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BeadLoom Game: Effective Practices in Game Tutorial Systems AMY SHANNON GAMES + LEARNING LAB WITH CHITRA GADWAL, ACEY BOYCE, AND DR. TIFFANY BARNES The Problem: The Problem Evolution of BLG HOW TO DESIGN AN EFFECTIVE GAME TUTORIAL? Method Results Conclusion The First Great Debate: Feedback Cognitive Affective The First Great Debate Cognitive Feedback More effective for learning improvement Does not address self-efficacy “Right” “Do this instead” “Wrong” Affective Feedback Increases confidence and motivation “Good Job” “You can do it!” “Try again” The First Debate: RESOLVED Positive Cognitive Feedback “Correct!” “Right, but…” Even if the student is wrong! The Second Great Debate: Learning Strategy Guided Free Play The Second Great Debate Guided Learning Free-Play Learning The Second Debate: RESOLVED? Extended Process of Trial and Error Using the BeadLoom Game What is BeadLoom Game (BLG)? Designed to teach: Cartesian coordinates Graphing Layering Iteration Goal: recreate puzzle fewest number of moves use graphing tools Custom Puzzle Mode Based on Native American culture Evolution of BLG Tutorial The Problem Evolution of BLG RESOLVING THE DEBATE Method Results Conclusion Evolution of BLG Tutorial Free-Play Only How to Play New Tutorial System • Positive cognitive feedback • Guided learning THEN freeplay for each tutorial • Short bursts of information Guided Only BLG Tutorial System Method The Problem Evolution of BLG TESTED TUTORIALS AT OUR MIDDLE SCHOOL SUMMER CAMP Method Results Conclusion Method Pre-test Play tutorials Play full game and custom puzzle mode Post-test All moves and scores logged during game play Sample test questions? image Results The Problem Evolution of BLG HOW EFFECTIVE WAS OUR TUTORIAL SYSTEM? Method Results Conclusion Results 12 Test Score 10 8 6 Pre Test 4 Post Test 2 0 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 Student ID Students performed significantly better! t(15) = 7.92, p < .001, d = .87, on the post test (M = 7.02, SD = 2.95) than on the pretest (M =4.60, SD = 2.60). Conclusion The Problem WHAT DID WE LEARN FROM OUR DESIGN CHOICES? FUTURE WORK WHY IT MATTERED Evolution of BLG Method Results Conclusion Conclusions Transfer of Information: Short bursts of information Use visual cues rather than text Avoid Pop-Ups Provision of Feedback: Individualized for students Immediately provided Positive cognitive feedback Learning Strategy: Guided THEN Free-Play for each tutorial level Future Work 1. Implement study to determine effectiveness of pop-ups. 2. Require ideal solution for tutorial completion. References and Acknowledgements For Full References, Visit reusummer2012.weebly.com 1. Acey Boyce and Tiffany Barnes. 2010. BeadLoom Game: using game elements to increase motivation and learning. 2. Boyer, Phillips, Wallis, Vouk, Lester. 2008. Balancing Cognitive and Motivational Scaffolding in Tutorial Dialogue. Gratitude is expressed to: Games + Learning Lab, University of North Carolina at Charlotte www.game2learn.com Questions?