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BeadLoom Game: Effective
Practices in Game Tutorial Systems
AMY SHANNON
GAMES + LEARNING LAB
WITH
CHITRA GADWAL, ACEY BOYCE, AND DR. TIFFANY BARNES
The Problem:
The Problem
Evolution of BLG
HOW TO DESIGN AN EFFECTIVE
GAME TUTORIAL?
Method
Results
Conclusion
The First Great Debate: Feedback
Cognitive
Affective
The First Great Debate
 Cognitive Feedback
 More effective for learning improvement

Does not address self-efficacy
“Right”
“Do this instead”
“Wrong”
 Affective Feedback

Increases confidence and motivation
“Good Job”
“You can do it!”
“Try again”
The First Debate: RESOLVED
Positive Cognitive Feedback
 “Correct!”
 “Right, but…”
Even if
the student is wrong!
The Second Great Debate: Learning Strategy
Guided
Free Play
The Second Great Debate
Guided
Learning
Free-Play
Learning
The Second Debate: RESOLVED?
 Extended Process of Trial and Error
 Using the BeadLoom Game
What is BeadLoom Game (BLG)?
 Designed to teach:




Cartesian coordinates
Graphing
Layering
Iteration
 Goal:



recreate puzzle
fewest number of moves
use graphing tools
 Custom Puzzle Mode
 Based on Native American culture
Evolution of BLG Tutorial
The Problem
Evolution of BLG
RESOLVING THE DEBATE
Method
Results
Conclusion
Evolution of BLG Tutorial
Free-Play
Only
How to
Play
New Tutorial System
• Positive cognitive feedback
• Guided learning THEN freeplay for each tutorial
• Short bursts of information
Guided
Only
BLG Tutorial System
Method
The Problem
Evolution of BLG
TESTED TUTORIALS AT OUR
MIDDLE SCHOOL SUMMER CAMP
Method
Results
Conclusion
Method
 Pre-test
 Play tutorials
 Play full game and custom
puzzle mode
 Post-test
 All moves and scores
logged during game play
Sample test
questions?
image
Results
The Problem
Evolution of BLG
HOW EFFECTIVE WAS OUR
TUTORIAL SYSTEM?
Method
Results
Conclusion
Results
12
Test Score
10
8
6
Pre Test
4
Post Test
2
0
1
2
3
4
5
6
7
8
9
10 11 12 13 14 15 16
Student ID
 Students performed significantly better!

t(15) = 7.92, p < .001, d = .87, on the post test (M = 7.02,
SD = 2.95) than on the pretest (M =4.60, SD = 2.60).
Conclusion
The Problem
WHAT DID WE LEARN FROM OUR
DESIGN CHOICES?
FUTURE WORK
WHY IT MATTERED
Evolution of BLG
Method
Results
Conclusion
Conclusions
 Transfer of Information:


Short bursts of information
Use visual cues rather than text

Avoid Pop-Ups
 Provision of Feedback:



Individualized for students
Immediately provided
Positive cognitive feedback
 Learning Strategy:

Guided THEN Free-Play for each tutorial level
Future Work
1. Implement study to determine effectiveness of pop-ups.
2. Require ideal solution for tutorial completion.
References and Acknowledgements
For Full References, Visit
reusummer2012.weebly.com
1.
Acey Boyce and Tiffany Barnes. 2010. BeadLoom Game: using game
elements to increase motivation and learning.
2.
Boyer, Phillips, Wallis, Vouk, Lester. 2008. Balancing Cognitive and
Motivational Scaffolding in Tutorial Dialogue.
Gratitude is expressed to:
Games + Learning Lab,
University of North Carolina at Charlotte
www.game2learn.com
Questions?