposition: This is describes how a company’s product or service fulfills the needs of customers and why a customer would buy from the company. For example, a successful value proposition must include personalization, customization, reduction of product search, price discovery costs and facilitation of transactions by managing product delivery. Revenue model: This is describes how a company plans to make money from its business because earning revenue and produce a superior return on invested capital is the primary objective of a company. For example, the 5 major e-commerce revenue models include advertising revenue model, subscription revenue model, transaction fee revenue model, sales revenue model, affiliate revenue model. Market opportunity: This is describes what market space does the company intend to serve and what is its size. Basically, it is refers to the company’s intended market space and the overall potential financial opportunities available to the company in that market space. Competitive environment: This is describes the direct and indirect competitors who doing similar business in the same market space. For example, the additional information includes how large they are, their net profits, their share of the market space and the price of their product. Competitive advantage: This is describes the factors that differentiate the business from its competition and which may encourage customers to purchase the company’s product or service. For example, the product or service of the company may cheaper or higher quality than its competitors. Market strategy: This is describes how the...