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Grid dice board game 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 Grid board dice game Grid board dice game: Teachers’ notes This game works well with 3 to 6 children. Equipment Number grid from 1 to 70 3 ordinary dice Pupils take turns to roll 3 dice. The objective is to combine the numbers on the dice by adding, subtracting, doubling or halving. Pupils may use any of these in any order; repeat operations if wanted....but all 3 numbers must be used just once. The dice roller has first attempt to form sum to match one of the board numbers. This number is then “captured” by covering with a counter. Other players may then try to “capture” a different number. After all have tried or “passed”, another player rolls the dice for a new round and the game continues as before. The winner is the player with most captured numbers. Alternatively (for more-able) the winner is player whose sum of all captured numbers is greatest.....or perhaps least? Fluency and reasoning (as well as creativity in solving problems) are the main principles behind this activity. So all three aims of the National Curriculum are addressed. There is also a strong element of mental calculation in this work – an area that may often be over-looked or difficult to fit in. Introducing an element of competition into the activity will generate still more interest. The game will fit part of a lesson – perhaps as a reward – or can be used at a problematic time: just before lunch, last on a Friday. Plenary opportunities are available away from the game itself: Are all numbers possible to make? Could we use a bigger board? Which numbers are possible in different ways? Variation As pupils are more confident / able to use multiply & divide operations allow use of these. Use a bigger board with more numbers....or perhaps a smaller board. As with any game, it is the mathematics which counts. Rules can be changed to suit different needs of pupils...as long as all are clear about these before we start. I would often say to teachers on training day that the game is your slave; you are not its slave. Differentiation is possible: Lower-attaining children might use only add, subtract, double and half. Higher attaining pupils might bring other operations – square root, factorial, etc One pupil enjoyed it so much she played solo, trying to find every number on the board, throwing 3 dice and each time trying to form another new number.